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author | worktycho <work.tycho@gmail.com> | 2015-12-14 21:31:33 +0100 |
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committer | worktycho <work.tycho@gmail.com> | 2015-12-14 21:31:33 +0100 |
commit | 1e5ba8a1bb887808961e9c17dfd44af6bbbd2a84 (patch) | |
tree | 8adc41d291bdac3c83eb0c56933e7a29cd1c3942 /src/Mobs | |
parent | Merge pull request #2744 from cuberite/HopperMetaStrip (diff) | |
parent | blockheight mechanism (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 18 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 4 |
2 files changed, 4 insertions, 18 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 2e365e987..fa36285ba 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -77,7 +77,6 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A , m_Target(nullptr) , m_PathFinder(a_Width, a_Height) , m_PathfinderActivated(false) - , m_LastGroundHeight(POSY_TOINT) , m_JumpCoolDown(0) , m_IdleInterval(0) , m_DestroyTimer(0) @@ -298,7 +297,6 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } SetPitchAndYawFromDestination(a_IsFollowingPath); - HandleFalling(); switch (m_EMState) { @@ -397,20 +395,8 @@ void cMonster::SetPitchAndYawFromDestination(bool a_IsFollowingPath) void cMonster::HandleFalling() { - if (m_bOnGround) - { - int Damage = (m_LastGroundHeight - POSY_TOINT) - 3; - - if (Damage > 0) - { - TakeDamage(dtFalling, nullptr, Damage, Damage, 0); - - // Fall particles - GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_FALL_PARTICLES, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); - } - - m_LastGroundHeight = POSY_TOINT; - } + m_bTouchGround = IsOnGround(); + super::HandleFalling(); } diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 1e1012f57..98b67f343 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -56,6 +56,8 @@ public: virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void HandleFalling(void) override; + /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export @@ -203,8 +205,6 @@ protected: /** Sets the body yaw and head yaw */ void SetPitchAndYawFromDestination(bool a_IsFollowingPath); - virtual void HandleFalling(void); - int m_LastGroundHeight; int m_JumpCoolDown; std::chrono::milliseconds m_IdleInterval; |