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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-25 13:53:20 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-25 13:53:20 +0200
commit42d3c615fe6b30111cb741b85cde9441d9d5a39b (patch)
tree9ab2905dacf583dd81243cc532fd9716ad1939ca /src/Mobs
parentCoward mobs run twice as fast (diff)
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Diffstat (limited to 'src/Mobs')
-rw-r--r--src/Mobs/Behaviors/Behavior.h5
-rw-r--r--src/Mobs/Behaviors/BehaviorAggressive.h7
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.cpp2
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.h9
-rw-r--r--src/Mobs/Behaviors/BehaviorChaser.h3
-rw-r--r--src/Mobs/Behaviors/BehaviorCoward.cpp4
-rw-r--r--src/Mobs/Behaviors/BehaviorCoward.h5
-rw-r--r--src/Mobs/Behaviors/BehaviorDayLightBurner.h5
-rw-r--r--src/Mobs/Behaviors/BehaviorItemFollower.h8
-rw-r--r--src/Mobs/Behaviors/BehaviorItemReplacer.cpp40
-rw-r--r--src/Mobs/Behaviors/BehaviorItemReplacer.h26
-rw-r--r--src/Mobs/Behaviors/BehaviorWanderer.h4
-rw-r--r--src/Mobs/Behaviors/CMakeLists.txt2
-rw-r--r--src/Mobs/Cow.cpp21
-rw-r--r--src/Mobs/Cow.h18
15 files changed, 90 insertions, 69 deletions
diff --git a/src/Mobs/Behaviors/Behavior.h b/src/Mobs/Behaviors/Behavior.h
index 1bfefbf8d..27833cc9b 100644
--- a/src/Mobs/Behaviors/Behavior.h
+++ b/src/Mobs/Behaviors/Behavior.h
@@ -4,6 +4,11 @@ struct TakeDamageInfo;
class cChunk;
class cPlayer;
class cMonster;
+class cPawn;
+class cWorld;
+class cItems;
+class cEntity;
+struct TakeDamageInfo;
#include <chrono>
class cBehavior
diff --git a/src/Mobs/Behaviors/BehaviorAggressive.h b/src/Mobs/Behaviors/BehaviorAggressive.h
index 8905b7341..88c226b27 100644
--- a/src/Mobs/Behaviors/BehaviorAggressive.h
+++ b/src/Mobs/Behaviors/BehaviorAggressive.h
@@ -4,15 +4,8 @@
class cBehaviorAggressive;
#include "Behavior.h"
-
-class cPawn;
-class cMonster;
class cBehaviorChaser;
-
-
-
-
/** The mob is agressive toward specific mobtypes, or toward the player.
This Behavior has a dependency on BehaviorChaser. */
class cBehaviorAggressive : public cBehavior
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp
index 8d569ea03..d1d167b8b 100644
--- a/src/Mobs/Behaviors/BehaviorBreeder.cpp
+++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp
@@ -1,4 +1,3 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorBreeder.h"
@@ -23,7 +22,6 @@ cBehaviorBreeder::cBehaviorBreeder() :
void cBehaviorBreeder::AttachToMonster(cMonster & a_Parent)
{
- LOGD("mobDebug - Behavior Breeder: Attach");
m_Parent = &a_Parent;
m_Parent->AttachTickBehavior(this);
m_Parent->AttachPostTickBehavior(this);
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.h b/src/Mobs/Behaviors/BehaviorBreeder.h
index 94830c42b..a3d0b51af 100644
--- a/src/Mobs/Behaviors/BehaviorBreeder.h
+++ b/src/Mobs/Behaviors/BehaviorBreeder.h
@@ -4,15 +4,6 @@ class cBehaviorBreeder;
#include "Behavior.h"
-class cWorld;
-class cMonster;
-class cPlayer;
-class cItems;
-
-
-
-
-
/** Grants breeding capabilities to the mob. */
class cBehaviorBreeder : public cBehavior
{
diff --git a/src/Mobs/Behaviors/BehaviorChaser.h b/src/Mobs/Behaviors/BehaviorChaser.h
index 1c64c7b07..20b60a921 100644
--- a/src/Mobs/Behaviors/BehaviorChaser.h
+++ b/src/Mobs/Behaviors/BehaviorChaser.h
@@ -3,9 +3,6 @@
class cBehaviorChaser;
#include "Behavior.h"
-
-class cMonster;
-class cPawn;
class cBehaviorStriker;
diff --git a/src/Mobs/Behaviors/BehaviorCoward.cpp b/src/Mobs/Behaviors/BehaviorCoward.cpp
index 852a12e6c..c2c59a633 100644
--- a/src/Mobs/Behaviors/BehaviorCoward.cpp
+++ b/src/Mobs/Behaviors/BehaviorCoward.cpp
@@ -41,7 +41,7 @@ bool cBehaviorCoward::ControlStarting(std::chrono::milliseconds a_Dt, cChunk & a
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
- m_Parent->SetRelativeWalkSpeed(m_Parent->GetRelativeWalkSpeed() * 2);
+ m_Parent->SetRelativeWalkSpeed(m_Parent->GetRelativeWalkSpeed() * 3);
return true;
}
@@ -50,7 +50,7 @@ bool cBehaviorCoward::ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a_C
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
- m_Parent->SetRelativeWalkSpeed(m_Parent->GetRelativeWalkSpeed() / 2);
+ m_Parent->SetRelativeWalkSpeed(m_Parent->GetRelativeWalkSpeed() / 3);
return true;
}
diff --git a/src/Mobs/Behaviors/BehaviorCoward.h b/src/Mobs/Behaviors/BehaviorCoward.h
index d5ffa4312..9058419e3 100644
--- a/src/Mobs/Behaviors/BehaviorCoward.h
+++ b/src/Mobs/Behaviors/BehaviorCoward.h
@@ -4,11 +4,6 @@
// Makes the mob run away from any other mob that damages it
-//fwds
-class cMonster;
-class cItems;
-class cEntity;
-struct TakeDamageInfo;
class cBehaviorCoward : cBehavior
{
diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
index d1299c0c6..780827910 100644
--- a/src/Mobs/Behaviors/BehaviorDayLightBurner.h
+++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
@@ -4,11 +4,6 @@
#include "Behavior.h"
#include "../../World.h"
-// fwds
-class cMonster;
-class cEntity;
-class cChunk;
-
class cBehaviorDayLightBurner : cBehavior
{
public:
diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.h b/src/Mobs/Behaviors/BehaviorItemFollower.h
index c84779a5e..a8160f537 100644
--- a/src/Mobs/Behaviors/BehaviorItemFollower.h
+++ b/src/Mobs/Behaviors/BehaviorItemFollower.h
@@ -5,20 +5,12 @@ class cBehaviorItemFollower;
#include "Behavior.h"
-// fwds
-class cMonster;
-class cItems;
-
class cBehaviorItemFollower : public cBehavior
{
public:
void AttachToMonster(cMonster & a_Parent);
- void GetBreedingItems(cItems & a_Items);
- // Functions our host Monster should invoke:
- bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private:
diff --git a/src/Mobs/Behaviors/BehaviorItemReplacer.cpp b/src/Mobs/Behaviors/BehaviorItemReplacer.cpp
new file mode 100644
index 000000000..b53f08b33
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorItemReplacer.cpp
@@ -0,0 +1,40 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BehaviorItemReplacer.h"
+#include "../Monster.h"
+#include "../Entities/Player.h"
+
+
+cBehaviorItemReplacer::cBehaviorItemReplacer(short a_OriginalItem, short a_NewItem) :
+ m_OriginalItem(a_OriginalItem) ,
+ m_NewItem(a_NewItem)
+{
+
+}
+
+
+
+
+
+void cBehaviorItemReplacer::AttachToMonster(cMonster & a_Parent)
+{
+ m_Parent = &a_Parent;
+ m_Parent->AttachRightClickBehavior(this);
+}
+
+
+
+
+
+void cBehaviorItemReplacer::OnRightClicked(cPlayer & a_Player)
+{
+ short HeldItem = a_Player.GetEquippedItem().m_ItemType;
+ if (HeldItem == m_OriginalItem)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().AddItem(m_NewItem);
+ }
+ }
+}
diff --git a/src/Mobs/Behaviors/BehaviorItemReplacer.h b/src/Mobs/Behaviors/BehaviorItemReplacer.h
new file mode 100644
index 000000000..e35729f0e
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorItemReplacer.h
@@ -0,0 +1,26 @@
+#pragma once
+
+
+class cBehaviorItemReplacer;
+
+#include "Behavior.h"
+
+/** When right clicked while holding a_OriginalItem, a mob having this behavior replaces the original item
+with a_NewItem. This is used for milking cows.
+*/
+class cBehaviorItemReplacer : public cBehavior
+{
+
+public:
+ cBehaviorItemReplacer(short a_OriginalItem, short a_NewItem);
+ void AttachToMonster(cMonster & a_Parent);
+ void OnRightClicked(cPlayer & a_Player) override;
+private:
+ // Our parent
+ cMonster * m_Parent;
+ short m_OriginalItem; // Replace this item with NewItem
+ short m_NewItem;
+};
+
+
+
diff --git a/src/Mobs/Behaviors/BehaviorWanderer.h b/src/Mobs/Behaviors/BehaviorWanderer.h
index 577881c2f..c694eb331 100644
--- a/src/Mobs/Behaviors/BehaviorWanderer.h
+++ b/src/Mobs/Behaviors/BehaviorWanderer.h
@@ -4,10 +4,6 @@
#include <chrono>
#include "Behavior.h"
-class cMonster;
-class cEntity;
-class cChunk;
-
class cBehaviorWanderer : cBehavior
{
diff --git a/src/Mobs/Behaviors/CMakeLists.txt b/src/Mobs/Behaviors/CMakeLists.txt
index 017fc0f35..68b4bf731 100644
--- a/src/Mobs/Behaviors/CMakeLists.txt
+++ b/src/Mobs/Behaviors/CMakeLists.txt
@@ -13,6 +13,7 @@ SET (SRCS
BehaviorCoward.cpp
BehaviorItemDropper.cpp
BehaviorItemFollower.cpp
+ BehaviorItemReplacer.cpp
BehaviorStriker.cpp
BehaviorWanderer.cpp
)
@@ -26,6 +27,7 @@ SET (HDRS
BehaviorCoward.h
BehaviorItemDropper.h
BehaviorItemFollower.h
+ BehaviorItemReplacer.h
BehaviorStriker.h
BehaviorWanderer.h
)
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index d3208465a..f3c5c821b 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -6,13 +6,15 @@
-cCow::cCow(void) : super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3)
+cCow::cCow(void) :
+ super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3),
+ m_BehaviorItemReplacer(E_ITEM_BUCKET, E_ITEM_MILK)
{
m_BehaviorBreeder.AttachToMonster(*this);
m_BehaviorCoward.AttachToMonster(*this);
m_BehaviorItemFollower.AttachToMonster(*this);
m_BehaviorWanderer.AttachToMonster(*this);
- // mobTodo Behavior itemReplacer for the bucket
+ m_BehaviorItemReplacer.AttachToMonster(*this);
}
@@ -34,22 +36,7 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-/*
- * mobTodo behavior iTemReplacer
- * void cCow::OnRightClicked(cPlayer & a_Player)
-{
- super::OnRightClicked(a_Player);
- short HeldItem = a_Player.GetEquippedItem().m_ItemType;
- if (HeldItem == E_ITEM_BUCKET)
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- a_Player.GetInventory().AddItem(E_ITEM_MILK);
- }
- }
-}*/
diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h
index 8f79e630f..b12da9030 100644
--- a/src/Mobs/Cow.h
+++ b/src/Mobs/Cow.h
@@ -1,16 +1,17 @@
-
#pragma once
-#include "PassiveMonster.h"
-
-
-
-
+#include "Behaviors/BehaviorBreeder.h"
+#include "Behaviors/BehaviorItemFollower.h"
+#include "Behaviors/BehaviorItemReplacer.h"
+#include "Behaviors/BehaviorCoward.h"
+#include "Behaviors/BehaviorWanderer.h"
+#include "Monster.h"
class cCow : public cMonster
{
public:
cCow();
+ ~cCow() {}
typedef cMonster super;
CLASS_PROTODEF(cCow)
@@ -25,11 +26,14 @@ public:
virtual cBehaviorBreeder * GetBehaviorBreeder() override;
virtual const cBehaviorBreeder * GetBehaviorBreeder() const override;
private:
+ // Tick controlling behaviors
cBehaviorBreeder m_BehaviorBreeder;
cBehaviorItemFollower m_BehaviorItemFollower;
cBehaviorCoward m_BehaviorCoward;
- cBehaviorWanderer m_BehaviorWanderer;
+ cBehaviorItemReplacer m_BehaviorWanderer;
+ // Non tick controlling behaviors
+ cBehaviorWanderer m_BehaviorItemReplacer;
} ;