diff options
author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-01 21:55:17 +0200 |
---|---|---|
committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-01 21:55:17 +0200 |
commit | f8b9400713cbb96f61c1515132aa6af99c73d600 (patch) | |
tree | 7ec1ca42f4d23426b103ec89169c4dd57f7c6194 /src/Mobs | |
parent | merge (diff) | |
download | cuberite-f8b9400713cbb96f61c1515132aa6af99c73d600.tar cuberite-f8b9400713cbb96f61c1515132aa6af99c73d600.tar.gz cuberite-f8b9400713cbb96f61c1515132aa6af99c73d600.tar.bz2 cuberite-f8b9400713cbb96f61c1515132aa6af99c73d600.tar.lz cuberite-f8b9400713cbb96f61c1515132aa6af99c73d600.tar.xz cuberite-f8b9400713cbb96f61c1515132aa6af99c73d600.tar.zst cuberite-f8b9400713cbb96f61c1515132aa6af99c73d600.zip |
Diffstat (limited to 'src/Mobs')
43 files changed, 145 insertions, 435 deletions
diff --git a/src/Mobs/Bat.cpp b/src/Mobs/Bat.cpp index 906b99320..a95bc00d4 100644 --- a/src/Mobs/Bat.cpp +++ b/src/Mobs/Bat.cpp @@ -5,12 +5,11 @@ #include "../Chunk.h" cBat::cBat(void) : - super("Bat", mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9) + super(mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9) { - SetGravity(-2.0f); - SetAirDrag(0.05f); - - + SetGravity(-2.0f); + SetAirDrag(0.05f); + GetMonsterConfig("Bat"); } diff --git a/src/Mobs/Behaviors/BehaviorAttacker.cpp b/src/Mobs/Behaviors/BehaviorAttacker.cpp index 031b5ddf9..2f25bd3aa 100644 --- a/src/Mobs/Behaviors/BehaviorAttacker.cpp +++ b/src/Mobs/Behaviors/BehaviorAttacker.cpp @@ -13,7 +13,6 @@ cBehaviorAttacker::cBehaviorAttacker() : , m_AttackDamage(1) , m_AttackRange(1) , m_AttackCoolDownTicksLeft(0) - , m_TicksSinceLastDamaged(100) , m_IsStriking(false) , m_Target(nullptr) { @@ -117,11 +116,6 @@ void cBehaviorAttacker::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cBehaviorAttacker::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { - if (m_TicksSinceLastDamaged < 100) - { - ++m_TicksSinceLastDamaged; - } - if (m_AttackCoolDownTicksLeft > 0) { m_AttackCoolDownTicksLeft -= 1; @@ -143,7 +137,6 @@ void cBehaviorAttacker::DoTakeDamage(TakeDamageInfo & a_TDI) { SetTarget(static_cast<cPawn*>(a_TDI.Attacker)); } - m_TicksSinceLastDamaged = 0; } } diff --git a/src/Mobs/Behaviors/BehaviorAttacker.h b/src/Mobs/Behaviors/BehaviorAttacker.h index 78ed70994..c047cde50 100644 --- a/src/Mobs/Behaviors/BehaviorAttacker.h +++ b/src/Mobs/Behaviors/BehaviorAttacker.h @@ -65,8 +65,6 @@ protected: int m_AttackRange; int m_AttackCoolDownTicksLeft; - int m_TicksSinceLastDamaged; // How many ticks ago were we last damaged by a player? - bool m_IsStriking; /** Our parent */ diff --git a/src/Mobs/Behaviors/BehaviorCoward.cpp b/src/Mobs/Behaviors/BehaviorCoward.cpp index e1b0d2a25..55a5932cd 100644 --- a/src/Mobs/Behaviors/BehaviorCoward.cpp +++ b/src/Mobs/Behaviors/BehaviorCoward.cpp @@ -40,7 +40,6 @@ bool cBehaviorCoward::ControlStarting(std::chrono::milliseconds a_Dt, cChunk & a { UNUSED(a_Dt); UNUSED(a_Chunk); - m_OldDontCare = m_Parent->GetPathFinder().getDontCare(); m_Parent->GetPathFinder().setDontCare(true); // We don't care we're we are going when // wandering. If a path is not found, the pathfinder just modifies our destination. m_Parent->SetRelativeWalkSpeed(m_Parent->GetRelativeWalkSpeed() * 3); @@ -53,7 +52,7 @@ bool cBehaviorCoward::ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a_C UNUSED(a_Dt); UNUSED(a_Chunk); m_Parent->SetRelativeWalkSpeed(m_Parent->GetRelativeWalkSpeed() / 3); - m_Parent->GetPathFinder().setDontCare(m_OldDontCare); + m_Parent->GetPathFinder().setDontCare(false); return true; } diff --git a/src/Mobs/Behaviors/BehaviorCoward.h b/src/Mobs/Behaviors/BehaviorCoward.h index 16d68872c..3232f807b 100644 --- a/src/Mobs/Behaviors/BehaviorCoward.h +++ b/src/Mobs/Behaviors/BehaviorCoward.h @@ -19,5 +19,4 @@ public: private: cMonster * m_Parent; // Our Parent cEntity * m_Attacker; // The entity we're running away from - bool m_OldDontCare; }; diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp index 0b0faed08..1271574fe 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp @@ -4,7 +4,6 @@ #include "../Monster.h" #include "../../Entities/Player.h" #include "../../Entities/Entity.h" - #include "../../Chunk.h" @@ -15,6 +14,7 @@ void cBehaviorDayLightBurner::AttachToMonster(cMonster & a_Parent) { m_Parent = &a_Parent; m_Parent->AttachPostTickBehavior(this); + m_Parent->GetPathFinder().SetAvoidSunlight(true); } @@ -35,7 +35,7 @@ void cBehaviorDayLightBurner::PostTick(std::chrono::milliseconds a_Dt, cChunk & return; } - if (!m_Parent->IsOnFire() && WouldBurnAt(m_Parent->GetPosition(), a_Chunk)) + if (!m_Parent->IsOnFire() && WouldBurnAt(m_Parent->GetPosition(), a_Chunk, *m_Parent)) { // Burn for 100 ticks, then decide again m_Parent->StartBurning(100); @@ -45,7 +45,7 @@ void cBehaviorDayLightBurner::PostTick(std::chrono::milliseconds a_Dt, cChunk & -bool cBehaviorDayLightBurner::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) +bool cBehaviorDayLightBurner::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk, cMonster & a_Monster) { int RelY = FloorC(a_Location.y); if (RelY <= 0) @@ -67,11 +67,11 @@ bool cBehaviorDayLightBurner::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) if ( (Chunk->GetBlock(Rel.x, Rel.y, Rel.z) != E_BLOCK_SOULSAND) && // Not on soulsand - (m_Parent->GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime - m_Parent->GetWorld()->IsWeatherSunnyAt(static_cast<int>(m_Parent->GetPosX()), static_cast<int>(m_Parent->GetPosZ())) // Not raining + (a_Monster.GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime + a_Monster.GetWorld()->IsWeatherSunnyAt(static_cast<int>(a_Monster.GetPosX()), static_cast<int>(a_Monster.GetPosZ())) // Not raining ) { - int MobHeight = CeilC(a_Location.y + m_Parent->GetHeight()) - 1; // The height of the mob head + int MobHeight = CeilC(a_Location.y + a_Monster.GetHeight()) - 1; // The height of the mob head if (MobHeight >= cChunkDef::Height) { return true; diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h index 07812b9db..920f9d5c7 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.h +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h @@ -9,7 +9,7 @@ class cBehaviorDayLightBurner : cBehavior public: void AttachToMonster(cMonster & a_Parent); void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk); + static bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk, cMonster & a_Monster); private: cMonster * m_Parent; // Our Parent diff --git a/src/Mobs/Behaviors/BehaviorWanderer.cpp b/src/Mobs/Behaviors/BehaviorWanderer.cpp index a37609aa4..cc03d55cb 100644 --- a/src/Mobs/Behaviors/BehaviorWanderer.cpp +++ b/src/Mobs/Behaviors/BehaviorWanderer.cpp @@ -39,7 +39,6 @@ bool cBehaviorWanderer::ControlStarting(std::chrono::milliseconds a_Dt, cChunk & { UNUSED(a_Dt); UNUSED(a_Chunk); - m_OldDontCare = m_Parent->GetPathFinder().getDontCare(); m_Parent->GetPathFinder().setDontCare(true); // We don't care we're we are going when // wandering. If a path is not found, the pathfinder just modifies our destination. return true; @@ -50,7 +49,7 @@ bool cBehaviorWanderer::ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a { UNUSED(a_Dt); UNUSED(a_Chunk); - m_Parent->GetPathFinder().setDontCare(m_OldDontCare); + m_Parent->GetPathFinder().setDontCare(false); return true; } diff --git a/src/Mobs/Behaviors/BehaviorWanderer.h b/src/Mobs/Behaviors/BehaviorWanderer.h index 219ad32c3..24c8885bf 100644 --- a/src/Mobs/Behaviors/BehaviorWanderer.h +++ b/src/Mobs/Behaviors/BehaviorWanderer.h @@ -21,5 +21,4 @@ public: private: cMonster * m_Parent; // Our Parent std::chrono::milliseconds m_IdleInterval; - bool m_OldDontCare; }; diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index df54be1fd..5778c7ef2 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -9,11 +9,12 @@ cBlaze::cBlaze(void) : - super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8) + super(mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8) { m_EMPersonality = AGGRESSIVE; SetGravity(-8.0f); SetAirDrag(0.05f); + GetMonsterConfig("Blaze"); } diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp index 0e33282c0..ba58cdf71 100644 --- a/src/Mobs/CaveSpider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -8,9 +8,10 @@ cCaveSpider::cCaveSpider(void) : - super("CaveSpider", mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5) + super(mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("CaveSpider"); } diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index a7b27fc11..556f02319 100644 --- a/src/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp @@ -6,7 +6,7 @@ cChicken::cChicken(void) : - super("Chicken", mtChicken, "entity.chicken.hurt", "entity.chicken.death", 0.3, 0.4) + super(mtChicken, "entity.chicken.hurt", "entity.chicken.death", 0.3, 0.4) { SetGravity(-2.0f); SetAirDrag(0.0f); @@ -16,6 +16,7 @@ cChicken::cChicken(void) : m_BehaviorItemFollower.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); m_BehaviorItemDropper.AttachToMonster(*this); + GetMonsterConfig("Chicken"); } diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp index 3d94986bb..6c142b04b 100644 --- a/src/Mobs/Cow.cpp +++ b/src/Mobs/Cow.cpp @@ -7,7 +7,7 @@ cCow::cCow(void) : - super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3), + super(mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3), m_BehaviorItemReplacer(E_ITEM_BUCKET, E_ITEM_MILK) { m_EMPersonality = PASSIVE; @@ -16,6 +16,7 @@ cCow::cCow(void) : m_BehaviorItemFollower.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); m_BehaviorItemReplacer.AttachToMonster(*this); + GetMonsterConfig("Cow"); } diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index c05076a1a..042db9686 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -11,13 +11,14 @@ cCreeper::cCreeper(void) : - super("Creeper", mtCreeper, "entity.creeper.hurt", "entity.creeper.death", 0.6, 1.8), + super(mtCreeper, "entity.creeper.hurt", "entity.creeper.death", 0.6, 1.8), m_bIsBlowing(false), m_bIsCharged(false), m_BurnedWithFlintAndSteel(false), m_ExplodingTimer(0) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("Creeper"); } diff --git a/src/Mobs/EnderDragon.cpp b/src/Mobs/EnderDragon.cpp index 4db5baf87..8fc42556b 100644 --- a/src/Mobs/EnderDragon.cpp +++ b/src/Mobs/EnderDragon.cpp @@ -9,9 +9,10 @@ cEnderDragon::cEnderDragon(void) : // TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand - super("EnderDragon", mtEnderDragon, "entity.enderdragon.hurt", "entity.enderdragon.death", 16.0, 8.0) + super(mtEnderDragon, "entity.enderdragon.hurt", "entity.enderdragon.death", 16.0, 8.0) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("EnderDragon"); } diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index 65b771406..be9329d06 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -73,12 +73,13 @@ protected: cEnderman::cEnderman(void) : - super("Enderman", mtEnderman, "entity.endermen.hurt", "entity.endermen.death", 0.5, 2.9), + super(mtEnderman, "entity.endermen.hurt", "entity.endermen.death", 0.5, 2.9), m_bIsScreaming(false), CarriedBlock(E_BLOCK_AIR), CarriedMeta(0) { m_EMPersonality = PASSIVE; + GetMonsterConfig("Enderman"); } diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index d9cd31f45..7f051e3cc 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -9,9 +9,10 @@ cGhast::cGhast(void) : - super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", 4, 4) + super(mtGhast, "entity.ghast.hurt", "entity.ghast.death", 4, 4) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("Ghast"); } diff --git a/src/Mobs/Giant.cpp b/src/Mobs/Giant.cpp index c25b4e6a0..ff1f8604c 100644 --- a/src/Mobs/Giant.cpp +++ b/src/Mobs/Giant.cpp @@ -8,9 +8,10 @@ cGiant::cGiant(void) : - super("Giant", mtGiant, "entity.zombie.hurt", "entity.zombie.death", 3.6, 10.8) + super(mtGiant, "entity.zombie.hurt", "entity.zombie.death", 3.6, 10.8) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("Giant"); } diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index ca6b04d55..c5fc0405d 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -9,9 +9,10 @@ cGuardian::cGuardian(void) : - super("Guardian", mtGuardian, "entity.guardian.hurt", "entity.guardian.death", 0.875, 0.8) + super(mtGuardian, "entity.guardian.hurt", "entity.guardian.death", 0.875, 0.8) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("Guardian"); } diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index 6ff53df69..c3d805b69 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -11,7 +11,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : - super("Horse", mtHorse, "entity.horse.hurt", "entity.horse.death", 1.4, 1.6), + super(mtHorse, "entity.horse.hurt", "entity.horse.death", 1.4, 1.6), m_bHasChest(false), m_bIsEating(false), m_bIsRearing(false), @@ -32,6 +32,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : m_BehaviorCoward.AttachToMonster(*this); m_BehaviorItemFollower.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); + GetMonsterConfig("Horse"); } diff --git a/src/Mobs/IronGolem.cpp b/src/Mobs/IronGolem.cpp index 223161c68..366ea76c4 100644 --- a/src/Mobs/IronGolem.cpp +++ b/src/Mobs/IronGolem.cpp @@ -8,9 +8,10 @@ cIronGolem::cIronGolem(void) : - super("IronGolem", mtIronGolem, "entity.irongolem.hurt", "entity.irongolem.death", 1.4, 2.9) + super(mtIronGolem, "entity.irongolem.hurt", "entity.irongolem.death", 1.4, 2.9) { m_EMPersonality = PASSIVE; + GetMonsterConfig("IronGolem"); } diff --git a/src/Mobs/MagmaCube.cpp b/src/Mobs/MagmaCube.cpp index dd4e6916e..c1927241e 100644 --- a/src/Mobs/MagmaCube.cpp +++ b/src/Mobs/MagmaCube.cpp @@ -7,10 +7,11 @@ cMagmaCube::cMagmaCube(int a_Size) : - super("MagmaCube", mtMagmaCube, Printf("entity.%smagmacube.hurt", GetSizeName(a_Size).c_str()), Printf("entity.%smagmacube.death", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size), + super(mtMagmaCube, Printf("entity.%smagmacube.hurt", GetSizeName(a_Size).c_str()), Printf("entity.%smagmacube.death", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size), m_Size(a_Size) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("MagmaCube"); } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index f16120b55..ae2d601cc 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -83,11 +83,11 @@ static const struct //////////////////////////////////////////////////////////////////////////////// // cMonster: -cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) +cMonster::cMonster(eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(etMonster, a_Width, a_Height) + , m_EMPersonality(AGGRESSIVE) , m_BehaviorBreederPointer(nullptr) , m_BehaviorAttackerPointer(nullptr) - , m_EMPersonality(AGGRESSIVE) , m_NearestPlayerIsStale(true) , m_PathFinder(a_Width, a_Height) , m_PathfinderActivated(false) @@ -119,11 +119,9 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A , m_NewTickControllingBehavior(nullptr) , m_PinnedBehavior(nullptr) , m_TickControllingBehaviorState(Normal) + , m_TicksSinceLastDamaged(1000) { - if (!a_ConfigName.empty()) - { - GetMonsterConfig(a_ConfigName); - } + } @@ -141,8 +139,6 @@ cMonster::~cMonster() void cMonster::Destroy(bool a_ShouldBroadcast) { - //mobtodo Destroy vs Destroyed - // mobTodo behavior for leash if (IsLeashed()) { @@ -431,27 +427,24 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } else { - // mobToDo fix dont care // Note that m_NextWayPointPosition is actually returned by GetNextWayPoint) switch (m_PathFinder.GetNextWayPoint(*Chunk, GetPosition(), &m_FinalDestination, &m_NextWayPointPosition)) { case ePathFinderStatus::PATH_FOUND: { - /* If I burn in daylight, and I won't burn where I'm standing, and I'll burn in my next position, and at least one of those is true: - 1. I am idle - 2. I was not hurt by a player recently. - Then STOP. */ + // mobTodo move this logic to cPathfinder or to something + // more generic in cPath. if ( - //mobTodo emstate - /* (GetBehaviorDayLightBurner() != nullptr) && (m_TicksSinceLastDamaged >= 100) && - GetBehaviorDayLightBurner()->WouldBurnAt(m_NextWayPointPosition, *Chunk) && - !(GetBehaviorDayLightBurner()->WouldBurnAt(GetPosition(), *Chunk)) */ - 1 == 0 - - // This logic should probably be in chaser + // I am supposed to avoid daylight + (m_PathFinder.GetAvoidSunlight()) && + // I was not hurt recently + (m_TicksSinceLastDamaged >= 100) && + // I won't burn where I stand now + cBehaviorDayLightBurner::WouldBurnAt(m_NextWayPointPosition, *Chunk, *this) && + // I will burn where I'm going to + !(cBehaviorDayLightBurner::WouldBurnAt(GetPosition(), *Chunk, *this)) ) { - // If we burn in daylight, and we would burn at the next step, and we won't burn where we are right now, and we weren't provoked recently: StopMovingToPosition(); } else @@ -496,6 +489,11 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_World->BroadcastEntityMetadata(*this); } } + + if (m_TicksSinceLastDamaged < 1000) + { + ++m_TicksSinceLastDamaged; + } } @@ -648,6 +646,8 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) Behavior->DoTakeDamage(a_TDI); } + m_TicksSinceLastDamaged = 0; + return true; } @@ -1331,24 +1331,9 @@ void cMonster::AttachTickBehavior(cBehavior * a_Behavior) void cMonster::AttachDestroyBehavior(cBehavior * a_Behavior) { -<<<<<<< HEAD ASSERT(a_Behavior != nullptr); m_AttachedDestroyBehaviors.push_back(a_Behavior); } -======= - // If the Y coord is out of range, return the most logical result without considering anything else: - int RelY = FloorC(a_Location.y); - if (RelY >= cChunkDef::Height) - { - // Always burn above the world - return true; - } - if (RelY <= 0) - { - // The mob is about to die, no point in burning - return false; - } ->>>>>>> master diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 760edb0e9..be3d64e06 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -13,13 +13,8 @@ class cClientHandle; //Behavior fwds -class cPassiveMonster; -class cBehaviorAggressive; class cBehaviorBreeder; class cBehaviorAttacker; -class cBehaviorStriker; -class cBehaviorWanderer; -class cBehaviorDayLightBurner; class cBehavior; // tolua_begin @@ -45,11 +40,10 @@ public: enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality; /** Creates the mob object. - If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22)) a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively */ - cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); + cMonster(eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual ~cMonster() override; @@ -199,14 +193,15 @@ public: bool IsPathFinderActivated() const; - // Behavior getters (most are probably not used. mobTodo - cleanup most of them) + // Behavior getters for the rare occasion where we need "polymorphism" + // Currently only for attacking and breeding. cBehaviorBreeder * GetBehaviorBreeder(); const cBehaviorBreeder * GetBehaviorBreeder() const; cBehaviorAttacker * GetBehaviorAttacker();\ cBehaviorBreeder * m_BehaviorBreederPointer; cBehaviorAttacker * m_BehaviorAttackerPointer; - // Polymorphic behavior functions + // Polymorphic monster-specific functions that behaviors may use virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2); virtual void GetFollowedItems(cItems & a_Items); virtual void GetBreedingItems(cItems & a_Items); @@ -352,4 +347,5 @@ private: cBehavior * m_PinnedBehavior; enum TickState{NewControlStarting, OldControlEnding, Normal} m_TickControllingBehaviorState; + int m_TicksSinceLastDamaged; // How many ticks ago were we last damaged by a player? } ; // tolua_export diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp index 91baaee66..aa5209ecf 100644 --- a/src/Mobs/Mooshroom.cpp +++ b/src/Mobs/Mooshroom.cpp @@ -14,13 +14,14 @@ cMooshroom::cMooshroom(void) : - super("Mooshroom", mtMooshroom, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3) + super(mtMooshroom, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3) { m_EMPersonality = PASSIVE; m_BehaviorBreeder.AttachToMonster(*this); m_BehaviorCoward.AttachToMonster(*this); m_BehaviorItemFollower.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); + GetMonsterConfig("Mooshroom"); } diff --git a/src/Mobs/Ocelot.cpp b/src/Mobs/Ocelot.cpp index 183cb74c4..35a805994 100644 --- a/src/Mobs/Ocelot.cpp +++ b/src/Mobs/Ocelot.cpp @@ -13,7 +13,7 @@ cOcelot::cOcelot(void) : - super("Ocelot", mtOcelot, "entity.cat.hurt", "entity.cat.death", 0.6, 0.8), + super(mtOcelot, "entity.cat.hurt", "entity.cat.death", 0.6, 0.8), m_IsSitting(false), m_IsTame(false), m_IsBegging(false), @@ -21,6 +21,7 @@ cOcelot::cOcelot(void) : m_OwnerName("") { m_EMPersonality = PASSIVE; + GetMonsterConfig("Ocelot"); } diff --git a/src/Mobs/PathFinder.cpp b/src/Mobs/PathFinder.cpp index ca5df2cd6..8fdcb1ae6 100644 --- a/src/Mobs/PathFinder.cpp +++ b/src/Mobs/PathFinder.cpp @@ -10,7 +10,8 @@ cPathFinder::cPathFinder(double a_MobWidth, double a_MobHeight) : m_Path(), m_GiveUpCounter(0), m_NotFoundCooldown(0), - m_DontCare(false) + m_DontCare(false), + m_AvoidSunlight(false) { m_Width = a_MobWidth; m_Height = a_MobHeight; @@ -167,7 +168,7 @@ ePathFinderStatus cPathFinder::GetNextWayPoint(cChunk & a_Chunk, const Vector3d -void cPathFinder::setDontCare(bool a_DontCare) +void cPathFinder::SetDontCare(bool a_DontCare) { m_DontCare = a_DontCare; } @@ -176,7 +177,7 @@ void cPathFinder::setDontCare(bool a_DontCare) -bool cPathFinder::getDontCare() +bool cPathFinder::GetDontCare() { return m_DontCare; } @@ -185,6 +186,24 @@ bool cPathFinder::getDontCare() +void cPathFinder::SetAvoidSunlight(bool a_AvoidSunlight) +{ + m_AvoidSunlight = a_AvoidSunlight; +} + + + + + +bool cPathFinder::GetAvoidSunlight() +{ + return m_AvoidSunlight; +} + + + + + void cPathFinder::ResetPathFinding(cChunk &a_Chunk) { m_GiveUpCounter = 40; diff --git a/src/Mobs/PathFinder.h b/src/Mobs/PathFinder.h index 19f1d0c14..252ac29ff 100644 --- a/src/Mobs/PathFinder.h +++ b/src/Mobs/PathFinder.h @@ -40,10 +40,16 @@ public: ePathFinderStatus GetNextWayPoint(cChunk & a_Chunk, const Vector3d & a_Source, Vector3d * a_Destination, Vector3d * a_OutputWaypoint); /** Sets the dontCare value. See the GetNextWayPoint documentation for details. */ - void setDontCare(bool a_DontCare); + void SetDontCare(bool a_DontCare); /** Returns the current dontCare value. */ - bool getDontCare(); + bool GetDontCare(); + + /** If true, the mob will try avoiding sunlight. */ + void SetAvoidSunlight(bool a_AvoidSunlight); + + /** Returns the current AvoidSunlight value. */ + bool GetAvoidSunlight(); private: /** The width of the Mob which owns this PathFinder. */ @@ -85,6 +91,9 @@ private: in an GetNextWayPoint call. */ bool m_DontCare; + /** If true, */ + bool m_AvoidSunlight; + /** Ensures the location is not in the air or under water. May change the Y coordinate of the given vector. 1. If a_Vector is the position of water, a_Vector's Y will be modified to point to the first air block above it. diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index ce5e9dca0..e6cc197bb 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -10,7 +10,7 @@ cPig::cPig(void) : - super("Pig", mtPig, "entity.pig.hurt", "entity.pig.death", 0.9, 0.9), + super(mtPig, "entity.pig.hurt", "entity.pig.death", 0.9, 0.9), m_bIsSaddled(false) { m_EMPersonality = PASSIVE; @@ -18,6 +18,7 @@ cPig::cPig(void) : m_BehaviorCoward.AttachToMonster(*this); m_BehaviorItemFollower.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); + GetMonsterConfig("Pig"); } diff --git a/src/Mobs/Rabbit.cpp b/src/Mobs/Rabbit.cpp index 0be458e3b..a4a71a44d 100644 --- a/src/Mobs/Rabbit.cpp +++ b/src/Mobs/Rabbit.cpp @@ -19,6 +19,7 @@ cRabbit::cRabbit(void) : m_BehaviorCoward.AttachToMonster(*this); m_BehaviorItemFollower.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); + GetMonsterConfig("Rabbit"); } @@ -26,10 +27,16 @@ cRabbit::cRabbit(void) : cRabbit::cRabbit(eRabbitType Type, int MoreCarrotTicks) : - super("Rabbit", mtRabbit, "entity.rabbit.hurt", "entity.rabbit.death", 0.82, 0.68), + super(mtRabbit, "entity.rabbit.hurt", "entity.rabbit.death", 0.82, 0.68), m_Type(Type), m_MoreCarrotTicks(MoreCarrotTicks) { + m_EMPersonality = PASSIVE; + m_BehaviorBreeder.AttachToMonster(*this); + m_BehaviorCoward.AttachToMonster(*this); + m_BehaviorItemFollower.AttachToMonster(*this); + m_BehaviorWanderer.AttachToMonster(*this); + GetMonsterConfig("Rabbit"); } diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index bd69db6c2..001b80294 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -12,7 +12,7 @@ cSheep::cSheep(int a_Color) : - super("Sheep", mtSheep, "entity.sheep.hurt", "entity.sheep.death", 0.6, 1.3), + super(mtSheep, "entity.sheep.hurt", "entity.sheep.death", 0.6, 1.3), m_TimeToStopEating(-1), m_IsSheared(false), m_WoolColor(a_Color) @@ -33,6 +33,8 @@ cSheep::cSheep(int a_Color) : { m_WoolColor = 0; } + + GetMonsterConfig("Sheep"); } diff --git a/src/Mobs/Silverfish.h b/src/Mobs/Silverfish.h index 20b75474d..c4dd9f912 100644 --- a/src/Mobs/Silverfish.h +++ b/src/Mobs/Silverfish.h @@ -14,8 +14,9 @@ class cSilverfish : public: cSilverfish(void) : - super("Silverfish", mtSilverfish, "entity.silverfish.hurt", "entity.silverfish.death", 0.3, 0.7) + super(mtSilverfish, "entity.silverfish.hurt", "entity.silverfish.death", 0.3, 0.7) { + GetMonsterConfig("Silverfish"); } CLASS_PROTODEF(cSilverfish) diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 15be6c790..69e3e0f55 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -10,10 +10,11 @@ cSkeleton::cSkeleton(bool IsWither) : - super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8), + super(mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8), m_bIsWither(IsWither) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("Skeleton"); } diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index d5409ec11..10898fa4c 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -10,8 +10,7 @@ cSlime::cSlime(int a_Size) : - super("Slime", - mtSlime, + super(mtSlime, Printf("entity.%sslime.hurt", GetSizeName(a_Size).c_str()), Printf("entity.%sslime.death", GetSizeName(a_Size).c_str()), 0.6 * a_Size, @@ -22,6 +21,7 @@ cSlime::cSlime(int a_Size) : m_EMPersonality = AGGRESSIVE; SetMaxHealth(a_Size * a_Size); // SetAttackDamage(a_Size); //mobTodo myBehavior.setaTTACKDamage + GetMonsterConfig("Slime"); } diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index fd8ce1112..4c9fa2a02 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -9,9 +9,10 @@ cSnowGolem::cSnowGolem(void) : - super("SnowGolem", mtSnowGolem, "entity.snowman.hurt", "entity.snowman.death", 0.4, 1.8) + super(mtSnowGolem, "entity.snowman.hurt", "entity.snowman.death", 0.4, 1.8) { m_EMPersonality = PASSIVE; + GetMonsterConfig("SnowGolem"); } diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp index e8d65157c..a656c9c30 100644 --- a/src/Mobs/Spider.cpp +++ b/src/Mobs/Spider.cpp @@ -9,9 +9,10 @@ cSpider::cSpider(void) : - super("Spider", mtSpider, "entity.spider.hurt", "entity.spider.death", 1.4, 0.9) + super(mtSpider, "entity.spider.hurt", "entity.spider.death", 1.4, 0.9) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("Spider"); } diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index 69f918935..0f35fe634 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -9,10 +9,11 @@ cSquid::cSquid(void) : - super("Squid", mtSquid, "entity.squid.hurt", "entity.squid.death", 0.95, 0.95) + super(mtSquid, "entity.squid.hurt", "entity.squid.death", 0.95, 0.95) { m_EMPersonality = PASSIVE; m_BehaviorDoNothing.AttachToMonster(*this); + GetMonsterConfig("Squid"); } diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index ded1bfbdb..84514177b 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -12,7 +12,7 @@ cVillager::cVillager(eVillagerType VillagerType) : - super("Villager", mtVillager, "entity.villager.hurt", "entity.villager.death", 0.6, 1.8), + super(mtVillager, "entity.villager.hurt", "entity.villager.death", 0.6, 1.8), m_ActionCountDown(-1), m_Type(VillagerType), m_VillagerAction(false) @@ -22,6 +22,7 @@ cVillager::cVillager(eVillagerType VillagerType) : m_BehaviorCoward.AttachToMonster(*this); m_BehaviorItemFollower.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); + GetMonsterConfig("Villager"); } diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp index e9baf5512..6aaca82c8 100644 --- a/src/Mobs/Witch.cpp +++ b/src/Mobs/Witch.cpp @@ -9,9 +9,10 @@ cWitch::cWitch(void) : - super("Witch", mtWitch, "entity.witch.hurt", "entity.witch.death", 0.6, 1.8) + super(mtWitch, "entity.witch.hurt", "entity.witch.death", 0.6, 1.8) { m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("Witch"); } diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 195c90fd2..adb7305df 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -11,12 +11,13 @@ cWither::cWither(void) : - super("Wither", mtWither, "entity.wither.hurt", "entity.wither.death", 0.9, 4.0), + super(mtWither, "entity.wither.hurt", "entity.wither.death", 0.9, 4.0), m_WitherInvulnerableTicks(220) { SetMaxHealth(300); SetHealth(GetMaxHealth() / 3); m_EMPersonality = AGGRESSIVE; + GetMonsterConfig("Wither"); } diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index f1c082ce7..bf49c70f8 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -12,7 +12,7 @@ cWolf::cWolf(void) : - super("Wolf", mtWolf, "entity.wolf.hurt", "entity.wolf.death", 0.6, 0.8), + super(mtWolf, "entity.wolf.hurt", "entity.wolf.death", 0.6, 0.8), m_IsSitting(false), m_IsTame(false), m_IsBegging(false), @@ -23,6 +23,7 @@ cWolf::cWolf(void) : { m_RelativeWalkSpeed = 2; m_EMPersonality = PASSIVE; + GetMonsterConfig("Wolf"); } @@ -31,44 +32,7 @@ cWolf::cWolf(void) : bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) { - /* - cPawn * PreviousTarget = GetTarget(); - if (!super::DoTakeDamage(a_TDI)) - { - return false; - } - - if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn()) - { - auto currTarget = GetTarget(); - if ((currTarget != nullptr) && currTarget->IsPlayer()) - { - if (m_IsTame) - { - if ((static_cast<cPlayer*>(currTarget)->GetUUID() == m_OwnerUUID)) - { - SetTarget(PreviousTarget); // Do not attack owner - } - else - { - SetIsSitting(false); - NotifyAlliesOfFight(static_cast<cPawn*>(a_TDI.Attacker)); - } - } - else - { - m_IsAngry = true; - } - } - else if (m_IsTame) - { - SetIsSitting(false); - NotifyAlliesOfFight(static_cast<cPawn*>(a_TDI.Attacker)); - } - } - - m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face - return true;*/ + /*TODO bring from master and adapt*/ } @@ -77,95 +41,16 @@ bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) void cWolf::NotifyAlliesOfFight(cPawn * a_Opponent) { - /* - if (GetOwnerName() == "") - { - return; - } - m_NotificationCooldown = 15; - - m_World->DoWithPlayerByUUID(m_OwnerUUID, [=](cPlayer & a_Player) - { - a_Player.NotifyNearbyWolves(a_Opponent, false); - return false; - } -<<<<<<< HEAD - public: - cPawn * m_Opponent; - } Callback; - - Callback.m_Opponent = a_Opponent; - m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback);*/ -======= - ); ->>>>>>> master + /*TODO bring from master and adapt*/ } -/*bool cWolf::Attack(std::chrono::milliseconds a_Dt) -{ - UNUSED(a_Dt); - - if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer())) - { - if (static_cast<cPlayer *>(GetTarget())->GetUUID() == m_OwnerUUID) - { - SetTarget(nullptr); - return false; - } - } - - NotifyAlliesOfFight(static_cast<cPawn*>(GetTarget())); - return super::Attack(a_Dt); - -}*/ - void cWolf::ReceiveNearbyFightInfo(const cUUID & a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved) { - /* - if ( - (a_Opponent == nullptr) || IsSitting() || (!IsTame()) || - (!a_Opponent->IsPawn()) || (a_PlayerID != m_OwnerUUID) - ) - { - return; - } - - // If we already have a target - if (GetTarget() != nullptr) - { - // If a wolf is asking for help and we already have a target, do nothing - if (!a_IsPlayerInvolved) - { - return; - } - // If a player is asking for help and we already have a target, - // there's a 50% chance of helping and a 50% chance of doing nothing - // This helps spread a wolf pack's targets over several mobs - else if (GetRandomProvider().RandBool()) - { - return; - } - } - - if (a_Opponent->IsPlayer() && static_cast<cPlayer *>(a_Opponent)->GetUUID() == m_OwnerUUID) - { - return; // Our owner has hurt himself, avoid attacking them. - } - - if (a_Opponent->IsMob() && static_cast<cMonster *>(a_Opponent)->GetMobType() == mtWolf) - { - cWolf * Wolf = static_cast<cWolf *>(a_Opponent); - if (Wolf->GetOwnerUUID() == GetOwnerUUID()) - { - return; // Our owner attacked one of their wolves. Abort attacking wolf. - } - } - - SetTarget(a_Opponent); + /*TODO bring from master and adapt */ } @@ -176,82 +61,7 @@ void cWolf::ReceiveNearbyFightInfo(const cUUID & a_PlayerID, cPawn * a_Opponent, void cWolf::OnRightClicked(cPlayer & a_Player) { - /*const cItem & EquippedItem = a_Player.GetEquippedItem(); - const int EquippedItemType = EquippedItem.m_ItemType; - - if (!IsTame() && !IsAngry()) - { - // If the player is holding a bone, try to tame the wolf: - if (EquippedItemType == E_ITEM_BONE) - { - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - - if (GetRandomProvider().RandBool(0.125)) - { - // Taming succeeded - SetMaxHealth(20); - SetIsTame(true); - SetOwner(a_Player.GetName(), a_Player.GetUUID()); - m_World->BroadcastEntityStatus(*this, esWolfTamed); - m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); - } - else - { - // Taming failed - m_World->BroadcastEntityStatus(*this, esWolfTaming); - m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); - } - } - } - else if (IsTame()) - { - // Feed the wolf, restoring its health, or dye its collar: - switch (EquippedItemType) - { - case E_ITEM_RAW_BEEF: - case E_ITEM_STEAK: - case E_ITEM_RAW_PORKCHOP: - case E_ITEM_COOKED_PORKCHOP: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_ROTTEN_FLESH: - { - if (m_Health < m_MaxHealth) - { - Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel); - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - break; - } - case E_ITEM_DYE: - { - if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog? - { - SetCollarColor(EquippedItem.m_ItemDamage); - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - break; - } - default: - { - if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog? - { - SetIsSitting(!IsSitting()); - } - } - } - } - - m_World->BroadcastEntityMetadata(*this); + /*TODO bring from master and adapt */ } @@ -264,92 +74,7 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) //mobTodo behaviors! /* - if (!IsAngry()) - { - cMonster::Tick(a_Dt, a_Chunk); - if (m_NotificationCooldown > 0) - { - m_NotificationCooldown -= 1; - } - } - else - { - super::Tick(a_Dt, a_Chunk); - } - - if (!IsTicking()) - { - // The base class tick destroyed us - return; - } - - if (GetTarget() == nullptr) - { - cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance)); - if (a_Closest_Player != nullptr) - { - switch (a_Closest_Player->GetEquippedItem().m_ItemType) - { - case E_ITEM_BONE: - case E_ITEM_RAW_BEEF: - case E_ITEM_STEAK: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_ROTTEN_FLESH: - case E_ITEM_RAW_PORKCHOP: - case E_ITEM_COOKED_PORKCHOP: - { - if (!IsBegging()) - { - SetIsBegging(true); - m_World->BroadcastEntityMetadata(*this); - } - - m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food - - // Don't move to the player if the wolf is sitting. - if (!IsSitting()) - { - MoveToPosition(a_Closest_Player->GetPosition()); - } - - break; - } - default: - { - if (IsBegging()) - { - SetIsBegging(false); - m_World->BroadcastEntityMetadata(*this); - } - } - } - } - } - else - { - if (IsSitting()) - { - SetTarget(nullptr); - } - else - { - MoveToPosition(GetTarget()->GetPosition()); - if (TargetIsInRange()) - { - // Attack(a_Dt); mobTodo - } - } - } - - if (IsTame() && !IsSitting()) - { - TickFollowPlayer(); - } - else if (IsSitting()) - { - StopMovingToPosition(); - } + TODO bring from master and adapt */ } @@ -359,52 +84,8 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cWolf::TickFollowPlayer() { -<<<<<<< HEAD /* - class cCallback : - public cPlayerListCallback -======= - Vector3d OwnerPos; - bool OwnerFlying; - auto Callback = [&](cPlayer & a_Player) ->>>>>>> master - { - OwnerPos = a_Player.GetPosition(); - OwnerFlying = a_Player.IsFlying(); - return true; - }; - - if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback)) - { - // The player is present in the world, follow him: - double Distance = (OwnerPos - GetPosition()).Length(); - if (Distance > 20) - { - if (!OwnerFlying) - { - OwnerPos.y = FindFirstNonAirBlockPosition(OwnerPos.x, OwnerPos.z); - TeleportToCoords(OwnerPos.x, OwnerPos.y, OwnerPos.z); - SetTarget(nullptr); - } - } - if (Distance < 2) - { - if (GetTarget() == nullptr) - { - StopMovingToPosition(); - } - } - else - { - if (GetTarget() == nullptr) - { - if (!OwnerFlying) - { - MoveToPosition(OwnerPos); - } - } - } - } + TODO bring from master and adapt */ } diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 43c1fa3d9..7a74e46e1 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -10,7 +10,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) : - super("Zombie", mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8), + super(mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8), m_IsVillagerZombie(a_IsVillagerZombie), m_IsConverting(false) { @@ -21,7 +21,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) : m_BehaviorAggressive.AttachToMonster(*this); m_BehaviourDayLightBurner.AttachToMonster(*this); GetMonsterConfig("Zombie"); - // Todo I need the config to load after attaching the Behaviors but this is not clean. + // mobTodo I need the config to load after attaching the Behaviors but this is not clean. } diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp index 07dbf4aa0..3b3a93709 100644 --- a/src/Mobs/ZombiePigman.cpp +++ b/src/Mobs/ZombiePigman.cpp @@ -9,9 +9,10 @@ cZombiePigman::cZombiePigman(void) : - super("ZombiePigman", mtZombiePigman, "entity.zombie_pig.hurt", "entity.zombie_pig.death", 0.6, 1.8) + super(mtZombiePigman, "entity.zombie_pig.hurt", "entity.zombie_pig.death", 0.6, 1.8) { m_EMPersonality = PASSIVE; + GetMonsterConfig("ZombiePigman"); } |