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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /src/OSSupport/SocketThreads.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'src/OSSupport/SocketThreads.h')
-rw-r--r-- | src/OSSupport/SocketThreads.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h new file mode 100644 index 000000000..ecbac3aeb --- /dev/null +++ b/src/OSSupport/SocketThreads.h @@ -0,0 +1,169 @@ + +// SocketThreads.h + +// Interfaces to the cSocketThreads class representing the heart of MCS's client networking. +// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support +// For more detail, see http://forum.mc-server.org/showthread.php?tid=327 + +/* +Additional details: +When a client is terminating a connection: +- they call the StopReading() method to disable callbacks for the incoming data +- they call the Write() method to queue any outstanding outgoing data +- they call the QueueClose() method to queue the socket to close after outgoing data has been sent. +When a socket slot is marked as having no callback, it is kept alive until its outgoing data queue is empty and its m_ShouldClose flag is set. +This means that the socket can be written to several times before finally closing it via QueueClose() +*/ + + + + + +/// How many clients should one thread handle? (must be less than FD_SETSIZE for your platform) +#define MAX_SLOTS 63 + + + + + +#pragma once +#ifndef CSOCKETTHREADS_H_INCLUDED +#define CSOCKETTHREADS_H_INCLUDED + +#include "Socket.h" +#include "IsThread.h" + + + + +// Check MAX_SLOTS: +#if MAX_SLOTS >= FD_SETSIZE + #error "MAX_SLOTS must be less than FD_SETSIZE for your platform! (otherwise select() won't work)" +#endif + + + + + +// fwd: +class cSocket; +class cClientHandle; + + + + + +class cSocketThreads +{ +public: + + // Clients of cSocketThreads must implement this interface to be able to communicate + class cCallback + { + public: + /// Called when data is received from the remote party + virtual void DataReceived(const char * a_Data, int a_Size) = 0; + + /// Called when data can be sent to remote party; the function is supposed to append outgoing data to a_Data + virtual void GetOutgoingData(AString & a_Data) = 0; + + /// Called when the socket has been closed for any reason + virtual void SocketClosed(void) = 0; + } ; + + + cSocketThreads(void); + ~cSocketThreads(); + + /// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful + bool AddClient(const cSocket & a_Socket, cCallback * a_Client); + + /// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent + void RemoveClient(const cCallback * a_Client); + + /// Notify the thread responsible for a_Client that the client has something to write + void NotifyWrite(const cCallback * a_Client); + + /// Puts a_Data into outgoing data queue for a_Client + void Write(const cCallback * a_Client, const AString & a_Data); + + /// Stops reading from the client - when this call returns, no more calls to the callbacks are made + void StopReading(const cCallback * a_Client); + + /// Queues the client for closing, as soon as its outgoing data is sent + void QueueClose(const cCallback * a_Client); + +private: + + class cSocketThread : + public cIsThread + { + typedef cIsThread super; + + public: + + cSocketThread(cSocketThreads * a_Parent); + ~cSocketThread(); + + // All these methods assume parent's m_CS is locked + bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } + bool IsEmpty (void) const {return m_NumSlots == 0; } + + void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket + bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found + bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found + bool HasClient (const cCallback * a_Client) const; + bool HasSocket (const cSocket * a_Socket) const; + bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread + bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread + bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread + bool QueueClose (const cCallback * a_Client); // Returns true if client handled by this thread + + bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket + + bool IsValid(void) const {return m_ControlSocket2.IsValid(); } // If the Control socket dies, the thread is not valid anymore + + private: + + cSocketThreads * m_Parent; + + // Two ends of the control socket, the first is select()-ed, the second is written to for notifications + cSocket m_ControlSocket1; + cSocket m_ControlSocket2; + + // Socket-client-packetqueues triplets. + // Manipulation with these assumes that the parent's m_CS is locked + struct sSlot + { + cSocket m_Socket; // The socket is primarily owned by this + cCallback * m_Client; + AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send + bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data + bool m_ShouldCallClient; // If true, the client callbacks are called. Set to false in StopReading() + } ; + sSlot m_Slots[MAX_SLOTS]; + int m_NumSlots; // Number of slots actually used + + virtual void Execute(void) override; + + void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1 + void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read + void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write + } ; + + typedef std::list<cSocketThread *> cSocketThreadList; + + + cCriticalSection m_CS; + cSocketThreadList m_Threads; +} ; + + + + + +#endif // CSOCKETTHREADS_H_INCLUDED + + + + |