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author | Spongecade <spongecade.129@gmail.com> | 2023-09-27 20:07:42 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-27 20:07:42 +0200 |
commit | ebeb164d2be6754908a9c562850e585f18f70b88 (patch) | |
tree | f0396dc592063fab48a622049ac43e35a8bc9f66 /src/Physics/Explodinator.cpp | |
parent | Only enable werror for debug (#5501) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Physics/Explodinator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Physics/Explodinator.cpp b/src/Physics/Explodinator.cpp index ba1a8cbcf..af1d1da34 100644 --- a/src/Physics/Explodinator.cpp +++ b/src/Physics/Explodinator.cpp @@ -41,7 +41,7 @@ namespace Explodinator /** Returns how much of an explosion Destruction Lazor's (tm) intensity the given block attenuates. Values are scaled as 0.3 * (0.3 + Wiki) since some compilers miss the constant folding optimisation. - Wiki values are https://minecraft.gamepedia.com/Explosion#Blast_resistance as of 2021-02-06. */ + Wiki values are https://minecraft.wiki/w/Explosion#Blast_resistance as of 2021-02-06. */ static float GetExplosionAbsorption(const BLOCKTYPE Block) { switch (Block) @@ -386,7 +386,7 @@ namespace Explodinator const int HalfSide = TraceCubeSideLength / 2; auto & Random = GetRandomProvider(); - // The following loops implement the tracing algorithm described in http://minecraft.gamepedia.com/Explosion + // The following loops implement the tracing algorithm described in http://minecraft.wiki/w/Explosion // Trace rays from the explosion centre to all points in a square of area TraceCubeSideLength * TraceCubeSideLength // for the top and bottom sides: |