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author | madmaxoft <github@xoft.cz> | 2014-07-21 15:19:48 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-21 17:40:43 +0200 |
commit | 93d29555e58df172bafba530afbc593c16ec66a3 (patch) | |
tree | 681174bef875ffd821d7d87602f2063251f25673 /src/Protocol/Protocol125.cpp | |
parent | Style: Normalized spaces after if, for and while. (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol125.cpp')
-rw-r--r-- | src/Protocol/Protocol125.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 1ac035e26..cad47e6c2 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1116,7 +1116,7 @@ void cProtocol125::SendUpdateSign( -void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_USE_BED); @@ -1135,7 +1135,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol125::SendWeather(eWeather a_Weather) { cCSLock Lock(m_CSPacket); - switch( a_Weather ) + switch (a_Weather) { case eWeather_Sunny: { @@ -1454,7 +1454,7 @@ int cProtocol125::ParseHandshake(void) LOGD("HANDSHAKE %s", Username.c_str()); - if (!m_Client->HandleHandshake( m_Username )) + if (!m_Client->HandleHandshake( m_Username)) { return PARSE_OK; // Player is not allowed into the server } @@ -1916,7 +1916,7 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); WriteByte(0x52); WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); |