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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Protocol/Protocol17x.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol17x.h')
-rw-r--r-- | src/Protocol/Protocol17x.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 747ffe186..24d8f8898 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -52,11 +52,11 @@ class cProtocol172 : public cProtocol { typedef cProtocol super; - + public: cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); - + /** Called when client sends some data: */ virtual void DataReceived(const char * a_Data, size_t a_Size) override; @@ -147,30 +147,30 @@ public: protected: AString m_ServerAddress; - + UInt16 m_ServerPort; - + AString m_AuthServerID; - + /** State of the protocol. 1 = status, 2 = login, 3 = game */ UInt32 m_State; /** Buffer for the received data */ cByteBuffer m_ReceivedData; - + bool m_IsEncrypted; - + cAesCfb128Decryptor m_Decryptor; cAesCfb128Encryptor m_Encryptor; /** The logfile where the comm is logged, when g_ShouldLogComm is true */ cFile m_CommLogFile; - + /** The dimension that was last sent to a player in a Respawn or Login packet. Used to avoid Respawning into the same dimension, which confuses the client. */ eDimension m_LastSentDimension; - - + + /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ void AddReceivedData(const char * a_Data, size_t a_Size); @@ -186,7 +186,7 @@ protected: // Packet handlers while in the Login state (m_State == 2): void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); - + // Packet handlers while in the Game state (m_State == 3): void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); @@ -211,11 +211,11 @@ protected: void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); - + /** Parses Vanilla plugin messages into specific ClientHandle calls. The message payload is still in the bytebuffer, to be read by this function. */ void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength); - + /** Sends the data to the client, encrypting them if needed. */ virtual void SendData(const char * a_Data, size_t a_Size) override; @@ -223,13 +223,13 @@ protected: virtual void SendPacket(cPacketizer & a_Packet) override; void SendCompass(const cWorld & a_World); - + /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */ virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item); - + /** Parses item metadata as read by ReadItem(), into the item enchantments. */ void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); - + void StartEncryption(const Byte * a_Key); /** Converts the BlockFace received by the protocol into eBlockFace constants. @@ -261,10 +261,10 @@ class cProtocol176 : public cProtocol172 { typedef cProtocol172 super; - + public: cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); - + // cProtocol172 overrides: virtual void SendPlayerSpawn(const cPlayer & a_Player) override; virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; |