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author | Howaner <franzi.moos@googlemail.com> | 2014-09-04 19:03:21 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-04 19:03:21 +0200 |
commit | da28c70def4be849925709b2c4d4857b6db1abb8 (patch) | |
tree | e334f02678b7efe7c0bdaaa5672b0ce8528dc340 /src/Protocol/Protocol18x.cpp | |
parent | Added more 1.8 protocol things. (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol18x.cpp')
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 90 |
1 files changed, 66 insertions, 24 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 4dbb2207c..a3e72d4dd 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -57,6 +57,29 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd +void cProtocol180::SendLoginSuccess(void) +{ + ASSERT(m_State == 2); // State: login? + + // Disable compression: + { + cPacketizer Pkt(*this, 0x03); // Set compression packet + Pkt.WriteVarInt(-1); + } + + { + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); + Pkt.WriteString(m_Client->GetUsername()); + } + + m_State = 3; // State = Game +} + + + + + void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) { ASSERT(m_State == 3); // In game mode? @@ -81,7 +104,7 @@ void cProtocol180::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + /*cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteDouble(Player->GetPosX()); @@ -91,7 +114,7 @@ void cProtocol180::SendPlayerMoveLook(void) Pkt.WriteDouble(Player->GetPosZ()); Pkt.WriteFloat((float)Player->GetYaw()); Pkt.WriteFloat((float)Player->GetPitch()); - Pkt.WriteByte(0); + Pkt.WriteByte(0);*/ } @@ -128,12 +151,12 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + /*cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));*/ } @@ -144,9 +167,9 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + /*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteVarInt(1); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt(a_Entity.GetUniqueID());*/ } @@ -157,12 +180,12 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + /*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); Pkt.WriteByte(a_RelY); Pkt.WriteByte(a_RelZ); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -173,14 +196,14 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + /*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); Pkt.WriteByte(a_RelY); Pkt.WriteByte(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -191,11 +214,11 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x16); // Entity Look packet + /*cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -206,14 +229,14 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x18); + /*cPacketizer Pkt(*this, 0x18); Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGrond() on entities + Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/ } @@ -224,9 +247,9 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + /*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); + Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/ } @@ -237,10 +260,10 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + /*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteEntityMetadata(a_Entity); - Pkt.WriteByte(0x7f); // The termination byte + Pkt.WriteByte(0x7f); // The termination byte*/ } @@ -340,11 +363,11 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + /*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ())); - Pkt.WriteChar(a_Painting.GetDirection()); + Pkt.WriteChar(a_Painting.GetDirection());*/ } @@ -384,14 +407,14 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize { ASSERT(m_State == 3); // In game mode? - /*// Serialize first, before creating the Packetizer (the packetizer locks a CS) + // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0); cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); - Pkt.WriteBuf(ChunkData.data(), ChunkData.size());*/ + Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); } @@ -451,7 +474,7 @@ void cProtocol180::SendChat(const AString & a_Message) void cProtocol180::SendChat(const cCompositeChat & a_Message) { ASSERT(m_State == 3); // In game mode? - + // Compose the complete Json string to send: Json::Value msg; cWorld * World = m_Client->GetPlayer()->GetWorld(); @@ -634,7 +657,10 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); AString Data; - a_ByteBuffer.ReadAll(Data); + if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) + { + return; + } m_Client->HandlePluginMessage(Channel, Data); } @@ -896,3 +922,19 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) + +void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors); + HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags); + + m_Client->SetLocale(Locale); + // TODO: Handle other values +} + + + + |