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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-08-27 08:37:54 +0200 |
---|---|---|
committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-08-29 10:16:06 +0200 |
commit | c088f7ff0a336703fb19038eef36f736a4e388f7 (patch) | |
tree | f1d9104b186d02f5da8f31ed8ce124bfbff3f6b2 /src/Protocol/Protocol19x.cpp | |
parent | Fixed SendUnloadChunk bug (#3353) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol19x.cpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/src/Protocol/Protocol19x.cpp b/src/Protocol/Protocol19x.cpp index d8c86cf6b..456ca8a91 100644 --- a/src/Protocol/Protocol19x.cpp +++ b/src/Protocol/Protocol19x.cpp @@ -117,8 +117,7 @@ cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAdd m_ServerPort(a_ServerPort), m_State(a_State), m_ReceivedData(32 KiB), - m_IsEncrypted(false), - m_LastSentDimension(dimNotSet) + m_IsEncrypted(false) { // BungeeCord handling: @@ -640,7 +639,6 @@ void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Pkt.WriteString("default"); // Level type - wtf? Pkt.WriteBool(false); // Reduced Debug Info - wtf? } - m_LastSentDimension = a_World.GetDimension(); // Send the spawn position: { @@ -1110,21 +1108,14 @@ void cProtocol190::SendResetTitle(void) -void cProtocol190::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) +void cProtocol190::SendRespawn(eDimension a_Dimension) { - if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks) - { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) - return; - } - cPacketizer Pkt(*this, 0x33); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension)); Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode())); Pkt.WriteString("default"); - m_LastSentDimension = a_Dimension; } @@ -4058,7 +4049,6 @@ void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Pkt.WriteString("default"); // Level type - wtf? Pkt.WriteBool(false); // Reduced Debug Info - wtf? } - m_LastSentDimension = a_World.GetDimension(); // Send the spawn position: { |