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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-05-04 10:10:47 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-04 10:10:47 +0200 |
commit | 07ca09574072b303064eafb2751f8f83c865f083 (patch) | |
tree | a863831747b046c143a3e2d09ad1f665501d9a0d /src/Protocol/Protocol_1_11.cpp | |
parent | Buttons can now be triggered by arrows. (#4670) (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol_1_11.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_11.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp index 3ccb76d39..677662a6f 100644 --- a/src/Protocol/Protocol_1_11.cpp +++ b/src/Protocol/Protocol_1_11.cpp @@ -341,13 +341,13 @@ cProtocol_1_11_0::cProtocol_1_11_0(cClientHandle * a_Client, const AString & a_S -void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) +void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktCollectEntity); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteVarInt32(a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Collected.GetUniqueID()); + Pkt.WriteVarInt32(a_Collector.GetUniqueID()); Pkt.WriteVarInt32(static_cast<UInt32>(a_Count)); } @@ -389,7 +389,7 @@ void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob) Pkt.WriteBEUInt64(0); Pkt.WriteBEUInt64(a_Mob.GetUniqueID()); Pkt.WriteVarInt32(GetProtocolMobType(a_Mob.GetMobType())); - Vector3d LastSentPos = a_Mob.GetLastSentPos(); + Vector3d LastSentPos = a_Mob.GetLastSentPosition(); Pkt.WriteBEDouble(LastSentPos.x); Pkt.WriteBEDouble(LastSentPos.y); Pkt.WriteBEDouble(LastSentPos.z); |