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author | changyong guo <guo1487@163.com> | 2018-07-23 00:23:33 +0200 |
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committer | peterbell10 <peterbell10@live.co.uk> | 2018-07-23 00:23:33 +0200 |
commit | 3e802932a6797fc0f4768ebc61cf9ac4f498c7fb (patch) | |
tree | 18dc1b8ce84c3202034c859a3d775c8beb2b68be /src/Protocol/Protocol_1_8.cpp | |
parent | cIsThread: Reset m_ShouldTerminate after the thread has stopped (#4258) (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol_1_8.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 58f067278..643f99841 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -592,6 +592,19 @@ void cProtocol_1_8_0::SendHealth(void) +void cProtocol_1_8_0::SendHeldItemChange(int a_ItemIndex) +{ + ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check + + cPacketizer Pkt(*this, 0x09); // Held item change + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteBEInt8(static_cast<Int8>(Player->GetInventory().GetEquippedSlotNum())); +} + + + + + void cProtocol_1_8_0::SendHideTitle(void) { ASSERT(m_State == 3); // In game mode? |