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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-19 17:29:49 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-07-19 17:29:49 +0200
commit00f8c3a2251833f2d16ec89861a4377029cb2401 (patch)
tree595e6a1a43c31efdd5f47daff11f9a34c4d3a8e0 /src/Protocol/Protocol_1_9.cpp
parentReduce duplication in CompressPacket (diff)
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Diffstat (limited to 'src/Protocol/Protocol_1_9.cpp')
-rw-r--r--src/Protocol/Protocol_1_9.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 90e770134..73b499009 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -106,22 +106,6 @@ void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
-void cProtocol_1_9_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_0, a_ChunkX, a_ChunkZ);
-
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
-}
-
-
-
-
-
void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ASSERT(m_State == 3); // In game mode?
@@ -2257,22 +2241,6 @@ cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_Ser
-void cProtocol_1_9_4::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_4, a_ChunkX, a_ChunkZ);
-
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
-}
-
-
-
-
-
void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?