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authormathiascode <8754153+mathiascode@users.noreply.github.com>2017-08-24 11:19:40 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-24 11:19:40 +0200
commit02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch)
tree66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Protocol
parentAdded check to deactivate existing entity effects when new entity effects are added. (diff)
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Diffstat (limited to 'src/Protocol')
-rw-r--r--src/Protocol/Authenticator.h2
-rw-r--r--src/Protocol/Protocol_1_10.cpp2
-rw-r--r--src/Protocol/Protocol_1_11.cpp2
-rw-r--r--src/Protocol/Protocol_1_8.cpp2
-rw-r--r--src/Protocol/Protocol_1_9.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h
index 660a4a854..5ce06093c 100644
--- a/src/Protocol/Authenticator.h
+++ b/src/Protocol/Authenticator.h
@@ -3,7 +3,7 @@
// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official Mojang servers
// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
-// For more info, see http://wiki.vg/Session#Server_operation
+// For more info, see http://wiki.vg/Session
// In Cuberite, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
diff --git a/src/Protocol/Protocol_1_10.cpp b/src/Protocol/Protocol_1_10.cpp
index bc6b89635..650f9dd32 100644
--- a/src/Protocol/Protocol_1_10.cpp
+++ b/src/Protocol/Protocol_1_10.cpp
@@ -617,7 +617,7 @@ void cProtocol_1_10_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity
Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
+ // The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
Writer.BeginCompound("Owner");
Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
Writer.AddString("Name", MobHeadEntity.GetOwnerName());
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
index 4a4006390..9212e97ed 100644
--- a/src/Protocol/Protocol_1_11.cpp
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -464,7 +464,7 @@ void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity
Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
+ // The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
Writer.BeginCompound("Owner");
Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
Writer.AddString("Name", MobHeadEntity.GetOwnerName());
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index f278437ff..3e2f084c7 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -3181,7 +3181,7 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
+ // The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
Writer.BeginCompound("Owner");
Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
Writer.AddString("Name", MobHeadEntity.GetOwnerName());
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 167bc4ddf..7921d3e36 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -3511,7 +3511,7 @@ void cProtocol_1_9_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
+ // The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
Writer.BeginCompound("Owner");
Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
Writer.AddString("Name", MobHeadEntity.GetOwnerName());