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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-10-03 18:43:22 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-03 18:43:22 +0200 |
commit | 1e4850a6c5faed2d7906fe9d19ac327efefe7922 (patch) | |
tree | d9ddba00b1dade19ce695ea7d38ffe13cac62067 /src/Protocol | |
parent | Protocol 1.8: fix duplicated vector component in spawn packet (#5314) (diff) | |
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Diffstat (limited to 'src/Protocol')
-rw-r--r-- | src/Protocol/Protocol_1_14.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/Protocol/Protocol_1_14.cpp b/src/Protocol/Protocol_1_14.cpp index 161bf2f4d..0d0bc49a0 100644 --- a/src/Protocol/Protocol_1_14.cpp +++ b/src/Protocol/Protocol_1_14.cpp @@ -82,7 +82,7 @@ void cProtocol_1_14::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, pktSpawnPosition); - Pkt.WriteXZYPosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); + Pkt.WriteXZYPosition64(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); } // Send the server difficulty: diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 1260e3ef8..d29126e4e 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -844,7 +844,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World // Send the spawn position: { cPacketizer Pkt(*this, pktSpawnPosition); - Pkt.WriteXYZPosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); + Pkt.WriteXYZPosition64(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); } // Send the server difficulty: diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index e6f774bdf..3b09ada4c 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -2265,7 +2265,7 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World // Send the spawn position: { cPacketizer Pkt(*this, pktSpawnPosition); - Pkt.WriteXYZPosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); + Pkt.WriteXYZPosition64(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); } // Send the server difficulty: |