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authormadmaxoft <github@xoft.cz>2014-07-31 10:02:50 +0200
committermadmaxoft <github@xoft.cz>2014-07-31 10:02:50 +0200
commit8b519bf6e20a987c9544ef11f0df6467831cc069 (patch)
tree4d6c3b6d74db42e9f0ff271b164febdbd25c5479 /src/Protocol
parentMojangAPI: Renamed cache file to MojangAPI.sqlite. (diff)
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Diffstat (limited to 'src/Protocol')
-rw-r--r--src/Protocol/MojangAPI.cpp7
-rw-r--r--src/Protocol/MojangAPI.h6
2 files changed, 9 insertions, 4 deletions
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index 5fbc5b476..71a5e53de 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -129,7 +129,7 @@ void cMojangAPI::Start(cIniFile & a_SettingsIni)
-AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames)
+AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames, bool a_UseOnlyCached)
{
// Convert all playernames to lowercase:
AStringVector PlayerNames;
@@ -140,7 +140,10 @@ AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_Player
} // for itr - a_PlayerNames[]
// Request the cache to populate any names not yet contained:
- CacheNamesToUUIDs(PlayerNames);
+ if (!a_UseOnlyCached)
+ {
+ CacheNamesToUUIDs(PlayerNames);
+ }
// Retrieve from cache:
size_t idx = 0;
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h
index c99f940ad..ac8995bb5 100644
--- a/src/Protocol/MojangAPI.h
+++ b/src/Protocol/MojangAPI.h
@@ -50,8 +50,10 @@ public:
/** Converts the player names into UUIDs.
a_PlayerName[idx] will be converted to UUID and returned as idx-th value
The UUID will be empty on error.
- Blocking operation, do not use in world-tick thread! */
- AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName);
+ If a_UseOnlyCached is true, only the cached values are returned.
+ If a_UseOnlyCached is false, the names not found in the cache are looked up online, which is a blocking
+ operation, do not use this in world-tick thread! */
+ AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName, bool a_UseOnlyCached = false);
// tolua_begin