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author | Mattes D <github@xoft.cz> | 2015-03-22 23:09:23 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2015-03-22 23:09:23 +0100 |
commit | b913c5da69f362abbb70de6e11baca4cbce2b919 (patch) | |
tree | 782854bd86c7165e38459e592fb81979270f732a /src/Protocol | |
parent | Unified cPacketizer across all protocols. (diff) | |
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Diffstat (limited to 'src/Protocol')
-rw-r--r-- | src/Protocol/ChunkDataSerializer.cpp | 8 | ||||
-rw-r--r-- | src/Protocol/Packetizer.cpp | 5 | ||||
-rw-r--r-- | src/Protocol/Packetizer.h | 30 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 657 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 655 |
5 files changed, 682 insertions, 673 deletions
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index e850ceaec..60fd5f935 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -187,7 +187,7 @@ void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_Chu // Create the packet: cByteBuffer Packet(512 KiB); - Packet.WriteVarInt(0x21); // Packet id (Chunk Data packet) + Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet) Packet.WriteBEInt32(a_ChunkX); Packet.WriteBEInt32(a_ChunkZ); Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag @@ -201,7 +201,7 @@ void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_Chu sizeof(m_BlockSkyLight) + // Block sky light BiomeDataSize // Biome data ); - Packet.WriteVarInt(ChunkSize); + Packet.WriteVarInt32(ChunkSize); // Write the block types to the packet: for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++) @@ -234,8 +234,8 @@ void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_Chu else { AString PostData; - Buffer.WriteVarInt((UInt32)Packet.GetUsedSpace() + 1); - Buffer.WriteVarInt(0); + Buffer.WriteVarInt32(static_cast<UInt32>(Packet.GetUsedSpace() + 1)); + Buffer.WriteVarInt32(0); Buffer.ReadAll(PostData); Buffer.CommitRead(); diff --git a/src/Protocol/Packetizer.cpp b/src/Protocol/Packetizer.cpp index 2b27f7b2f..0a84d4678 100644 --- a/src/Protocol/Packetizer.cpp +++ b/src/Protocol/Packetizer.cpp @@ -64,7 +64,7 @@ cPacketizer::~cPacketizer() void cPacketizer::WriteByteAngle(double a_Angle) { - WriteChar(static_cast<char>(255 * a_Angle / 360)); + WriteBEInt8(static_cast<Int8>(255 * a_Angle / 360)); } @@ -73,8 +73,7 @@ void cPacketizer::WriteByteAngle(double a_Angle) void cPacketizer::WriteFPInt(double a_Value) { - Int32 Value = static_cast<Int32>(a_Value * 32); - WriteInt(Value); + WriteBEInt32(static_cast<Int32>(a_Value * 32)); } diff --git a/src/Protocol/Packetizer.h b/src/Protocol/Packetizer.h index 98b50c73f..7f5e9c2c3 100644 --- a/src/Protocol/Packetizer.h +++ b/src/Protocol/Packetizer.h @@ -29,7 +29,7 @@ public: m_Lock(a_Protocol.m_CSPacket), m_PacketType(a_PacketType) // Used for logging purposes { - m_Out.WriteVarInt(a_PacketType); + m_Out.WriteVarInt32(a_PacketType); } /** Sends the packet via the contained protocol's SendPacket() function. */ @@ -40,19 +40,19 @@ public: VERIFY(m_Out.WriteBool(a_Value)); } - inline void WriteByte(Byte a_Value) + inline void WriteBEUInt8(UInt8 a_Value) { VERIFY(m_Out.WriteBEUInt8(a_Value)); } - inline void WriteChar(char a_Value) + inline void WriteBEInt8(Int8 a_Value) { VERIFY(m_Out.WriteBEInt8(a_Value)); } - inline void WriteShort(short a_Value) + inline void WriteBEInt16(Int16 a_Value) { VERIFY(m_Out.WriteBEInt16(a_Value)); } @@ -64,39 +64,45 @@ public: } - inline void WriteInt(Int32 a_Value) + inline void WriteBEInt32(Int32 a_Value) { VERIFY(m_Out.WriteBEInt32(a_Value)); } - inline void WriteUInt32(UInt32 a_Value) + inline void WriteBEUInt32(UInt32 a_Value) { VERIFY(m_Out.WriteBEUInt32(a_Value)); } - inline void WriteInt64(Int64 a_Value) + inline void WriteBEInt64(Int64 a_Value) { VERIFY(m_Out.WriteBEInt64(a_Value)); } - inline void WriteFloat(float a_Value) + inline void WriteBEUInt64(UInt64 a_Value) + { + VERIFY(m_Out.WriteBEUInt64(a_Value)); + } + + + inline void WriteBEFloat(float a_Value) { VERIFY(m_Out.WriteBEFloat(a_Value)); } - inline void WriteDouble(double a_Value) + inline void WriteBEDouble(double a_Value) { VERIFY(m_Out.WriteBEDouble(a_Value)); } - inline void WriteVarInt(UInt32 a_Value) + inline void WriteVarInt32(UInt32 a_Value) { - VERIFY(m_Out.WriteVarInt(a_Value)); + VERIFY(m_Out.WriteVarInt32(a_Value)); } @@ -113,7 +119,7 @@ public: /** Writes the specified block position as a single encoded 64-bit BigEndian integer. */ - inline void WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) + inline void WritePosition64(int a_BlockX, int a_BlockY, int a_BlockZ) { VERIFY(m_Out.WritePosition64(a_BlockX, a_BlockY, a_BlockZ)); } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 9632a54b7..2bc58e7e5 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -165,8 +165,8 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1b); // Attach Entity packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } @@ -179,12 +179,12 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x24); // Block Action packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteShort(static_cast<short>(a_BlockY)); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteByte(static_cast<Byte>(a_Byte1)); - Pkt.WriteByte(static_cast<Byte>(a_Byte2)); - Pkt.WriteVarInt(a_BlockType); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY)); + Pkt.WriteBEInt32(a_BlockZ); + Pkt.WriteBEInt8(a_Byte1); + Pkt.WriteBEInt8(a_Byte2); + Pkt.WriteVarInt32(a_BlockType); } @@ -196,11 +196,11 @@ void cProtocol172::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_Blo ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x25); // Block Break Animation packet - Pkt.WriteVarInt(a_EntityID); - Pkt.WriteInt(a_BlockX); - Pkt.WriteInt(a_BlockY); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteChar(a_Stage); + Pkt.WriteVarInt32(a_EntityID); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEInt32(a_BlockY); + Pkt.WriteBEInt32(a_BlockZ); + Pkt.WriteBEInt8(a_Stage); } @@ -213,11 +213,11 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO ASSERT((a_BlockY >= 0) && (a_BlockY < 256)); cPacketizer Pkt(*this, 0x23); // Block Change packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteByte(static_cast<Byte>(a_BlockY)); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteVarInt(a_BlockType); - Pkt.WriteByte(a_BlockMeta); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_BlockY)); + Pkt.WriteBEInt32(a_BlockZ); + Pkt.WriteVarInt32(a_BlockType); + Pkt.WriteBEUInt8(a_BlockMeta); } @@ -229,15 +229,15 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x22); // Multi Block Change packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteShort((short)a_Changes.size()); - Pkt.WriteInt((int)a_Changes.size() * 4); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); + Pkt.WriteBEUInt16(static_cast<UInt16>(a_Changes.size())); + Pkt.WriteBEUInt32(static_cast<UInt32>(a_Changes.size() * 4)); for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) { int Coords = itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12); int Blocks = static_cast<int>(itr->m_BlockMeta | (itr->m_BlockType << 4)); - Pkt.WriteInt((Coords << 16) | Blocks); + Pkt.WriteBEInt32((Coords << 16) | Blocks); } // for itr - a_Changes[] } @@ -282,8 +282,8 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); } @@ -296,8 +296,8 @@ void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0d); // Collect Item packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteUInt32(a_Player.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Player.GetUniqueID()); } @@ -309,8 +309,8 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x13); // Destroy Entities packet - Pkt.WriteByte(1); - Pkt.WriteUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(1); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); } @@ -347,9 +347,9 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteInt(a_BlockY); - Pkt.WriteInt(a_BlockZ); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEInt32(a_BlockY); + Pkt.WriteBEInt32(a_BlockZ); } @@ -363,10 +363,10 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in ASSERT((a_Amplifier >= 0) && (a_Amplifier < 256)); cPacketizer Pkt(*this, 0x1D); // Entity Effect packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteByte(static_cast<Byte>(a_EffectID)); - Pkt.WriteByte(static_cast<Byte>(a_Amplifier)); - Pkt.WriteShort(a_Duration); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID)); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Amplifier)); + Pkt.WriteBEInt16(a_Duration); } @@ -378,8 +378,8 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x04); // Entity Equipment packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteShort(a_SlotNum); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt16(a_SlotNum); WriteItem(Pkt, a_Item); } @@ -392,7 +392,7 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x19); // Entity Head Look packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } @@ -405,7 +405,7 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x16); // Entity Look packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); } @@ -419,9 +419,9 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); WriteEntityMetadata(Pkt, a_Entity); - Pkt.WriteByte(0x7f); // The termination byte + Pkt.WriteBEUInt8(0x7f); // The termination byte } @@ -433,7 +433,7 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x20); // Entity Properties packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); WriteEntityProperties(Pkt, a_Entity); } @@ -446,10 +446,10 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_RelX); - Pkt.WriteChar(a_RelY); - Pkt.WriteChar(a_RelZ); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_RelX); + Pkt.WriteBEInt8(a_RelY); + Pkt.WriteBEInt8(a_RelZ); } @@ -461,10 +461,10 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_RelX); - Pkt.WriteChar(a_RelY); - Pkt.WriteChar(a_RelZ); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_RelX); + Pkt.WriteBEInt8(a_RelY); + Pkt.WriteBEInt8(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); } @@ -478,8 +478,8 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1a); // Entity Status packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_Status); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Status); } @@ -491,11 +491,11 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x12); // Entity Velocity packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedZ() * 400)); } @@ -507,20 +507,20 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x27); // Explosion packet - Pkt.WriteFloat((float)a_BlockX); - Pkt.WriteFloat((float)a_BlockY); - Pkt.WriteFloat((float)a_BlockZ); - Pkt.WriteFloat((float)a_Radius); - Pkt.WriteInt((int)a_BlocksAffected.size()); + Pkt.WriteBEFloat(static_cast<float>(a_BlockX)); + Pkt.WriteBEFloat(static_cast<float>(a_BlockY)); + Pkt.WriteBEFloat(static_cast<float>(a_BlockZ)); + Pkt.WriteBEFloat(static_cast<float>(a_Radius)); + Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size())); for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) { - Pkt.WriteChar((char)itr->x); - Pkt.WriteChar((char)itr->y); - Pkt.WriteChar((char)itr->z); + Pkt.WriteBEInt8(static_cast<Int8>(itr->x)); + Pkt.WriteBEInt8(static_cast<Int8>(itr->y)); + Pkt.WriteBEInt8(static_cast<Int8>(itr->z)); } // for itr - a_BlockAffected[] - Pkt.WriteFloat((float)a_PlayerMotion.x); - Pkt.WriteFloat((float)a_PlayerMotion.y); - Pkt.WriteFloat((float)a_PlayerMotion.z); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x)); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y)); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z)); } @@ -532,8 +532,8 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte(3); // Reason: Change game mode - Pkt.WriteFloat((float)a_GameMode); + Pkt.WriteBEUInt8(3); // Reason: Change game mode + Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float! } @@ -546,9 +546,9 @@ void cProtocol172::SendHealth(void) cPacketizer Pkt(*this, 0x06); // Update Health packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat(static_cast<float>(Player->GetHealth())); - Pkt.WriteShort(static_cast<short>(Player->GetFoodLevel())); - Pkt.WriteFloat(static_cast<float>(Player->GetFoodSaturationLevel())); + Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth())); + Pkt.WriteBEInt16(static_cast<short>(Player->GetFoodLevel())); + Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel())); } @@ -560,8 +560,8 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2f); // Set Slot packet - Pkt.WriteChar(a_WindowID); - Pkt.WriteShort(a_SlotNum); + Pkt.WriteBEInt8(a_WindowID); + Pkt.WriteBEInt16(a_SlotNum); WriteItem(Pkt, a_Item); } @@ -579,7 +579,7 @@ void cProtocol172::SendKeepAlive(int a_PingID) } cPacketizer Pkt(*this, 0x00); // Keep Alive packet - Pkt.WriteInt(a_PingID); + Pkt.WriteBEInt32(a_PingID); } @@ -592,11 +592,11 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet - Pkt.WriteUInt32(a_Player.GetUniqueID()); - Pkt.WriteByte(static_cast<Byte>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 - Pkt.WriteChar(static_cast<char>(a_World.GetDimension())); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte(static_cast<Byte>(std::min(Server->GetMaxPlayers(), 60))); + Pkt.WriteBEUInt32(a_Player.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteBEInt8(static_cast<char>(a_World.GetDimension())); + Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) + Pkt.WriteBEUInt8(static_cast<Byte>(std::min(Server->GetMaxPlayers(), 60))); Pkt.WriteString("default"); // Level type - wtf? } m_LastSentDimension = a_World.GetDimension(); @@ -604,9 +604,9 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Pkt.WriteInt(static_cast<int>(a_World.GetSpawnX())); - Pkt.WriteInt(static_cast<int>(a_World.GetSpawnY())); - Pkt.WriteInt(static_cast<int>(a_World.GetSpawnZ())); + Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnX())); + Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnY())); + Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnZ())); } // Send player abilities: @@ -638,12 +638,12 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x10); // Spawn Painting packet - Pkt.WriteVarInt(a_Painting.GetUniqueID()); + Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WriteInt(static_cast<int>(a_Painting.GetPosX())); - Pkt.WriteInt(static_cast<int>(a_Painting.GetPosY())); - Pkt.WriteInt(static_cast<int>(a_Painting.GetPosZ())); - Pkt.WriteInt(a_Painting.GetProtocolFacing()); + Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosX())); + Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosY())); + Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosZ())); + Pkt.WriteBEInt32(a_Painting.GetProtocolFacing()); } @@ -658,12 +658,12 @@ void cProtocol172::SendMapColumn(int a_MapID, int a_X, int a_Y, const Byte * a_C ASSERT((a_Y >= 0) && (a_Y < 256)); cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(static_cast<UInt32>(a_MapID)); - Pkt.WriteShort (static_cast<short>(3 + a_Length)); + Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID)); + Pkt.WriteBEUInt16(static_cast<UInt16>(3 + a_Length)); - Pkt.WriteByte(0); - Pkt.WriteByte(static_cast<Byte>(a_X)); - Pkt.WriteByte(static_cast<Byte>(a_Y)); + Pkt.WriteBEUInt8(0); + Pkt.WriteBEUInt8(static_cast<Byte>(a_X)); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Y)); Pkt.WriteBuf(reinterpret_cast<const char *>(a_Colors), a_Length); } @@ -678,18 +678,18 @@ void cProtocol172::SendMapDecorators(int a_MapID, const cMapDecoratorList & a_De ASSERT(1 + 3 * a_Decorators.size() < USHRT_MAX); cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(static_cast<UInt32>(a_MapID)); - Pkt.WriteShort (static_cast<short>(1 + (3 * a_Decorators.size()))); + Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID)); + Pkt.WriteBEUInt16(static_cast<UInt16>(1 + (3 * a_Decorators.size()))); - Pkt.WriteByte(1); + Pkt.WriteBEUInt8(1); for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it) { ASSERT(it->GetPixelX() < 256); ASSERT(it->GetPixelZ() < 256); - Pkt.WriteByte(static_cast<Byte>((it->GetType() << 4) | static_cast<Byte>(it->GetRot() & 0xf))); - Pkt.WriteByte(static_cast<Byte>(it->GetPixelX())); - Pkt.WriteByte(static_cast<Byte>(it->GetPixelZ())); + Pkt.WriteBEUInt8(static_cast<Byte>((it->GetType() << 4) | static_cast<Byte>(it->GetRot() & 0xf))); + Pkt.WriteBEUInt8(static_cast<Byte>(it->GetPixelX())); + Pkt.WriteBEUInt8(static_cast<Byte>(it->GetPixelZ())); } } @@ -703,11 +703,11 @@ void cProtocol172::SendMapInfo(int a_MapID, unsigned int a_Scale) ASSERT(a_Scale < 256); cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(static_cast<UInt32>(a_MapID)); - Pkt.WriteShort (2); + Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID)); + Pkt.WriteBEUInt16(2); - Pkt.WriteByte(2); - Pkt.WriteByte(static_cast<Byte>(a_Scale)); + Pkt.WriteBEUInt8(2); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Scale)); } @@ -720,21 +720,21 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(a_Pickup.GetUniqueID()); - Pkt.WriteByte(2); // Type = Pickup + Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); + Pkt.WriteBEUInt8(2); // Type = Pickup Pkt.WriteFPInt(a_Pickup.GetPosX()); Pkt.WriteFPInt(a_Pickup.GetPosY()); Pkt.WriteFPInt(a_Pickup.GetPosZ()); Pkt.WriteByteAngle(a_Pickup.GetYaw()); Pkt.WriteByteAngle(a_Pickup.GetPitch()); - Pkt.WriteInt(0); // No object data + Pkt.WriteBEInt32(0); // No object data } { cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteUInt32(a_Pickup.GetUniqueID()); - Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 + Pkt.WriteBEUInt32(a_Pickup.GetUniqueID()); + Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10 WriteItem(Pkt, a_Pickup.GetItem()); - Pkt.WriteByte(0x7f); // End of metadata + Pkt.WriteBEUInt8(0x7f); // End of metadata } } @@ -762,9 +762,9 @@ void cProtocol172::SendPlayerAbilities(void) { Flags |= 0x04; } - Pkt.WriteByte(Flags); - Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed())); - Pkt.WriteFloat((float)(0.1 * Player->GetNormalMaxSpeed())); + Pkt.WriteBEUInt8(Flags); + Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed())); + Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed())); } @@ -776,8 +776,8 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0b); // Animation packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_Animation); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Animation); } @@ -790,14 +790,14 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr cPacketizer Pkt(*this, 0x2A); Pkt.WriteString(a_ParticleName); - Pkt.WriteFloat(a_SrcX); - Pkt.WriteFloat(a_SrcY); - Pkt.WriteFloat(a_SrcZ); - Pkt.WriteFloat(a_OffsetX); - Pkt.WriteFloat(a_OffsetY); - Pkt.WriteFloat(a_OffsetZ); - Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmount); + Pkt.WriteBEFloat(a_SrcX); + Pkt.WriteBEFloat(a_SrcY); + Pkt.WriteBEFloat(a_SrcZ); + Pkt.WriteBEFloat(a_OffsetX); + Pkt.WriteBEFloat(a_OffsetY); + Pkt.WriteBEFloat(a_OffsetZ); + Pkt.WriteBEFloat(a_ParticleData); + Pkt.WriteBEInt32(a_ParticleAmount); } @@ -811,7 +811,7 @@ void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player) cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetPlayerListName()); Pkt.WriteBool(true); - Pkt.WriteShort(a_Player.GetClientHandle()->GetPing()); + Pkt.WriteBEInt16(a_Player.GetClientHandle()->GetPing()); } @@ -825,7 +825,7 @@ void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player) cPacketizer Pkt(*this, 0x38); Pkt.WriteString(a_Player.GetPlayerListName()); Pkt.WriteBool(false); - Pkt.WriteShort(0); + Pkt.WriteBEInt16(0); } @@ -869,22 +869,22 @@ void cProtocol172::SendPlayerMaxSpeed(void) cPacketizer Pkt(*this, 0x20); // Entity Properties cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteUInt32(Player->GetUniqueID()); - Pkt.WriteInt(1); // Count + Pkt.WriteBEUInt32(Player->GetUniqueID()); + Pkt.WriteBEInt32(1); // Count Pkt.WriteString("generic.movementSpeed"); // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed()); + Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); if (Player->IsSprinting()) { - Pkt.WriteShort(1); // Modifier count - Pkt.WriteInt64(0x662a6b8dda3e4c1c); - Pkt.WriteInt64(static_cast<Int64>(0x881396ea6097278d)); // UUID of the modifier - Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteByte(2); + Pkt.WriteBEInt16(1); // Modifier count + Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); + Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier + Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); + Pkt.WriteBEUInt8(2); } else { - Pkt.WriteShort(0); // Modifier count + Pkt.WriteBEInt16(0); // Modifier count } } @@ -898,15 +898,15 @@ void cProtocol172::SendPlayerMoveLook(void) cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteDouble(Player->GetPosX()); + Pkt.WriteBEDouble(Player->GetPosX()); // Protocol docs say this is PosY, but #323 says this is eye-pos // Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on. - Pkt.WriteDouble(Player->GetStance() + 0.001); + Pkt.WriteBEDouble(Player->GetStance() + 0.001); - Pkt.WriteDouble(Player->GetPosZ()); - Pkt.WriteFloat((float)Player->GetYaw()); - Pkt.WriteFloat((float)Player->GetPitch()); + Pkt.WriteBEDouble(Player->GetPosZ()); + Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw())); + Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch())); Pkt.WriteBool(Player->IsOnGround()); } @@ -930,7 +930,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); if (a_Player.HasCustomName()) { @@ -946,10 +946,10 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteShort(ItemType); - Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteFloat((float)a_Player.GetHealth()); - Pkt.WriteByte(0x7f); // Metadata: end + Pkt.WriteBEInt16(ItemType); + Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth())); + Pkt.WriteBEUInt8(0x7f); // Metadata: end } @@ -959,10 +959,11 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { ASSERT(m_State == 3); // In game mode? + ASSERT(a_Message.size() <= std::numeric_limits<UInt16>::max()); cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); - Pkt.WriteShort((short)a_Message.size()); + Pkt.WriteBEUInt16(static_cast<UInt16>(a_Message.size())); Pkt.WriteBuf(a_Message.data(), a_Message.size()); } @@ -976,8 +977,8 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect ASSERT((a_EffectID >= 0) && (a_EffectID < 256)); cPacketizer Pkt(*this, 0x1e); - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteByte(static_cast<Byte>(a_EffectID)); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID)); } @@ -994,9 +995,9 @@ void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteInt((int)a_Dimension); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); + Pkt.WriteBEInt32((int)a_Dimension); + Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) + Pkt.WriteBEUInt8((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); m_LastSentDimension = a_Dimension; } @@ -1011,9 +1012,9 @@ void cProtocol172::SendExperience (void) cPacketizer Pkt(*this, 0x1f); // Experience Packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat(Player->GetXpPercentage()); - Pkt.WriteShort(static_cast<UInt16>(std::max<int>(Player->GetXpLevel(), std::numeric_limits<UInt16>::max()))); - Pkt.WriteShort(static_cast<UInt16>(std::max<int>(Player->GetCurrentXp(), std::numeric_limits<UInt16>::max()))); + Pkt.WriteBEFloat(Player->GetXpPercentage()); + Pkt.WriteBEInt16(static_cast<UInt16>(std::max<int>(Player->GetXpLevel(), std::numeric_limits<UInt16>::max()))); + Pkt.WriteBEInt16(static_cast<UInt16>(std::max<int>(Player->GetCurrentXp(), std::numeric_limits<UInt16>::max()))); } @@ -1026,11 +1027,11 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) ASSERT((a_ExpOrb.GetReward() >= 0) && (a_ExpOrb.GetReward() < SHRT_MAX)); cPacketizer Pkt(*this, 0x11); - Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); + Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); Pkt.WriteFPInt(a_ExpOrb.GetPosX()); Pkt.WriteFPInt(a_ExpOrb.GetPosY()); Pkt.WriteFPInt(a_ExpOrb.GetPosZ()); - Pkt.WriteShort(static_cast<short>(a_ExpOrb.GetReward())); + Pkt.WriteBEInt16(static_cast<short>(a_ExpOrb.GetReward())); } @@ -1044,7 +1045,7 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); Pkt.WriteString(a_DisplayName); - Pkt.WriteByte(a_Mode); + Pkt.WriteBEUInt8(a_Mode); } @@ -1057,12 +1058,12 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); - Pkt.WriteByte(a_Mode); + Pkt.WriteBEUInt8(a_Mode); if (a_Mode != 1) { Pkt.WriteString(a_Objective); - Pkt.WriteInt((int) a_Score); + Pkt.WriteBEInt32((int) a_Score); } } @@ -1075,7 +1076,7 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3d); - Pkt.WriteByte(static_cast<Byte>(a_Display)); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Display)); Pkt.WriteString(a_Objective); } @@ -1089,11 +1090,11 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, doub cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); - Pkt.WriteInt(static_cast<int>(a_X * 8.0)); - Pkt.WriteInt(static_cast<int>(a_Y * 8.0)); - Pkt.WriteInt(static_cast<int>(a_Z * 8.0)); - Pkt.WriteFloat(a_Volume); - Pkt.WriteByte(static_cast<Byte>(a_Pitch * 63)); + Pkt.WriteBEInt32(static_cast<int>(a_X * 8.0)); + Pkt.WriteBEInt32(static_cast<int>(a_Y * 8.0)); + Pkt.WriteBEInt32(static_cast<int>(a_Z * 8.0)); + Pkt.WriteBEFloat(a_Volume); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63)); } @@ -1106,11 +1107,11 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src ASSERT((a_SrcY >= 0) && (a_SrcY < 256)); cPacketizer Pkt(*this, 0x28); // Effect packet - Pkt.WriteInt(a_EffectID); - Pkt.WriteInt(a_SrcX); - Pkt.WriteByte(static_cast<Byte>(a_SrcY)); - Pkt.WriteInt(a_SrcZ); - Pkt.WriteInt(a_Data); + Pkt.WriteBEInt32(a_EffectID); + Pkt.WriteBEInt32(a_SrcX); + Pkt.WriteBEUInt8(static_cast<Byte>(a_SrcY)); + Pkt.WriteBEInt32(a_SrcZ); + Pkt.WriteBEInt32(a_Data); Pkt.WriteBool(false); } @@ -1123,17 +1124,17 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); - Pkt.WriteByte(70); // Falling block + Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); + Pkt.WriteBEUInt8(70); // Falling block Pkt.WriteFPInt(a_FallingBlock.GetPosX()); Pkt.WriteFPInt(a_FallingBlock.GetPosY()); Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteInt((static_cast<int>(a_FallingBlock.GetBlockType()) | ((static_cast<int>(a_FallingBlock.GetBlockMeta()) << 16)))); - Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedZ() * 400)); + Pkt.WriteBEInt32((static_cast<int>(a_FallingBlock.GetBlockType()) | ((static_cast<int>(a_FallingBlock.GetBlockMeta()) << 16)))); + Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedZ() * 400)); } @@ -1145,19 +1146,19 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet - Pkt.WriteVarInt(a_Mob.GetUniqueID()); - Pkt.WriteByte((Byte)a_Mob.GetMobType()); + Pkt.WriteVarInt32(a_Mob.GetUniqueID()); + Pkt.WriteBEUInt8((Byte)a_Mob.GetMobType()); Pkt.WriteFPInt(a_Mob.GetPosX()); Pkt.WriteFPInt(a_Mob.GetPosY()); Pkt.WriteFPInt(a_Mob.GetPosZ()); Pkt.WriteByteAngle(a_Mob.GetPitch()); Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); Pkt.WriteByteAngle(a_Mob.GetYaw()); - Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedZ() * 400)); WriteEntityMetadata(Pkt, a_Mob); - Pkt.WriteByte(0x7f); // Metadata terminator + Pkt.WriteBEUInt8(0x7f); // Metadata terminator } @@ -1169,19 +1170,19 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_ObjectType); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_ObjectType); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteInt(a_ObjectData); + Pkt.WriteBEInt32(a_ObjectData); if (a_ObjectData != 0) { - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedZ() * 400)); } } @@ -1194,19 +1195,19 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); - Pkt.WriteChar(a_VehicleType); + Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); + Pkt.WriteBEInt8(a_VehicleType); Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); Pkt.WriteFPInt(a_Vehicle.GetPosZ()); Pkt.WriteByteAngle(a_Vehicle.GetPitch()); Pkt.WriteByteAngle(a_Vehicle.GetYaw()); - Pkt.WriteInt(a_VehicleSubType); + Pkt.WriteBEInt32(a_VehicleSubType); if (a_VehicleSubType != 0) { - Pkt.WriteShort(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400)); - Pkt.WriteShort(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400)); - Pkt.WriteShort(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400)); } } @@ -1219,7 +1220,7 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x37); - Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only + Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only for (size_t i = 0; i < (size_t)statCount; ++i) { @@ -1227,7 +1228,7 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) const AString & StatName = cStatInfo::GetName((eStatistic) i); Pkt.WriteString(StatName); - Pkt.WriteVarInt(static_cast<UInt32>(Value)); + Pkt.WriteVarInt32(static_cast<UInt32>(Value)); } } @@ -1240,7 +1241,7 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet - Pkt.WriteVarInt(static_cast<UInt32>(a_Results.size())); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size())); for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) { @@ -1257,7 +1258,7 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x18); - Pkt.WriteUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); @@ -1274,8 +1275,8 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet - Pkt.WriteVarInt(0); // EntityID = 0, always - Pkt.WriteByte(1); // Type = Thunderbolt + Pkt.WriteVarInt32(0); // EntityID = 0, always + Pkt.WriteBEUInt8(1); // Type = Thunderbolt Pkt.WriteFPInt(a_BlockX); Pkt.WriteFPInt(a_BlockY); Pkt.WriteFPInt(a_BlockZ); @@ -1295,8 +1296,8 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do } cPacketizer Pkt(*this, 0x03); - Pkt.WriteInt64(a_WorldAge); - Pkt.WriteInt64(a_TimeOfDay); + Pkt.WriteBEInt64(a_WorldAge); + Pkt.WriteBEInt64(a_TimeOfDay); } @@ -1308,12 +1309,12 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBool(true); - Pkt.WriteShort(0); // Primary bitmap - Pkt.WriteShort(0); // Add bitmap - Pkt.WriteInt(0); // Compressed data size + Pkt.WriteBEInt16(0); // Primary bitmap + Pkt.WriteBEInt16(0); // Add bitmap + Pkt.WriteBEInt32(0); // Compressed data size } @@ -1324,9 +1325,9 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x35); // Update tile entity packet - Pkt.WriteInt(a_BlockEntity.GetPosX()); - Pkt.WriteShort(static_cast<short>(a_BlockEntity.GetPosY())); - Pkt.WriteInt(a_BlockEntity.GetPosZ()); + Pkt.WriteBEInt32(a_BlockEntity.GetPosX()); + Pkt.WriteBEInt16(static_cast<short>(a_BlockEntity.GetPosY())); + Pkt.WriteBEInt32(a_BlockEntity.GetPosZ()); Byte Action = 0; switch (a_BlockEntity.GetBlockType()) @@ -1338,7 +1339,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; } - Pkt.WriteByte(Action); + Pkt.WriteBEUInt8(Action); WriteBlockEntity(Pkt, a_BlockEntity); } @@ -1353,9 +1354,9 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); cPacketizer Pkt(*this, 0x33); - Pkt.WriteInt(a_BlockX); - Pkt.WriteShort((short)a_BlockY); - Pkt.WriteInt(a_BlockZ); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY)); + Pkt.WriteBEInt32(a_BlockZ); // Need to send only up to 15 chars, otherwise the client crashes (#598) Pkt.WriteString(a_Line1.substr(0, 15)); Pkt.WriteString(a_Line2.substr(0, 15)); @@ -1373,10 +1374,10 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); cPacketizer Pkt(*this, 0x0a); - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteInt(a_BlockX); - Pkt.WriteByte(static_cast<Byte>(a_BlockY)); - Pkt.WriteInt(a_BlockZ); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt32(a_BlockX); + Pkt.WriteBEUInt8(static_cast<Byte>(a_BlockY)); + Pkt.WriteBEInt32(a_BlockZ); } @@ -1389,8 +1390,8 @@ void cProtocol172::SendWeather(eWeather a_Weather) { cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain - Pkt.WriteFloat(0); // Unused for weather + Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain + Pkt.WriteBEFloat(0); // Unused for weather } // TODO: Fade effect, somehow @@ -1405,8 +1406,8 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x30); // Window Items packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(static_cast<short>(a_Window.GetNumSlots())); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt16(static_cast<short>(a_Window.GetNumSlots())); cItems Slots; a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) @@ -1424,7 +1425,7 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2e); - Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteBEInt8(a_Window.GetWindowID()); } @@ -1442,14 +1443,14 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window) } cPacketizer Pkt(*this, 0x2d); - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteChar(static_cast<char>(a_Window.GetWindowType())); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt8(static_cast<char>(a_Window.GetWindowType())); Pkt.WriteString(a_Window.GetWindowTitle()); - Pkt.WriteChar(static_cast<char>(a_Window.GetNumNonInventorySlots())); + Pkt.WriteBEInt8(static_cast<char>(a_Window.GetNumNonInventorySlots())); Pkt.WriteBool(true); if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { - Pkt.WriteInt(0); // TODO: The animal's EntityID + Pkt.WriteBEInt32(0); // TODO: The animal's EntityID } } @@ -1462,9 +1463,9 @@ void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x31); // Window Property packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(a_Property); - Pkt.WriteShort(a_Value); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt16(a_Property); + Pkt.WriteBEInt16(a_Value); } @@ -1709,7 +1710,7 @@ void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); cPacketizer Pkt(*this, 0x01); // Ping packet - Pkt.WriteInt64(Timestamp); + Pkt.WriteBEInt64(Timestamp); } @@ -1858,10 +1859,10 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) cPacketizer Pkt(*this, 0x01); Pkt.WriteString(Server->GetServerID()); const AString & PubKeyDer = Server->GetPublicKeyDER(); - Pkt.WriteShort((short)PubKeyDer.size()); + Pkt.WriteBEUInt16(static_cast<UInt16>(PubKeyDer.size())); Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); - Pkt.WriteShort(4); - Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) + Pkt.WriteBEInt16(4); + Pkt.WriteBEUInt32(static_cast<UInt32>(reinterpret_cast<uintptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) m_Client->SetUsername(Username); return; } @@ -2389,7 +2390,7 @@ void cProtocol172::SendPacket(cPacketizer & a_Packet) // Send the packet length UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace()); - m_OutPacketLenBuffer.WriteVarInt(PacketLen); + m_OutPacketLenBuffer.WriteVarInt32(PacketLen); m_OutPacketLenBuffer.ReadAll(DataToSend); SendData(DataToSend.data(), DataToSend.size()); m_OutPacketLenBuffer.CommitRead(); @@ -2586,17 +2587,17 @@ void cProtocol172::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) if (a_Item.IsEmpty()) { - a_Pkt.WriteShort(-1); + a_Pkt.WriteBEInt16(-1); return; } - a_Pkt.WriteShort(ItemType); - a_Pkt.WriteChar (a_Item.m_ItemCount); - a_Pkt.WriteShort(a_Item.m_ItemDamage); + a_Pkt.WriteBEInt16(ItemType); + a_Pkt.WriteBEInt8(a_Item.m_ItemCount); + a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR)) { - a_Pkt.WriteShort(-1); + a_Pkt.WriteBEInt16(-1); return; } @@ -2772,21 +2773,21 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En { Flags |= 0x20; } - a_Pkt.WriteByte(0); // Byte(0) + index 0 - a_Pkt.WriteByte(Flags); + a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0 + a_Pkt.WriteBEUInt8(Flags); switch (a_Entity.GetEntityType()) { case cEntity::etPlayer: break; // TODO? case cEntity::etPickup: { - a_Pkt.WriteByte((5 << 5) | 10); // Slot(5) + index 10 + a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10 WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem()); break; } case cEntity::etMinecart: { - a_Pkt.WriteByte(0x51); + a_Pkt.WriteBEUInt8(0x51); // The following expression makes Minecarts shake more with less health or higher damage taken // It gets half the maximum health, and takes it away from the current health minus the half health: @@ -2796,11 +2797,11 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En Health: 1 | 3 - (1 - 3) = 5 */ auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity); - a_Pkt.WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4); - a_Pkt.WriteByte(0x52); - a_Pkt.WriteInt(1); // Shaking direction, doesn't seem to affect anything - a_Pkt.WriteByte(0x73); - a_Pkt.WriteFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer + a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4); + a_Pkt.WriteBEUInt8(0x52); + a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything + a_Pkt.WriteBEUInt8(0x73); + a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer if (Minecart.GetPayload() == cMinecart::mpNone) { @@ -2808,20 +2809,20 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En const cItem & MinecartContent = RideableMinecart.GetContent(); if (!MinecartContent.IsEmpty()) { - a_Pkt.WriteByte(0x54); + a_Pkt.WriteBEUInt8(0x54); int Content = MinecartContent.m_ItemType; Content |= MinecartContent.m_ItemDamage << 8; - a_Pkt.WriteInt(Content); - a_Pkt.WriteByte(0x55); - a_Pkt.WriteInt(RideableMinecart.GetBlockHeight()); - a_Pkt.WriteByte(0x56); - a_Pkt.WriteByte(1); + a_Pkt.WriteBEInt32(Content); + a_Pkt.WriteBEUInt8(0x55); + a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight()); + a_Pkt.WriteBEUInt8(0x56); + a_Pkt.WriteBEUInt8(1); } } else if (Minecart.GetPayload() == cMinecart::mpFurnace) { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0); } break; } // case etMinecart @@ -2833,13 +2834,13 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En { case cProjectileEntity::pkArrow: { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(reinterpret_cast<const cArrowEntity &>(a_Entity).IsCritical() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(a_Entity).IsCritical() ? 1 : 0); break; } case cProjectileEntity::pkFirework: { - a_Pkt.WriteByte(0xa8); + a_Pkt.WriteBEUInt8(0xa8); WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(a_Entity).GetItem()); break; } @@ -2857,10 +2858,10 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En case cEntity::etItemFrame: { auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity); - a_Pkt.WriteByte(0xa2); + a_Pkt.WriteBEUInt8(0xa2); WriteItem(a_Pkt, Frame.GetItem()); - a_Pkt.WriteByte(0x03); - a_Pkt.WriteByte(Frame.GetItemRotation() / 2); + a_Pkt.WriteBEUInt8(0x03); + a_Pkt.WriteBEUInt8(Frame.GetItemRotation() / 2); break; } // case etItemFrame @@ -2881,36 +2882,36 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { case mtBat: { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(reinterpret_cast<const cBat &>(a_Mob).IsHanging() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cBat &>(a_Mob).IsHanging() ? 1 : 0); break; } // case mtBat case mtCreeper: { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(reinterpret_cast<const cCreeper &>(a_Mob).IsBlowing() ? 1 : 0); - a_Pkt.WriteByte(0x11); - a_Pkt.WriteByte(reinterpret_cast<const cCreeper &>(a_Mob).IsCharged() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cCreeper &>(a_Mob).IsBlowing() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x11); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cCreeper &>(a_Mob).IsCharged() ? 1 : 0); break; } // case mtCreeper case mtEnderman: { auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob); - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte((Byte)(Enderman.GetCarriedBlock())); - a_Pkt.WriteByte(0x11); - a_Pkt.WriteByte((Byte)(Enderman.GetCarriedMeta())); - a_Pkt.WriteByte(0x12); - a_Pkt.WriteByte(Enderman.IsScreaming() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8((Byte)(Enderman.GetCarriedBlock())); + a_Pkt.WriteBEUInt8(0x11); + a_Pkt.WriteBEUInt8((Byte)(Enderman.GetCarriedMeta())); + a_Pkt.WriteBEUInt8(0x12); + a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0); break; } // case mtEnderman case mtGhast: { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(reinterpret_cast<const cGhast &>(a_Mob).IsCharging()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cGhast &>(a_Mob).IsCharging()); break; } // case mtGhast @@ -2946,81 +2947,81 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { Flags |= 0x80; } - a_Pkt.WriteByte(0x50); // Int at index 16 - a_Pkt.WriteInt(Flags); - a_Pkt.WriteByte(0x13); // Byte at index 19 - a_Pkt.WriteByte(static_cast<Byte>(Horse.GetHorseType())); - a_Pkt.WriteByte(0x54); // Int at index 20 + a_Pkt.WriteBEUInt8(0x50); // Int at index 16 + a_Pkt.WriteBEInt32(Flags); + a_Pkt.WriteBEUInt8(0x13); // Byte at index 19 + a_Pkt.WriteBEUInt8(static_cast<Byte>(Horse.GetHorseType())); + a_Pkt.WriteBEUInt8(0x54); // Int at index 20 int Appearance = 0; Appearance = Horse.GetHorseColor(); Appearance |= Horse.GetHorseStyle() << 8; - a_Pkt.WriteInt(Appearance); - a_Pkt.WriteByte(0x56); // Int at index 22 - a_Pkt.WriteInt(Horse.GetHorseArmour()); + a_Pkt.WriteBEInt32(Appearance); + a_Pkt.WriteBEUInt8(0x56); // Int at index 22 + a_Pkt.WriteBEInt32(Horse.GetHorseArmour()); break; } // case mtHorse case mtMagmaCube: { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(static_cast<Byte>(reinterpret_cast<const cMagmaCube &>(a_Mob).GetSize())); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cMagmaCube &>(a_Mob).GetSize())); break; } // case mtMagmaCube case mtPig: { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(reinterpret_cast<const cPig &>(a_Mob).IsSaddled() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cPig &>(a_Mob).IsSaddled() ? 1 : 0); break; } // case mtPig case mtSheep: { - a_Pkt.WriteByte(0x10); + a_Pkt.WriteBEUInt8(0x10); auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob); Byte SheepMetadata = static_cast<Byte>(Sheep.GetFurColor() & 0x0f); if (Sheep.IsSheared()) { SheepMetadata |= 0x10; } - a_Pkt.WriteByte(SheepMetadata); + a_Pkt.WriteBEUInt8(SheepMetadata); break; } // case mtSheep case mtSkeleton: { - a_Pkt.WriteByte(0x0d); - a_Pkt.WriteByte(reinterpret_cast<const cSkeleton &>(a_Mob).IsWither() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0d); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cSkeleton &>(a_Mob).IsWither() ? 1 : 0); break; } // case mtSkeleton case mtSlime: { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(static_cast<Byte>(reinterpret_cast<const cSlime &>(a_Mob).GetSize())); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cSlime &>(a_Mob).GetSize())); break; } // case mtSlime case mtVillager: { - a_Pkt.WriteByte(0x50); - a_Pkt.WriteInt(reinterpret_cast<const cVillager &>(a_Mob).GetVilType()); + a_Pkt.WriteBEUInt8(0x50); + a_Pkt.WriteBEInt32(reinterpret_cast<const cVillager &>(a_Mob).GetVilType()); break; } // case mtVillager case mtWitch: { - a_Pkt.WriteByte(0x15); - a_Pkt.WriteByte(reinterpret_cast<const cWitch &>(a_Mob).IsAngry() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x15); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cWitch &>(a_Mob).IsAngry() ? 1 : 0); break; } // case mtWitch case mtWither: { - a_Pkt.WriteByte(0x54); // Int at index 20 - a_Pkt.WriteInt(static_cast<int>(reinterpret_cast<const cWither &>(a_Mob).GetWitherInvulnerableTicks())); - a_Pkt.WriteByte(0x66); // Float at index 6 - a_Pkt.WriteFloat(static_cast<float>(a_Mob.GetHealth())); + a_Pkt.WriteBEUInt8(0x54); // Int at index 20 + a_Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<const cWither &>(a_Mob).GetWitherInvulnerableTicks())); + a_Pkt.WriteBEUInt8(0x66); // Float at index 6 + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); break; } // case mtWither @@ -3040,27 +3041,27 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { WolfStatus |= 0x4; } - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(WolfStatus); - - a_Pkt.WriteByte(0x72); - a_Pkt.WriteFloat(static_cast<float>(a_Mob.GetHealth())); - a_Pkt.WriteByte(0x13); - a_Pkt.WriteByte(Wolf.IsBegging() ? 1 : 0); - a_Pkt.WriteByte(0x14); - a_Pkt.WriteByte(static_cast<Byte>(Wolf.GetCollarColor())); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(WolfStatus); + + a_Pkt.WriteBEUInt8(0x72); + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); + a_Pkt.WriteBEUInt8(0x13); + a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x14); + a_Pkt.WriteBEUInt8(static_cast<Byte>(Wolf.GetCollarColor())); break; } // case mtWolf case mtZombie: { auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob); - a_Pkt.WriteByte(0x0c); - a_Pkt.WriteByte(Zombie.IsBaby() ? 1 : 0); - a_Pkt.WriteByte(0x0d); - a_Pkt.WriteByte(Zombie.IsVillagerZombie() ? 1 : 0); - a_Pkt.WriteByte(0x0e); - a_Pkt.WriteByte(Zombie.IsConverting() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0c); + a_Pkt.WriteBEUInt8(Zombie.IsBaby() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0d); + a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0e); + a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0); break; } // case mtZombie @@ -3074,10 +3075,10 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) // Custom name: if (a_Mob.HasCustomName()) { - a_Pkt.WriteByte(0x8a); + a_Pkt.WriteBEUInt8(0x8a); a_Pkt.WriteString(a_Mob.GetCustomName()); - a_Pkt.WriteByte(0x0b); - a_Pkt.WriteByte(a_Mob.IsCustomNameAlwaysVisible() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0b); + a_Pkt.WriteBEUInt8(a_Mob.IsCustomNameAlwaysVisible() ? 1 : 0); } } @@ -3090,7 +3091,7 @@ void cProtocol172::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_ if (!a_Entity.IsMob()) { // No properties for anything else than mobs - a_Pkt.WriteInt(0); + a_Pkt.WriteBEInt32(0); return; } @@ -3098,7 +3099,7 @@ void cProtocol172::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_ // TODO: Send properties and modifiers based on the mob type - a_Pkt.WriteInt(0); // NumProperties + a_Pkt.WriteBEInt32(0); // NumProperties } @@ -3121,7 +3122,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); if (a_Player.HasCustomName()) { @@ -3133,7 +3134,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) } const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); - Pkt.WriteVarInt(Properties.size()); + Pkt.WriteVarInt32(Properties.size()); for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) { @@ -3148,10 +3149,10 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteShort(ItemType); - Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteFloat((float)a_Player.GetHealth()); - Pkt.WriteByte(0x7f); // Metadata: end + Pkt.WriteBEInt16(ItemType); + Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth())); + Pkt.WriteBEUInt8(0x7f); // Metadata: end } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index c48ab14ad..a1ca25200 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -161,8 +161,8 @@ void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1b); // Attach Entity packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } @@ -175,10 +175,10 @@ void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x24); // Block Action packet - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteByte(a_Byte1); - Pkt.WriteByte(a_Byte2); - Pkt.WriteVarInt(a_BlockType); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteBEInt8(a_Byte1); + Pkt.WriteBEInt8(a_Byte2); + Pkt.WriteVarInt32(a_BlockType); } @@ -190,9 +190,9 @@ void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_Blo ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x25); // Block Break Animation packet - Pkt.WriteVarInt(a_EntityID); - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteChar(a_Stage); + Pkt.WriteVarInt32(a_EntityID); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteBEInt8(a_Stage); } @@ -204,8 +204,8 @@ void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x23); // Block Change packet - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteVarInt(((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15)); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteVarInt32(((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15)); } @@ -217,14 +217,14 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x22); // Multi Block Change packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteVarInt((UInt32)a_Changes.size()); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); + Pkt.WriteVarInt32((UInt32)a_Changes.size()); for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) { - short Coords = (short) (itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12)); - Pkt.WriteShort(Coords); - Pkt.WriteVarInt((itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF)); + Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12)); + Pkt.WriteBEInt16(Coords); + Pkt.WriteVarInt32((itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF)); } // for itr - a_Changes[] } @@ -238,7 +238,7 @@ void cProtocol180::SendChat(const AString & a_Message) cPacketizer Pkt(*this, 0x02); // Chat Message packet Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); - Pkt.WriteChar(0); + Pkt.WriteBEInt8(0); } @@ -255,7 +255,7 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message) // Send the message to the client: cPacketizer Pkt(*this, 0x02); Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes)); - Pkt.WriteChar(0); + Pkt.WriteBEInt8(0); } @@ -283,8 +283,8 @@ void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0d); // Collect Item packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); } @@ -296,8 +296,8 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x13); // Destroy Entities packet - Pkt.WriteVarInt(1); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(1); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); } @@ -334,7 +334,7 @@ void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -346,10 +346,10 @@ void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1D); // Entity Effect packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_EffectID); - Pkt.WriteByte(a_Amplifier); - Pkt.WriteVarInt((UInt32)a_Duration); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier)); + Pkt.WriteVarInt32((UInt32)a_Duration); Pkt.WriteBool(false); // Hide particles } @@ -362,8 +362,8 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x04); // Entity Equipment packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteShort(a_SlotNum); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt16(a_SlotNum); WriteItem(Pkt, a_Item); } @@ -376,7 +376,7 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x19); // Entity Head Look packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } @@ -389,7 +389,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x16); // Entity Look packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteBool(a_Entity.IsOnGround()); @@ -404,9 +404,9 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); WriteEntityMetadata(Pkt, a_Entity); - Pkt.WriteByte(0x7f); // The termination byte + Pkt.WriteBEUInt8(0x7f); // The termination byte } @@ -418,7 +418,7 @@ void cProtocol180::SendEntityProperties(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x20); // Entity Properties packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); WriteEntityProperties(Pkt, a_Entity); } @@ -431,10 +431,10 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_RelX); - Pkt.WriteChar(a_RelY); - Pkt.WriteChar(a_RelZ); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_RelX); + Pkt.WriteBEInt8(a_RelY); + Pkt.WriteBEInt8(a_RelZ); Pkt.WriteBool(a_Entity.IsOnGround()); } @@ -447,10 +447,10 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_RelX); - Pkt.WriteChar(a_RelY); - Pkt.WriteChar(a_RelZ); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_RelX); + Pkt.WriteBEInt8(a_RelY); + Pkt.WriteBEInt8(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteBool(a_Entity.IsOnGround()); @@ -465,8 +465,8 @@ void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1a); // Entity Status packet - Pkt.WriteUInt32(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_Status); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Status); } @@ -478,11 +478,11 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x12); // Entity Velocity packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick - Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedZ() * 400)); } @@ -494,20 +494,20 @@ void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x27); // Explosion packet - Pkt.WriteFloat((float)a_BlockX); - Pkt.WriteFloat((float)a_BlockY); - Pkt.WriteFloat((float)a_BlockZ); - Pkt.WriteFloat((float)a_Radius); - Pkt.WriteInt((int)a_BlocksAffected.size()); + Pkt.WriteBEFloat(static_cast<float>(a_BlockX)); + Pkt.WriteBEFloat(static_cast<float>(a_BlockY)); + Pkt.WriteBEFloat(static_cast<float>(a_BlockZ)); + Pkt.WriteBEFloat(static_cast<float>(a_Radius)); + Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size())); for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) { - Pkt.WriteChar((char)itr->x); - Pkt.WriteChar((char)itr->y); - Pkt.WriteChar((char)itr->z); + Pkt.WriteBEInt8(static_cast<Int8>(itr->x)); + Pkt.WriteBEInt8(static_cast<Int8>(itr->y)); + Pkt.WriteBEInt8(static_cast<Int8>(itr->z)); } // for itr - a_BlockAffected[] - Pkt.WriteFloat((float)a_PlayerMotion.x); - Pkt.WriteFloat((float)a_PlayerMotion.y); - Pkt.WriteFloat((float)a_PlayerMotion.z); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x)); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y)); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z)); } @@ -519,8 +519,8 @@ void cProtocol180::SendGameMode(eGameMode a_GameMode) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte(3); // Reason: Change game mode - Pkt.WriteFloat((float)a_GameMode); + Pkt.WriteBEUInt8(3); // Reason: Change game mode + Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float! } @@ -533,9 +533,9 @@ void cProtocol180::SendHealth(void) cPacketizer Pkt(*this, 0x06); // Update Health packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat((float)Player->GetHealth()); - Pkt.WriteVarInt((UInt32)Player->GetFoodLevel()); - Pkt.WriteFloat((float)Player->GetFoodSaturationLevel()); + Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth())); + Pkt.WriteVarInt32((UInt32)Player->GetFoodLevel()); + Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel())); } @@ -547,8 +547,8 @@ void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2f); // Set Slot packet - Pkt.WriteChar(a_WindowID); - Pkt.WriteShort(a_SlotNum); + Pkt.WriteBEInt8(a_WindowID); + Pkt.WriteBEInt16(a_SlotNum); WriteItem(Pkt, a_Item); } @@ -566,7 +566,7 @@ void cProtocol180::SendKeepAlive(int a_PingID) } cPacketizer Pkt(*this, 0x00); // Keep Alive packet - Pkt.WriteVarInt(a_PingID); + Pkt.WriteVarInt32(a_PingID); } @@ -579,11 +579,11 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet - Pkt.WriteUInt32(a_Player.GetUniqueID()); - Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 - Pkt.WriteChar((char)a_World.GetDimension()); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte(Server->GetMaxPlayers()); + Pkt.WriteBEUInt32(a_Player.GetUniqueID()); + Pkt.WriteBEUInt8((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteBEInt8((char)a_World.GetDimension()); + Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) + Pkt.WriteBEUInt8(Server->GetMaxPlayers()); Pkt.WriteString("default"); // Level type - wtf? Pkt.WriteBool(false); // Reduced Debug Info - wtf? } @@ -592,13 +592,13 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Pkt.WritePosition((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ()); + Pkt.WritePosition64((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ()); } // Send the server difficulty: { cPacketizer Pkt(*this, 0x41); - Pkt.WriteChar(1); + Pkt.WriteBEInt8(1); } // Send player abilities: @@ -615,7 +615,7 @@ void cProtocol180::SendLoginSuccess(void) // Enable compression: { cPacketizer Pkt(*this, 0x03); // Set compression packet - Pkt.WriteVarInt(256); + Pkt.WriteVarInt32(256); } m_State = 3; // State = Game @@ -639,10 +639,10 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) double PosZ = a_Painting.GetPosZ(); cPacketizer Pkt(*this, 0x10); // Spawn Painting packet - Pkt.WriteVarInt(a_Painting.GetUniqueID()); + Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ); - Pkt.WriteChar(a_Painting.GetProtocolFacing()); + Pkt.WritePosition64((int)PosX, (int)PosY, (int)PosZ); + Pkt.WriteBEInt8(a_Painting.GetProtocolFacing()); } @@ -654,19 +654,19 @@ void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(a_ID); - Pkt.WriteByte(m_Scale); + Pkt.WriteVarInt32(a_ID); + Pkt.WriteBEUInt8(m_Scale); - Pkt.WriteVarInt(0); - Pkt.WriteByte(1); - Pkt.WriteByte(a_Length); - Pkt.WriteByte(a_X); - Pkt.WriteByte(a_Y); + Pkt.WriteVarInt32(0); + Pkt.WriteBEUInt8(1); + Pkt.WriteBEUInt8(a_Length); + Pkt.WriteBEUInt8(a_X); + Pkt.WriteBEUInt8(a_Y); - Pkt.WriteVarInt(a_Length); + Pkt.WriteVarInt32(a_Length); for (unsigned int i = 0; i < a_Length; ++i) { - Pkt.WriteByte(a_Colors[i]); + Pkt.WriteBEUInt8(a_Colors[i]); } } @@ -679,18 +679,18 @@ void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(a_ID); - Pkt.WriteByte(m_Scale); - Pkt.WriteVarInt(a_Decorators.size()); + Pkt.WriteVarInt32(a_ID); + Pkt.WriteBEUInt8(m_Scale); + Pkt.WriteVarInt32(a_Decorators.size()); for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it) { - Pkt.WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf)); - Pkt.WriteByte(it->GetPixelX()); - Pkt.WriteByte(it->GetPixelZ()); + Pkt.WriteBEUInt8((it->GetType() << 4) | (it->GetRot() & 0xf)); + Pkt.WriteBEUInt8(it->GetPixelX()); + Pkt.WriteBEUInt8(it->GetPixelZ()); } - Pkt.WriteByte(0); + Pkt.WriteBEUInt8(0); } @@ -715,22 +715,22 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(a_Pickup.GetUniqueID()); - Pkt.WriteByte(2); // Type = Pickup + Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); + Pkt.WriteBEUInt8(2); // Type = Pickup Pkt.WriteFPInt(a_Pickup.GetPosX()); Pkt.WriteFPInt(a_Pickup.GetPosY()); Pkt.WriteFPInt(a_Pickup.GetPosZ()); Pkt.WriteByteAngle(a_Pickup.GetYaw()); Pkt.WriteByteAngle(a_Pickup.GetPitch()); - Pkt.WriteInt(0); // No object data + Pkt.WriteBEInt32(0); // No object data } { cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteVarInt(a_Pickup.GetUniqueID()); - Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 + Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); + Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10 WriteItem(Pkt, a_Pickup.GetItem()); - Pkt.WriteByte(0x7f); // End of metadata + Pkt.WriteBEUInt8(0x7f); // End of metadata } } @@ -758,9 +758,9 @@ void cProtocol180::SendPlayerAbilities(void) { Flags |= 0x04; } - Pkt.WriteByte(Flags); - Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed())); - Pkt.WriteFloat((float)(0.1 * Player->GetNormalMaxSpeed())); + Pkt.WriteBEUInt8(Flags); + Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed())); + Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed())); } @@ -772,8 +772,8 @@ void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0b); // Animation packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_Animation); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Animation); } @@ -786,16 +786,16 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr int ParticleID = GetParticleID(a_ParticleName); cPacketizer Pkt(*this, 0x2A); - Pkt.WriteInt(ParticleID); + Pkt.WriteBEInt32(ParticleID); Pkt.WriteBool(false); - Pkt.WriteFloat(a_SrcX); - Pkt.WriteFloat(a_SrcY); - Pkt.WriteFloat(a_SrcZ); - Pkt.WriteFloat(a_OffsetX); - Pkt.WriteFloat(a_OffsetY); - Pkt.WriteFloat(a_OffsetZ); - Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmount); + Pkt.WriteBEFloat(a_SrcX); + Pkt.WriteBEFloat(a_SrcY); + Pkt.WriteBEFloat(a_SrcZ); + Pkt.WriteBEFloat(a_OffsetX); + Pkt.WriteBEFloat(a_OffsetY); + Pkt.WriteBEFloat(a_OffsetZ); + Pkt.WriteBEFloat(a_ParticleData); + Pkt.WriteBEInt32(a_ParticleAmount); } @@ -807,13 +807,13 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(0); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(0); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); Pkt.WriteString(a_Player.GetPlayerListName()); const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); - Pkt.WriteVarInt(Properties.size()); + Pkt.WriteVarInt32(Properties.size()); for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) { Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); @@ -830,8 +830,8 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) } } - Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); - Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); + Pkt.WriteVarInt32((UInt32)a_Player.GetGameMode()); + Pkt.WriteVarInt32((UInt32)a_Player.GetClientHandle()->GetPing()); Pkt.WriteBool(false); } @@ -844,8 +844,8 @@ void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(4); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(4); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); } @@ -858,10 +858,10 @@ void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(1); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(1); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); + Pkt.WriteVarInt32((UInt32)a_Player.GetGameMode()); } @@ -876,10 +876,10 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player) if (ClientHandle != nullptr) { cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(2); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(2); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteVarInt(static_cast<UInt32>(ClientHandle->GetPing())); + Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing())); } } @@ -892,8 +892,8 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(3); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(3); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); if (a_CustomName.empty()) @@ -917,22 +917,22 @@ void cProtocol180::SendPlayerMaxSpeed(void) cPacketizer Pkt(*this, 0x20); // Entity Properties cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteVarInt(Player->GetUniqueID()); - Pkt.WriteInt(1); // Count + Pkt.WriteVarInt32(Player->GetUniqueID()); + Pkt.WriteBEInt32(1); // Count Pkt.WriteString("generic.movementSpeed"); // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed()); + Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); if (Player->IsSprinting()) { - Pkt.WriteVarInt(1); // Modifier count - Pkt.WriteInt64(0x662a6b8dda3e4c1c); - Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteByte(2); + Pkt.WriteVarInt32(1); // Modifier count + Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); + Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier + Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); + Pkt.WriteBEUInt8(2); } else { - Pkt.WriteVarInt(0); // Modifier count + Pkt.WriteVarInt32(0); // Modifier count } } @@ -946,15 +946,15 @@ void cProtocol180::SendPlayerMoveLook(void) cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteDouble(Player->GetPosX()); + Pkt.WriteBEDouble(Player->GetPosX()); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. - Pkt.WriteDouble(Player->GetPosY() + 0.001); + Pkt.WriteBEDouble(Player->GetPosY() + 0.001); - Pkt.WriteDouble(Player->GetPosZ()); - Pkt.WriteFloat((float)Player->GetYaw()); - Pkt.WriteFloat((float)Player->GetPitch()); - Pkt.WriteByte(0); + Pkt.WriteBEDouble(Player->GetPosZ()); + Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw())); + Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch())); + Pkt.WriteBEUInt8(0); } @@ -975,7 +975,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID())); Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. @@ -983,12 +983,12 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteShort(ItemType); - Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteFloat((float)a_Player.GetHealth()); - Pkt.WriteByte((4 << 5 | (2 & 0x1F)) & 0xFF); + Pkt.WriteBEInt16(ItemType); + Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth())); + Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF); Pkt.WriteString(a_Player.GetName()); - Pkt.WriteByte(0x7f); // Metadata: end + Pkt.WriteBEUInt8(0x7f); // Metadata: end } @@ -1013,8 +1013,8 @@ void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1e); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_EffectID); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(a_EffectID); } @@ -1031,9 +1031,9 @@ void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteInt((int)a_Dimension); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); + Pkt.WriteBEInt32((int)a_Dimension); + Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) + Pkt.WriteBEUInt8((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); m_LastSentDimension = a_Dimension; } @@ -1048,9 +1048,9 @@ void cProtocol180::SendExperience(void) cPacketizer Pkt(*this, 0x1f); // Experience Packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat(Player->GetXpPercentage()); - Pkt.WriteVarInt((UInt32)Player->GetXpLevel()); - Pkt.WriteVarInt((UInt32)Player->GetCurrentXp()); + Pkt.WriteBEFloat(Player->GetXpPercentage()); + Pkt.WriteVarInt32((UInt32)Player->GetXpLevel()); + Pkt.WriteVarInt32((UInt32)Player->GetCurrentXp()); } @@ -1062,11 +1062,11 @@ void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x11); - Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); + Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); Pkt.WriteFPInt(a_ExpOrb.GetPosX()); Pkt.WriteFPInt(a_ExpOrb.GetPosY()); Pkt.WriteFPInt(a_ExpOrb.GetPosZ()); - Pkt.WriteShort(a_ExpOrb.GetReward()); + Pkt.WriteBEInt16(a_ExpOrb.GetReward()); } @@ -1079,7 +1079,7 @@ void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); - Pkt.WriteByte(a_Mode); + Pkt.WriteBEUInt8(a_Mode); if ((a_Mode == 0) || (a_Mode == 2)) { Pkt.WriteString(a_DisplayName); @@ -1097,12 +1097,12 @@ void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); - Pkt.WriteByte(a_Mode); + Pkt.WriteBEUInt8(a_Mode); Pkt.WriteString(a_Objective); if (a_Mode != 1) { - Pkt.WriteVarInt((UInt32) a_Score); + Pkt.WriteVarInt32((UInt32) a_Score); } } @@ -1115,7 +1115,7 @@ void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3d); - Pkt.WriteByte((int) a_Display); + Pkt.WriteBEUInt8((int) a_Display); Pkt.WriteString(a_Objective); } @@ -1129,11 +1129,11 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); - Pkt.WriteInt((int)(a_X * 8.0)); - Pkt.WriteInt((int)(a_Y * 8.0)); - Pkt.WriteInt((int)(a_Z * 8.0)); - Pkt.WriteFloat(a_Volume); - Pkt.WriteByte((Byte)(a_Pitch * 63)); + Pkt.WriteBEInt32((int)(a_X * 8.0)); + Pkt.WriteBEInt32((int)(a_Y * 8.0)); + Pkt.WriteBEInt32((int)(a_Z * 8.0)); + Pkt.WriteBEFloat(a_Volume); + Pkt.WriteBEUInt8((Byte)(a_Pitch * 63)); } @@ -1145,9 +1145,9 @@ void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x28); // Effect packet - Pkt.WriteInt(a_EffectID); - Pkt.WritePosition(a_SrcX, a_SrcY, a_SrcZ); - Pkt.WriteInt(a_Data); + Pkt.WriteBEInt32(a_EffectID); + Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ); + Pkt.WriteBEInt32(a_Data); Pkt.WriteBool(false); } @@ -1160,17 +1160,17 @@ void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); - Pkt.WriteByte(70); // Falling block + Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); + Pkt.WriteBEUInt8(70); // Falling block Pkt.WriteFPInt(a_FallingBlock.GetPosX()); Pkt.WriteFPInt(a_FallingBlock.GetPosY()); Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); + Pkt.WriteBEInt32(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); + Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedZ() * 400)); } @@ -1182,19 +1182,19 @@ void cProtocol180::SendSpawnMob(const cMonster & a_Mob) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet - Pkt.WriteVarInt(a_Mob.GetUniqueID()); - Pkt.WriteByte((Byte)a_Mob.GetMobType()); + Pkt.WriteVarInt32(a_Mob.GetUniqueID()); + Pkt.WriteBEUInt8((Byte)a_Mob.GetMobType()); Pkt.WriteFPInt(a_Mob.GetPosX()); Pkt.WriteFPInt(a_Mob.GetPosY()); Pkt.WriteFPInt(a_Mob.GetPosZ()); Pkt.WriteByteAngle(a_Mob.GetPitch()); Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); Pkt.WriteByteAngle(a_Mob.GetYaw()); - Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400)); + Pkt.WriteBEInt16((short)(a_Mob.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_Mob.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_Mob.GetSpeedZ() * 400)); WriteEntityMetadata(Pkt, a_Mob); - Pkt.WriteByte(0x7f); // Metadata terminator + Pkt.WriteBEUInt8(0x7f); // Metadata terminator } @@ -1213,19 +1213,19 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, } cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_ObjectType); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(a_ObjectType); Pkt.WriteFPInt(PosX); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(PosZ); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteByteAngle(Yaw); - Pkt.WriteInt(a_ObjectData); + Pkt.WriteBEInt32(a_ObjectData); if (a_ObjectData != 0) { - Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedZ() * 400)); } } @@ -1238,19 +1238,19 @@ void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); - Pkt.WriteByte(a_VehicleType); + Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); + Pkt.WriteBEUInt8(a_VehicleType); Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); Pkt.WriteFPInt(a_Vehicle.GetPosZ()); Pkt.WriteByteAngle(a_Vehicle.GetPitch()); Pkt.WriteByteAngle(a_Vehicle.GetYaw()); - Pkt.WriteInt(a_VehicleSubType); + Pkt.WriteBEInt32(a_VehicleSubType); if (a_VehicleSubType != 0) { - Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); + Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedZ() * 400)); } } @@ -1263,7 +1263,7 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x37); - Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only + Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only for (size_t i = 0; i < (size_t)statCount; ++i) { @@ -1271,7 +1271,7 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager) const AString & StatName = cStatInfo::GetName((eStatistic) i); Pkt.WriteString(StatName); - Pkt.WriteVarInt(Value); + Pkt.WriteVarInt32(Value); } } @@ -1284,7 +1284,7 @@ void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet - Pkt.WriteVarInt((int)a_Results.size()); + Pkt.WriteVarInt32((int)a_Results.size()); for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) { @@ -1301,7 +1301,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x18); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); @@ -1319,8 +1319,8 @@ void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet - Pkt.WriteVarInt(0); // EntityID = 0, always - Pkt.WriteByte(1); // Type = Thunderbolt + Pkt.WriteVarInt32(0); // EntityID = 0, always + Pkt.WriteBEUInt8(1); // Type = Thunderbolt Pkt.WriteFPInt(a_BlockX); Pkt.WriteFPInt(a_BlockY); Pkt.WriteFPInt(a_BlockZ); @@ -1340,8 +1340,8 @@ void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do } cPacketizer Pkt(*this, 0x03); - Pkt.WriteInt64(a_WorldAge); - Pkt.WriteInt64(a_TimeOfDay); + Pkt.WriteBEInt64(a_WorldAge); + Pkt.WriteBEInt64(a_TimeOfDay); } @@ -1353,11 +1353,11 @@ void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBool(true); - Pkt.WriteShort(0); // Primary bitmap - Pkt.WriteVarInt(0); // Data size + Pkt.WriteBEInt16(0); // Primary bitmap + Pkt.WriteVarInt32(0); // Data size } @@ -1368,7 +1368,7 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x35); // Update tile entity packet - Pkt.WritePosition(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); + Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); Byte Action = 0; switch (a_BlockEntity.GetBlockType()) @@ -1380,7 +1380,7 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; } - Pkt.WriteByte(Action); + Pkt.WriteBEUInt8(Action); WriteBlockEntity(Pkt, a_BlockEntity); } @@ -1394,7 +1394,7 @@ void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x33); - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); Json::StyledWriter JsonWriter; AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 }; @@ -1415,8 +1415,8 @@ void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0a); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -1429,8 +1429,8 @@ void cProtocol180::SendWeather(eWeather a_Weather) { cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain - Pkt.WriteFloat(0); // Unused for weather + Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain + Pkt.WriteBEFloat(0); // Unused for weather } // TODO: Fade effect, somehow @@ -1445,8 +1445,8 @@ void cProtocol180::SendWholeInventory(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x30); // Window Items packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(a_Window.GetNumSlots()); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt16(a_Window.GetNumSlots()); cItems Slots; a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) @@ -1464,7 +1464,7 @@ void cProtocol180::SendWindowClose(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2e); - Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteBEInt8(a_Window.GetWindowID()); } @@ -1482,7 +1482,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) } cPacketizer Pkt(*this, 0x2d); - Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteString(a_Window.GetWindowTypeName()); Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str())); @@ -1492,19 +1492,19 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) case cWindow::wtEnchantment: case cWindow::wtAnvil: { - Pkt.WriteChar(0); + Pkt.WriteBEInt8(0); break; } default: { - Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); + Pkt.WriteBEInt8(a_Window.GetNumNonInventorySlots()); break; } } if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { - Pkt.WriteInt(0); // TODO: The animal's EntityID + Pkt.WriteBEInt32(0); // TODO: The animal's EntityID } } @@ -1517,9 +1517,9 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x31); // Window Property packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(a_Property); - Pkt.WriteShort(a_Value); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt16(a_Property); + Pkt.WriteBEInt16(a_Value); } @@ -1538,7 +1538,10 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress return false; } - int Status = compress2((Bytef*)CompressedData, &CompressedSize, (const Bytef*)a_Packet.data(), a_Packet.size(), Z_DEFAULT_COMPRESSION); + int Status = compress2( + reinterpret_cast<Bytef *>(CompressedData), &CompressedSize, + reinterpret_cast<const Bytef *>(a_Packet.data()), a_Packet.size(), Z_DEFAULT_COMPRESSION + ); if (Status != Z_OK) { return false; @@ -1546,12 +1549,12 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress AString LengthData; cByteBuffer Buffer(20); - Buffer.WriteVarInt((UInt32)a_Packet.size()); + Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size())); Buffer.ReadAll(LengthData); Buffer.CommitRead(); - Buffer.WriteVarInt(CompressedSize + LengthData.size()); - Buffer.WriteVarInt(a_Packet.size()); + Buffer.WriteVarInt32(CompressedSize + LengthData.size()); + Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size())); Buffer.ReadAll(LengthData); Buffer.CommitRead(); @@ -1949,7 +1952,7 @@ void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); cPacketizer Pkt(*this, 0x01); // Ping packet - Pkt.WriteInt64(Timestamp); + Pkt.WriteBEInt64(Timestamp); } @@ -2086,10 +2089,10 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) cPacketizer Pkt(*this, 0x01); Pkt.WriteString(Server->GetServerID()); const AString & PubKeyDer = Server->GetPublicKeyDER(); - Pkt.WriteVarInt((short)PubKeyDer.size()); + Pkt.WriteVarInt32((short)PubKeyDer.size()); Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); - Pkt.WriteVarInt(4); - Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) + Pkt.WriteVarInt32(4); + Pkt.WriteBEInt32((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) m_Client->SetUsername(Username); return; } @@ -2115,7 +2118,7 @@ void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) { return; } @@ -2131,7 +2134,7 @@ void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) { return; } @@ -2410,7 +2413,7 @@ void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) { return; } @@ -2799,8 +2802,8 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt) else if (m_State == 3) { // The packet is not compressed, indicate this in the packet header: - m_OutPacketLenBuffer.WriteVarInt(PacketLen + 1); - m_OutPacketLenBuffer.WriteVarInt(0); + m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1); + m_OutPacketLenBuffer.WriteVarInt32(0); AString LengthData; m_OutPacketLenBuffer.ReadAll(LengthData); SendData(LengthData.data(), LengthData.size()); @@ -2808,7 +2811,7 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt) else { // Compression doesn't apply to this state, send raw data: - m_OutPacketLenBuffer.WriteVarInt(PacketLen); + m_OutPacketLenBuffer.WriteVarInt32(PacketLen); AString LengthData; m_OutPacketLenBuffer.ReadAll(LengthData); SendData(LengthData.data(), LengthData.size()); @@ -2853,17 +2856,17 @@ void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) if (a_Item.IsEmpty()) { - a_Pkt.WriteShort(-1); + a_Pkt.WriteBEInt16(-1); return; } - a_Pkt.WriteShort(ItemType); - a_Pkt.WriteByte (a_Item.m_ItemCount); - a_Pkt.WriteShort(a_Item.m_ItemDamage); + a_Pkt.WriteBEInt16(ItemType); + a_Pkt.WriteBEInt8(a_Item.m_ItemCount); + a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR)) { - a_Pkt.WriteChar(0); + a_Pkt.WriteBEInt8(0); return; } @@ -2913,7 +2916,7 @@ void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) AString Result = Writer.GetResult(); if (Result.size() == 0) { - a_Pkt.WriteChar(0); + a_Pkt.WriteBEInt8(0); return; } a_Pkt.WriteBuf(Result.data(), Result.size()); @@ -3038,21 +3041,21 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En { Flags |= 0x20; } - a_Pkt.WriteByte(0); // Byte(0) + index 0 - a_Pkt.WriteByte(Flags); + a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0 + a_Pkt.WriteBEUInt8(Flags); switch (a_Entity.GetEntityType()) { case cEntity::etPlayer: break; // TODO? case cEntity::etPickup: { - a_Pkt.WriteByte((5 << 5) | 10); // Slot(5) + index 10 + a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10 WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem()); break; } case cEntity::etMinecart: { - a_Pkt.WriteByte(0x51); + a_Pkt.WriteBEUInt8(0x51); // The following expression makes Minecarts shake more with less health or higher damage taken // It gets half the maximum health, and takes it away from the current health minus the half health: @@ -3062,11 +3065,11 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En Health: 1 | 3 - (1 - 3) = 5 */ auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity); - a_Pkt.WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4); - a_Pkt.WriteByte(0x52); - a_Pkt.WriteInt(1); // Shaking direction, doesn't seem to affect anything - a_Pkt.WriteByte(0x73); - a_Pkt.WriteFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer + a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4); + a_Pkt.WriteBEUInt8(0x52); + a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything + a_Pkt.WriteBEUInt8(0x73); + a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer if (Minecart.GetPayload() == cMinecart::mpNone) { @@ -3074,20 +3077,20 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En const cItem & MinecartContent = RideableMinecart.GetContent(); if (!MinecartContent.IsEmpty()) { - a_Pkt.WriteByte(0x54); + a_Pkt.WriteBEUInt8(0x54); int Content = MinecartContent.m_ItemType; Content |= MinecartContent.m_ItemDamage << 8; - a_Pkt.WriteInt(Content); - a_Pkt.WriteByte(0x55); - a_Pkt.WriteInt(RideableMinecart.GetBlockHeight()); - a_Pkt.WriteByte(0x56); - a_Pkt.WriteByte(1); + a_Pkt.WriteBEInt32(Content); + a_Pkt.WriteBEUInt8(0x55); + a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight()); + a_Pkt.WriteBEUInt8(0x56); + a_Pkt.WriteBEUInt8(1); } } else if (Minecart.GetPayload() == cMinecart::mpFurnace) { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0); } break; } // case etMinecart @@ -3099,13 +3102,13 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En { case cProjectileEntity::pkArrow: { - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0); break; } case cProjectileEntity::pkFirework: { - a_Pkt.WriteByte(0xa8); + a_Pkt.WriteBEUInt8(0xa8); WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem()); break; } @@ -3126,10 +3129,10 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En case cEntity::etItemFrame: { auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity); - a_Pkt.WriteByte(0xa8); + a_Pkt.WriteBEUInt8(0xa8); WriteItem(a_Pkt, Frame.GetItem()); - a_Pkt.WriteByte(0x09); - a_Pkt.WriteByte(Frame.GetItemRotation()); + a_Pkt.WriteBEUInt8(0x09); + a_Pkt.WriteBEUInt8(Frame.GetItemRotation()); break; } // case etItemFrame @@ -3151,38 +3154,38 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) case mtBat: { auto & Bat = reinterpret_cast<const cBat &>(a_Mob); - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(Bat.IsHanging() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0); break; } // case mtBat case mtCreeper: { auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob); - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(Creeper.IsBlowing() ? 1 : -1); - a_Pkt.WriteByte(0x11); - a_Pkt.WriteByte(Creeper.IsCharged() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : -1); + a_Pkt.WriteBEUInt8(0x11); + a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0); break; } // case mtCreeper case mtEnderman: { auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob); - a_Pkt.WriteByte(0x30); - a_Pkt.WriteShort(static_cast<Byte>(Enderman.GetCarriedBlock())); - a_Pkt.WriteByte(0x11); - a_Pkt.WriteByte(static_cast<Byte>(Enderman.GetCarriedMeta())); - a_Pkt.WriteByte(0x12); - a_Pkt.WriteByte(Enderman.IsScreaming() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x30); + a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock())); + a_Pkt.WriteBEUInt8(0x11); + a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta())); + a_Pkt.WriteBEUInt8(0x12); + a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0); break; } // case mtEnderman case mtGhast: { auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob); - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(Ghast.IsCharging()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Ghast.IsCharging()); break; } // case mtGhast @@ -3218,89 +3221,89 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { Flags |= 0x80; } - a_Pkt.WriteByte(0x50); // Int at index 16 - a_Pkt.WriteInt(Flags); - a_Pkt.WriteByte(0x13); // Byte at index 19 - a_Pkt.WriteByte(Horse.GetHorseType()); - a_Pkt.WriteByte(0x54); // Int at index 20 + a_Pkt.WriteBEUInt8(0x50); // Int at index 16 + a_Pkt.WriteBEInt32(Flags); + a_Pkt.WriteBEUInt8(0x13); // Byte at index 19 + a_Pkt.WriteBEUInt8(Horse.GetHorseType()); + a_Pkt.WriteBEUInt8(0x54); // Int at index 20 int Appearance = 0; Appearance = Horse.GetHorseColor(); Appearance |= Horse.GetHorseStyle() << 8; - a_Pkt.WriteInt(Appearance); - a_Pkt.WriteByte(0x56); // Int at index 22 - a_Pkt.WriteInt(Horse.GetHorseArmour()); + a_Pkt.WriteBEInt32(Appearance); + a_Pkt.WriteBEUInt8(0x56); // Int at index 22 + a_Pkt.WriteBEInt32(Horse.GetHorseArmour()); break; } // case mtHorse case mtMagmaCube: { auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob); - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(MagmaCube.GetSize()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(MagmaCube.GetSize()); break; } // case mtMagmaCube case mtPig: { auto & Pig = reinterpret_cast<const cPig &>(a_Mob); - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(Pig.IsSaddled() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0); break; } // case mtPig case mtSheep: { auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob); - a_Pkt.WriteByte(0x10); + a_Pkt.WriteBEUInt8(0x10); Byte SheepMetadata = 0; SheepMetadata = Sheep.GetFurColor(); if (Sheep.IsSheared()) { SheepMetadata |= 0x10; } - a_Pkt.WriteByte(SheepMetadata); + a_Pkt.WriteBEUInt8(SheepMetadata); break; } // case mtSheep case mtSkeleton: { auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob); - a_Pkt.WriteByte(0x0d); - a_Pkt.WriteByte(Skeleton.IsWither() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0d); + a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0); break; } // case mtSkeleton case mtSlime: { auto & Slime = reinterpret_cast<const cSlime &>(a_Mob); - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(Slime.GetSize()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Slime.GetSize()); break; } // case mtSlime case mtVillager: { auto & Villager = reinterpret_cast<const cVillager &>(a_Mob); - a_Pkt.WriteByte(0x50); - a_Pkt.WriteInt(Villager.GetVilType()); + a_Pkt.WriteBEUInt8(0x50); + a_Pkt.WriteBEInt32(Villager.GetVilType()); break; } // case mtVillager case mtWitch: { auto & Witch = reinterpret_cast<const cWitch &>(a_Mob); - a_Pkt.WriteByte(0x15); - a_Pkt.WriteByte(Witch.IsAngry() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x15); + a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0); break; } // case mtWitch case mtWither: { auto & Wither = reinterpret_cast<const cWither &>(a_Mob); - a_Pkt.WriteByte(0x54); // Int at index 20 - a_Pkt.WriteInt(Wither.GetWitherInvulnerableTicks()); - a_Pkt.WriteByte(0x66); // Float at index 6 - a_Pkt.WriteFloat(static_cast<float>(a_Mob.GetHealth())); + a_Pkt.WriteBEUInt8(0x54); // Int at index 20 + a_Pkt.WriteBEInt32(Wither.GetWitherInvulnerableTicks()); + a_Pkt.WriteBEUInt8(0x66); // Float at index 6 + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); break; } // case mtWither @@ -3320,27 +3323,27 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { WolfStatus |= 0x4; } - a_Pkt.WriteByte(0x10); - a_Pkt.WriteByte(WolfStatus); - - a_Pkt.WriteByte(0x72); - a_Pkt.WriteFloat(static_cast<float>(a_Mob.GetHealth())); - a_Pkt.WriteByte(0x13); - a_Pkt.WriteByte(Wolf.IsBegging() ? 1 : 0); - a_Pkt.WriteByte(0x14); - a_Pkt.WriteByte(Wolf.GetCollarColor()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(WolfStatus); + + a_Pkt.WriteBEUInt8(0x72); + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); + a_Pkt.WriteBEUInt8(0x13); + a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x14); + a_Pkt.WriteBEUInt8(Wolf.GetCollarColor()); break; } // case mtWolf case mtZombie: { auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob); - a_Pkt.WriteByte(0x0c); - a_Pkt.WriteByte(Zombie.IsBaby() ? 1 : 0); - a_Pkt.WriteByte(0x0d); - a_Pkt.WriteByte(Zombie.IsVillagerZombie() ? 1 : 0); - a_Pkt.WriteByte(0x0e); - a_Pkt.WriteByte(Zombie.IsConverting() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0c); + a_Pkt.WriteBEUInt8(Zombie.IsBaby() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0d); + a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0e); + a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0); break; } // case mtZombie } // switch (a_Mob.GetType()) @@ -3355,7 +3358,7 @@ void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_ if (!a_Entity.IsMob()) { // No properties for anything else than mobs - a_Pkt.WriteInt(0); + a_Pkt.WriteBEInt32(0); return; } @@ -3363,7 +3366,7 @@ void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_ // TODO: Send properties and modifiers based on the mob type - a_Pkt.WriteInt(0); // NumProperties + a_Pkt.WriteBEInt32(0); // NumProperties } |