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authorHowaner <franzi.moos@googlemail.com>2014-09-28 15:16:11 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-28 15:16:11 +0200
commit63c53a8e23776cc3011fd0260857bd22274e2c62 (patch)
tree014d4498cffa77ce5bf504abe96e7d23832c9d5b /src/RankManager.h
parentUpdated api documentation. (diff)
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-rw-r--r--src/RankManager.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/RankManager.h b/src/RankManager.h
index b577fad05..acfcdb01d 100644
--- a/src/RankManager.h
+++ b/src/RankManager.h
@@ -217,6 +217,10 @@ public:
/** Returns the name of the default rank. */
const AString & GetDefaultRank(void) const { return m_DefaultRank; }
+
+ /** Removes all player ranks from the database. Note that this doesn't change the cPlayer instances
+ for the already connected players, you need to update all the instances manually. */
+ void ClearPlayerRanks(void);
/** Updates the playername that is saved with this uuid. Returns false if a error occurred */
bool UpdatePlayerName(const AString & a_PlayerUUID, const AString & a_NewPlayerName);