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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
commit | 4b20a615192baeb5ef0a04a10161a03428cda8cd (patch) | |
tree | c6f25102267b0cc4a444f6e746679405948142b0 /src/Server.cpp | |
parent | Fixed compilation? (diff) | |
parent | Merge pull request #1660 from Seadragon91/master (diff) | |
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Diffstat (limited to 'src/Server.cpp')
-rw-r--r-- | src/Server.cpp | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/src/Server.cpp b/src/Server.cpp index bbb5ecff3..3eaf6e096 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -4,7 +4,6 @@ #include "Server.h" #include "ClientHandle.h" -#include "OSSupport/Timer.h" #include "Mobs/Monster.h" #include "OSSupport/Socket.h" #include "Root.h" @@ -20,8 +19,6 @@ #include "Protocol/ProtocolRecognizer.h" #include "CommandOutput.h" -#include "MersenneTwister.h" - #include "IniFile.h" #include "Vector3.h" @@ -75,22 +72,20 @@ cServer::cTickThread::cTickThread(cServer & a_Server) : void cServer::cTickThread::Execute(void) { - cTimer Timer; - - long long msPerTick = 50; - long long LastTime = Timer.GetNowTime(); + auto LastTime = std::chrono::steady_clock::now(); + static const auto msPerTick = std::chrono::milliseconds(50); while (!m_ShouldTerminate) { - long long NowTime = Timer.GetNowTime(); - float DeltaTime = (float)(NowTime-LastTime); - m_ShouldTerminate = !m_Server.Tick(DeltaTime); - long long TickTime = Timer.GetNowTime() - NowTime; + auto NowTime = std::chrono::steady_clock::now(); + auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count(); + m_ShouldTerminate = !m_Server.Tick(static_cast<float>(msec)); + auto TickTime = std::chrono::steady_clock::now() - NowTime; if (TickTime < msPerTick) { // Stretch tick time until it's at least msPerTick - cSleep::MilliSleep((unsigned int)(msPerTick - TickTime)); + std::this_thread::sleep_for(msPerTick - TickTime); } LastTime = NowTime; @@ -201,6 +196,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth) m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!"); m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100); m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false); + m_bAllowMultiLogin = a_SettingsIni.GetValueSetB("Server", "AllowMultiLogin", false); m_PlayerCount = 0; m_PlayerCountDiff = 0; @@ -303,6 +299,23 @@ int cServer::GetNumPlayers(void) const +bool cServer::IsPlayerInQueue(AString a_Username) +{ + cCSLock Lock(m_CSClients); + for (auto client : m_Clients) + { + if ((client->GetUsername()).compare(a_Username) == 0) + { + return true; + } + } + return false; +} + + + + + void cServer::PrepareKeys(void) { LOGD("Generating protocol encryption keypair..."); |