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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-28 23:34:54 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-30 00:36:15 +0200 |
commit | 8a30a4a7b8a7ebbdbccb6995fd2f5c0f8011bace (patch) | |
tree | 53f66b6f7ae85b56612aa0f1980a8adb5f29d008 /src/Server.cpp | |
parent | cIsThread cleanup (diff) | |
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Diffstat (limited to 'src/Server.cpp')
-rw-r--r-- | src/Server.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/Server.cpp b/src/Server.cpp index 7e7aa0c67..3402a80fa 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -117,9 +117,7 @@ cServer::cServer(void) : m_MaxPlayers(0), m_bIsHardcore(false), m_TickThread(*this), - m_ShouldAuthenticate(false), - m_ShouldLoadOfflinePlayerData(false), - m_ShouldLoadNamedPlayerData(true) + m_ShouldAuthenticate(false) { // Initialize the LuaStateTracker singleton before the app goes multithreaded: cLuaStateTracker::GetStats(); @@ -206,8 +204,6 @@ bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_Shoul m_ShouldAllowMultiWorldTabCompletion = a_Settings.GetValueSetB("Server", "AllowMultiWorldTabCompletion", true); m_ShouldLimitPlayerBlockChanges = a_Settings.GetValueSetB("AntiCheat", "LimitPlayerBlockChanges", true); - m_ShouldLoadOfflinePlayerData = a_Settings.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false); - m_ShouldLoadNamedPlayerData = a_Settings.GetValueSetB("PlayerData", "LoadNamedPlayerData", true); const auto ClientViewDistance = a_Settings.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); if (ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE) |