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author | Vincent <vincent.leung60@gmail.com> | 2014-12-09 12:06:25 +0100 |
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committer | Vincent <vincent.leung60@gmail.com> | 2014-12-09 12:06:25 +0100 |
commit | 4b08ca261bed5ec2fd70f64ee96104ba6bee6927 (patch) | |
tree | d60882a107e67c3e42356fe8550d941eb0a2c94d /src/Server.h | |
parent | Changed DoWithPlayer to auto instead of using iterator. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Server.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Server.h b/src/Server.h index a93e8df75..39a5a1a71 100644 --- a/src/Server.h +++ b/src/Server.h @@ -68,12 +68,12 @@ public: // tolua_export void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } /** Check if the player is queued to be transferred to a World. - Returns true is Player is found in queue. */ + Returns true is Player is found in queue. */ bool IsPlayerInQueue(AString a_Username); /** Can login more than once with same username. - Returns false if it is not allowed, true otherwise. */ - bool IsAllowMultiLogin(void) { return m_bAllowMultiLogin; } + Returns false if it is not allowed, true otherwise. */ + bool DoesAllowMultiLogin(void) { return m_bAllowMultiLogin; } // Hardcore mode or not: bool IsHardcore(void) const { return m_bIsHardcore; } |