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author | andrew <xdotftw@gmail.com> | 2014-03-07 14:42:03 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-03-07 14:42:03 +0100 |
commit | 880852394275c4cc3c458582fc245f6f22f9d200 (patch) | |
tree | 4ee4914e98b277f06dbbc336690569a09e0be517 /src/Simulator/FloodyFluidSimulator.h | |
parent | Rewound PolarSSL to master branch. (diff) | |
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Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.h')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index 5fd91b2b1..c0ccd422f 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -47,6 +47,9 @@ protected: /** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); + /** Check if block should harden (Water/Lava interaction) */ + bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); + /** Spread water to neighbors. * * May be overridden to provide more sophisticated algorithms. |