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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-04-24 19:57:25 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-04-24 19:57:25 +0200
commit48904ae201a38c4b6e018567976c00c40c2829c9 (patch)
treedfba8600b7f48e09c3c1d752b1cce1b4a45c8ea8 /src/Simulator/FluidSimulator.cpp
parentSome change to Entity.cpp (diff)
parentThe new leaves don't decay anymore. (diff)
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Diffstat (limited to 'src/Simulator/FluidSimulator.cpp')
-rw-r--r--src/Simulator/FluidSimulator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 7779573d7..4a84084d2 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -155,7 +155,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
- for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
+ for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); ++it)
{
Vector3i *Pos = (*it);
char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);