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author | wiseoldman95 <wiseoldman95@users.noreply.github.com> | 2014-04-07 19:26:23 +0200 |
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committer | wiseoldman95 <wiseoldman95@users.noreply.github.com> | 2014-04-07 19:26:23 +0200 |
commit | 011123726b2e394c96a4c67b51bd7a86cc1cb13d (patch) | |
tree | 5cd2772865e355537d89de63bd83e774a15f1013 /src/Simulator/IncrementalRedstoneSimulator.cpp | |
parent | Removed unneeded spacings (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index c8509de12..ebe8e2541 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -691,11 +691,11 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B // Create a variable holding being on or self powered to avoid multiple lookups. bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); - if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if powered, but not on and not locked. + if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); } - else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if unpowered, on, and not locked. + else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); } |