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author | Masy98 <masy@antheruscraft.de> | 2014-12-18 19:32:48 +0100 |
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committer | Masy98 <masy@antheruscraft.de> | 2014-12-18 19:32:48 +0100 |
commit | 706b9181e612410ea99c9d725d3cd448dafb152c (patch) | |
tree | 0d1281525b92566409a3c4a6d0bf8a0e9d5f7dc8 /src/Simulator/Simulator.h | |
parent | Added Entity Guardian (diff) | |
parent | Merge pull request #1679 from SphinxC0re/master (diff) | |
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Diffstat (limited to 'src/Simulator/Simulator.h')
-rw-r--r-- | src/Simulator/Simulator.h | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index 7cc2f1344..f28a07e35 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -3,24 +3,28 @@ #include "../Vector3.h" +class cWorld; +class cChunk; -template <class ChunkType, class WorldType> class cSimulator { public: - cSimulator(WorldType & a_World); - virtual ~cSimulator(); + cSimulator(cWorld & a_World) + : m_World(a_World) + { + } + + virtual ~cSimulator() {} /// Called in each tick, a_Dt is the time passed since the last tick, in msec virtual void Simulate(float a_Dt) = 0; /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available - virtual void SimulateChunk(float a_Dt, int a_ChunkX, - int a_ChunkZ, ChunkType * a_Chunk) + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); @@ -29,7 +33,7 @@ public: } /// Called when a block changes - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk); + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; @@ -37,9 +41,9 @@ protected: friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up /// Called to simulate a new block - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) = 0; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; - WorldType & m_World; + cWorld & m_World; } ; |