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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-02 09:45:06 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-09-02 09:50:23 +0200 |
commit | 49c443896dcac8c4eaf08c4024e8bd2366ad899a (patch) | |
tree | b1ec46cab2b4e5731860c7136f1bbfca6fe9d458 /src/Simulator | |
parent | SetSwimState now takes into account head height (diff) | |
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Diffstat (limited to 'src/Simulator')
7 files changed, 116 insertions, 36 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h index de0f23620..91fbe05ff 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h @@ -44,12 +44,17 @@ public: return {}; } - a_World.DoWithCommandBlockAt(a_Position.x, a_Position.y, a_Position.z, [](cCommandBlockEntity & a_CommandBlock) + class cSetPowerToCommandBlock : public cCommandBlockCallback + { + public: + virtual bool Item(cCommandBlockEntity * a_CommandBlock) override { - a_CommandBlock.Activate(); + a_CommandBlock->Activate(); return false; } - ); + } CmdBlockSP; + + a_World.DoWithCommandBlockAt(a_Position.x, a_Position.y, a_Position.z, CmdBlockSP); return {}; } diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h index 4974324a0..62b37eb1d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h @@ -56,12 +56,18 @@ public: bool WasPoweredPreviously = IsActivated(a_Meta); if (IsPoweredNow && !WasPoweredPreviously) { - a_World.DoWithDropSpenserAt(a_Position.x, a_Position.y, a_Position.z, [](cDropSpenserEntity & a_DropSpenser) + class cSetPowerToDropSpenser : + public cDropSpenserCallback + { + public: + virtual bool Item(cDropSpenserEntity * a_DropSpenser) override { - a_DropSpenser.Activate(); + a_DropSpenser->Activate(); return false; } - ); + } DrSpSP; + + a_World.DoWithDropSpenserAt(a_Position.x, a_Position.y, a_Position.z, DrSpSP); } // Update the internal dropspenser state if necessary diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h index ba6c695d6..add608654 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h @@ -45,12 +45,17 @@ public: return {}; } - a_World.DoWithNoteBlockAt(a_Position.x, a_Position.y, a_Position.z, [](cNoteEntity & a_NoteBlock) + class cSetPowerToNoteBlock : public cNoteBlockCallback + { + public: + virtual bool Item(cNoteEntity * a_NoteBlock) override { - a_NoteBlock.MakeSound(); + a_NoteBlock->MakeSound(); return false; } - ); + } NoteBlockSP; + + a_World.DoWithNoteBlockAt(a_Position.x, a_Position.y, a_Position.z, NoteBlockSP); return {}; } diff --git a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h index 93759408d..14d7baf85 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h @@ -27,37 +27,49 @@ public: { UNUSED(a_Meta); - unsigned int NumberOfEntities; - bool FoundPlayer; - a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), [&](cEntity & a_Entity) + class cPressurePlateCallback : + public cEntityCallback + { + public: + cPressurePlateCallback(void) : + m_NumberOfEntities(0), + m_FoundPlayer(false) { - if (a_Entity.IsPlayer()) + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->IsPlayer()) { - FoundPlayer = true; + m_FoundPlayer = true; } - NumberOfEntities++; + m_NumberOfEntities++; return false; } - ); + + unsigned int m_NumberOfEntities; + bool m_FoundPlayer; + } PressurePlateCallback; + a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), PressurePlateCallback); switch (a_BlockType) { case E_BLOCK_STONE_PRESSURE_PLATE: { - return (FoundPlayer ? 15 : 0); + return (PressurePlateCallback.m_FoundPlayer ? 15 : 0); } case E_BLOCK_WOODEN_PRESSURE_PLATE: { - return (NumberOfEntities != 0 ? 15 : 0); + return (PressurePlateCallback.m_NumberOfEntities != 0 ? 15 : 0); } case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: { - return std::min(static_cast<unsigned char>(CeilC(NumberOfEntities / 10.f)), static_cast<unsigned char>(15)); + return std::min(static_cast<unsigned char>(CeilC(PressurePlateCallback.m_NumberOfEntities / 10.f)), static_cast<unsigned char>(15)); } case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: { - return std::min(static_cast<unsigned char>(NumberOfEntities), static_cast<unsigned char>(15)); + return std::min(static_cast<unsigned char>(PressurePlateCallback.m_NumberOfEntities), static_cast<unsigned char>(15)); } default: { diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h index 6e3d080aa..55efee6b5 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h @@ -44,12 +44,17 @@ public: UNUSED(a_Position); UNUSED(a_BlockType); - UInt8 SignalStrength = 0; - auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); - a_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, [&](cBlockEntity & a_BlockEntity) + class cContainerCallback : public cBlockEntityCallback + { + public: + cContainerCallback() : m_SignalStrength(0) + { + } + + virtual bool Item(cBlockEntity * a_BlockEntity) override { // Skip BlockEntities that don't have slots - auto BlockEntityWithItems = dynamic_cast<cBlockEntityWithItems *>(&a_BlockEntity); + auto BlockEntityWithItems = dynamic_cast<cBlockEntityWithItems *>(a_BlockEntity); if (BlockEntityWithItems == nullptr) { return false; @@ -63,18 +68,23 @@ public: Fullness += static_cast<float>(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize(); } - SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast<UInt8>(1 + (Fullness / Contents.GetNumSlots()) * 14); + m_SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14); return false; } - ); - auto RearPower = SignalStrength; + + unsigned char m_SignalStrength; + } CCB; + + auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); + a_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB); + auto RearPower = CCB.m_SignalStrength; auto RearType = a_World.GetBlock(RearCoordinate); auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(RearType); if (PotentialSourceHandler != nullptr) { NIBBLETYPE RearMeta = a_World.GetBlockMeta(RearCoordinate); - RearPower = std::max(SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(a_World, RearCoordinate, RearType, RearMeta, a_Position, a_BlockType)); + RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(a_World, RearCoordinate, RearType, RearMeta, a_Position, a_BlockType)); } return RearPower; diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h index d280f73e3..8b7b82d49 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h @@ -1,4 +1,4 @@ - + #pragma once #include "RedstoneHandler.h" @@ -28,15 +28,38 @@ public: UNUSED(a_BlockType); UNUSED(a_Meta); - int NumberOfPlayers = 0; - VERIFY(!a_World.DoWithChestAt(a_Position.x, a_Position.y, a_Position.z, [&](cChestEntity & a_Chest) + class cGetTrappedChestPlayers : + public cItemCallback<cChestEntity> + { + public: + cGetTrappedChestPlayers(void) : + m_NumberOfPlayers(0) + { + } + + virtual ~cGetTrappedChestPlayers() override + { + } + + virtual bool Item(cChestEntity * a_Chest) override { - ASSERT(a_Chest.GetBlockType() == E_BLOCK_TRAPPED_CHEST); - NumberOfPlayers = a_Chest.GetNumberOfPlayers(); + ASSERT(a_Chest->GetBlockType() == E_BLOCK_TRAPPED_CHEST); + m_NumberOfPlayers = a_Chest->GetNumberOfPlayers(); return true; } - )); - return static_cast<unsigned char>(std::min(NumberOfPlayers, 15)); + + unsigned char GetPowerLevel(void) const + { + return static_cast<unsigned char>(std::min(m_NumberOfPlayers, 15)); + } + + private: + int m_NumberOfPlayers; + + } GTCP; + + VERIFY(!a_World.DoWithChestAt(a_Position.x, a_Position.y, a_Position.z, GTCP)); + return GTCP.GetPowerLevel(); } virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override diff --git a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h index 2fb85f58c..85c05430c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h @@ -39,7 +39,26 @@ public: if (Type == E_BLOCK_TRIPWIRE) { - if (!a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), [](cEntity &) { return true; })) + class cTripwireCallback : + public cEntityCallback + { + public: + cTripwireCallback(void) : + m_NumberOfEntities(0), + m_FoundPlayer(false) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + return true; + } + + unsigned int m_NumberOfEntities; + bool m_FoundPlayer; + } TripwireCallback; + + if (!a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), TripwireCallback)) { FoundActivated = true; } |