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author | Tycho <work.tycho+git@gmail.com> | 2014-08-05 23:54:36 +0200 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-08-05 23:54:36 +0200 |
commit | 9272bd627c732771b81e6dcf6b8465404917a9d6 (patch) | |
tree | 617cb2f8d97901df9e9a47df813c63c6d724563e /src/Simulator | |
parent | Refactored Redstone simulator not to depend on TNTEntity or DropSpenserENtity Directly (diff) | |
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Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 5b2439db1..7b3a2c2fa 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -4,7 +4,6 @@ #include "IncrementalRedstoneSimulator.h" #include "BoundingBox.h" #include "../BlockEntities/RedstonePoweredEntity.h" -#include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../Entities/Pickup.h" @@ -1033,25 +1032,21 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) { class cSetPowerToNoteBlock : - public cNoteBlockCallback + public cRedstonePoweredCallback { - bool m_IsPowered; public: - cSetPowerToNoteBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} + cSetPowerToNoteBlock() {} - virtual bool Item(cNoteEntity * a_NoteBlock) override + virtual bool Item(cRedstonePoweredEntity * a_NoteBlock) override { - if (m_IsPowered) - { - a_NoteBlock->MakeSound(); - } + a_NoteBlock->SetRedstonePower(true); return false; } - } NoteBlockSP(m_bAreCoordsPowered); + } NoteBlockSP; int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - m_Chunk->DoWithNoteBlockAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP); + m_Chunk->DoWithRedstonePoweredEntityAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP); SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } } |