diff options
author | tycho <work.tycho@gmail.com> | 2015-05-24 13:56:56 +0200 |
---|---|---|
committer | tycho <work.tycho@gmail.com> | 2015-05-24 13:56:56 +0200 |
commit | dae9e5792a4f030ae9e748548a16a89790fbd311 (patch) | |
tree | 2142b8c4deb9f2c7ad096b8b0ec93fefccd8d8f1 /src/Simulator | |
parent | Merge branch 'master' into PreventNewWarnings (diff) | |
download | cuberite-dae9e5792a4f030ae9e748548a16a89790fbd311.tar cuberite-dae9e5792a4f030ae9e748548a16a89790fbd311.tar.gz cuberite-dae9e5792a4f030ae9e748548a16a89790fbd311.tar.bz2 cuberite-dae9e5792a4f030ae9e748548a16a89790fbd311.tar.lz cuberite-dae9e5792a4f030ae9e748548a16a89790fbd311.tar.xz cuberite-dae9e5792a4f030ae9e748548a16a89790fbd311.tar.zst cuberite-dae9e5792a4f030ae9e748548a16a89790fbd311.zip |
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 6 | ||||
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 14 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 10 | ||||
-rw-r--r-- | src/Simulator/VaporizeFluidSimulator.cpp | 7 |
5 files changed, 29 insertions, 10 deletions
diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt index 8e1344ff0..5ac39bb0f 100644 --- a/src/Simulator/CMakeLists.txt +++ b/src/Simulator/CMakeLists.txt @@ -35,7 +35,7 @@ SET (HDRS if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set_source_files_properties(FireSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") set_source_files_properties(FluidSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shadow") - set_source_files_properties(IncrementalRedstoneSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion") + set_source_files_properties(IncrementalRedstoneSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") endif() if(NOT MSVC) diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 0973962b6..cbf70bf05 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -100,7 +100,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, } void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); - cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; + cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw); cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum]; // Add, if not already present: @@ -133,7 +133,7 @@ void cDelayedFluidSimulator::Simulate(float a_Dt) void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); - cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; + cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw); cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; // Simulate all the blocks in the scheduled slot: @@ -148,7 +148,7 @@ void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a { SimulateBlock(a_Chunk, itr->x, itr->y, itr->z); } - m_TotalBlocks -= (int)Blocks.size(); + m_TotalBlocks -= static_cast<int>(Blocks.size()); Blocks.clear(); } } diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index a9481edb0..e7082d9ab 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -255,7 +255,12 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - a_NearChunk->BroadcastSoundEffect("random.fizz", (double)BlockX, (double)a_RelY, (double)BlockZ, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect( + "random.fizz", + static_cast<double>(BlockX), + static_cast<double>(a_RelY), + static_cast<double>(BlockZ), + 0.5f, 1.5f); return; } } @@ -270,7 +275,12 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - a_NearChunk->BroadcastSoundEffect("random.fizz", (double)BlockX, (double)a_RelY, (double)BlockZ, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect( + "random.fizz", + static_cast<double>(BlockX), + static_cast<double>(a_RelY), + static_cast<double>(BlockZ), + 0.5f, 1.5f); return; } } diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 497f81999..e11bc714a 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -65,7 +65,7 @@ void cSandSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0); } } - m_TotalBlocks -= (int)ChunkData.size(); + m_TotalBlocks -= static_cast<int>(ChunkData.size()); ChunkData.clear(); } @@ -265,8 +265,12 @@ void cSandSimulator::FinishFalling( // Create a pickup instead: cItems Pickups; - Pickups.Add((ENUM_ITEM_ID)a_FallingBlockType, 1, a_FallingBlockMeta); - a_World->SpawnItemPickups(Pickups, (double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5); + Pickups.Add(static_cast<ENUM_ITEM_ID>(a_FallingBlockType), 1, a_FallingBlockMeta); + a_World->SpawnItemPickups( + Pickups, + static_cast<double>(a_BlockX) + 0.5, + static_cast<double>(a_BlockY) + 0.5, + static_cast<double>(a_BlockZ) + 0.5); } diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 119742346..7bca6c580 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -35,7 +35,12 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ) { a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0); - a_Chunk->BroadcastSoundEffect("random.fizz", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); + a_Chunk->BroadcastSoundEffect( + "random.fizz", + static_cast<double>(a_BlockX), + static_cast<double>(a_BlockY), + static_cast<double>(a_BlockZ), + 1.0f, 0.6f); } } |