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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-15 03:28:18 +0100
committerGitHub <noreply@github.com>2021-03-15 03:28:18 +0100
commit45591cbe7bef4c54c241a286ece07bc4ade4489e (patch)
treea6b2b8a7e8c2d2986612e70cd904f5446b82e2d6 /src/Simulator
parentFixed some death messages showing up even when they are disabled. (#5153) (diff)
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Diffstat (limited to 'src/Simulator')
-rw-r--r--src/Simulator/FluidSimulator.cpp4
-rw-r--r--src/Simulator/SandSimulator.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index ca9fa3b1b..0c4dc791d 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -137,7 +137,7 @@ Vector3f cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z)
return {};
}
- if (!IsAllowedBlock(m_World.GetBlock(a_X, a_Y, a_Z))) // No Fluid -> No Flowing direction :D
+ if (!IsAllowedBlock(m_World.GetBlock({ a_X, a_Y, a_Z }))) // No Fluid -> No Flowing direction :D
{
return {};
}
@@ -148,7 +148,7 @@ Vector3f cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z)
return ((a_BlockMeta & 0x08) != 0) ? 0 : a_BlockMeta;
};
- auto BlockMeta = m_World.GetBlockMeta(a_X, a_Y, a_Z);
+ auto BlockMeta = m_World.GetBlockMeta({ a_X, a_Y, a_Z });
NIBBLETYPE CentralPoint = HeightFromMeta(BlockMeta);
NIBBLETYPE LevelPoint[4];
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 76e59b8c3..8b0d1be7f 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -236,11 +236,11 @@ void cSandSimulator::FinishFalling(
{
ASSERT(a_BlockY < cChunkDef::Height);
- BLOCKTYPE CurrentBlockType = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ BLOCKTYPE CurrentBlockType = a_World->GetBlock({ a_BlockX, a_BlockY, a_BlockZ });
if ((a_FallingBlockType == E_BLOCK_ANVIL) || IsReplacedOnRematerialization(CurrentBlockType))
{
// Rematerialize the material here:
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
+ a_World->SetBlock({ a_BlockX, a_BlockY, a_BlockZ }, a_FallingBlockType, a_FallingBlockMeta);
if (a_FallingBlockType == E_BLOCK_ANVIL)
{
a_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_LAND, {a_BlockX, a_BlockY, a_BlockZ}, 0);