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author | mathiascode <mathiascode@users.noreply.github.com> | 2017-02-15 06:05:24 +0100 |
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committer | Mattes D <github@xoft.cz> | 2017-02-15 06:05:24 +0100 |
commit | dae2adde6563bec4b614230992cae6b1ca965b4f (patch) | |
tree | 34149ac0340cc394019eb430247d03950b485555 /src/UI/ChestWindow.cpp | |
parent | Added some blocks and items (#3503) (diff) | |
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Diffstat (limited to 'src/UI/ChestWindow.cpp')
-rw-r--r-- | src/UI/ChestWindow.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp index bc94ec8fd..e889f9c44 100644 --- a/src/UI/ChestWindow.cpp +++ b/src/UI/ChestWindow.cpp @@ -27,7 +27,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); + m_World->BroadcastSoundEffect("block.chest.open", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); @@ -51,7 +51,7 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); + m_World->BroadcastSoundEffect("block.chest.open", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); @@ -66,7 +66,7 @@ cChestWindow::~cChestWindow() // Send out the chest-close packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); - m_World->BroadcastSoundEffect("random.chestclosed", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); + m_World->BroadcastSoundEffect("block.chest.close", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); } |