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author | x12xx12x <44411062+12xx12@users.noreply.github.com> | 2021-12-02 00:31:10 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-02 00:31:10 +0100 |
commit | 3ff57559e36d3254c64e334fbe3bdd47398fe16f (patch) | |
tree | 30a73d405640285863bfa9932afbee482f36b50c /src/UI/Window.cpp | |
parent | Added ExperienceAmount variable to HOOK_PLAYER_FISHING and HOOK_PLAYER_FISHED (#5345) (diff) | |
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 23661e150..81704d6f0 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -696,7 +696,7 @@ void cWindow::OnMiddlePaintEnd(cPlayer & a_Player) // Fill available slots with full stacks of the dragging item const auto & DraggingItem = a_Player.GetDraggingItem(); - auto StackSize = ItemHandler(DraggingItem.m_ItemType)->GetMaxStackSize(); + auto StackSize = DraggingItem.GetMaxStackSize(); if (0 < DistributeItemToSlots(a_Player, DraggingItem, StackSize, a_Player.GetInventoryPaintSlots(), false)) { // If any items were distibuted, set dragging item empty |