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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-19 13:34:05 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-19 13:34:05 +0200 |
commit | cc600de51f5946af5d4018b7681f2c11c68662e7 (patch) | |
tree | 73782543b31568c66bba5d1f87ea0ffcbdca2357 /src/UI/Window.h | |
parent | Use std::thread (diff) | |
parent | cLuaState: cMonster descendants don't push their specific type. (diff) | |
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Diffstat (limited to 'src/UI/Window.h')
-rw-r--r-- | src/UI/Window.h | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h index 6b6dce346..26dd7f125 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -130,9 +130,6 @@ public: /// Sends the contents of the whole window to all clients of this window. void BroadcastWholeWindow(void); - - /// Sends the progressbar to all clients of this window (same as SetProperty) - void BroadcastProgress(int a_Progressbar, int a_Value); // tolua_begin @@ -140,10 +137,10 @@ public: void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; } /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window - virtual void SetProperty(int a_Property, int a_Value); + virtual void SetProperty(short a_Property, short a_Value); /// Sends the UpdateWindowPropert(0x69) packet to the specified player - virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player); + virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player); // tolua_end @@ -287,16 +284,16 @@ class cEnchantingWindow : typedef cWindow super; public: cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); - virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override; - virtual void SetProperty(int a_Property, int a_Value) override; + virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override; + virtual void SetProperty(short a_Property, short a_Value) override; /** Return the Value of a Property */ - int GetPropertyValue(int a_Property); + short GetPropertyValue(short a_Property); cSlotArea * m_SlotArea; protected: - int m_PropertyValue[3]; + short m_PropertyValue[3]; int m_BlockX, m_BlockY, m_BlockZ; }; |