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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-09-27 20:19:28 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-09-27 20:19:28 +0200 |
commit | 7ce09a9113d693b85fdda13b3c04a8b8eb900153 (patch) | |
tree | 49c3c3742cff4c38a33bd5014dd9c57c0dcea71c /src/UI/WindowOwner.h | |
parent | Merge remote-tracking branch 'origin/master' into chestcarts (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/WindowOwner.h | 68 |
1 files changed, 57 insertions, 11 deletions
diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h index a8be3e6cb..6845a161b 100644 --- a/src/UI/WindowOwner.h +++ b/src/UI/WindowOwner.h @@ -1,4 +1,3 @@ - #pragma once #include "../BlockEntities/BlockEntity.h" @@ -16,12 +15,6 @@ for entities / players in motion to close their windows when they get too far aw -// class cWindow; - - - - - /** Base class for the window owning */ @@ -32,16 +25,16 @@ public: m_Window(NULL) { } - + virtual ~cWindowOwner() { } - + void CloseWindow(void) { m_Window = NULL; } - + void OpenWindow(cWindow * a_Window) { m_Window = a_Window; @@ -52,7 +45,10 @@ public: { return m_Window; } - + + /// Returns the block position at which the element owning the window is + virtual Vector3i GetBlockPos(void) = 0; + private: cWindow * m_Window; }; @@ -60,3 +56,53 @@ private: + +/** +Window owner that is associated with a block entity (chest, furnace, ...) +*/ +class cBlockEntityWindowOwner : + public cWindowOwner +{ +public: + cBlockEntityWindowOwner(cBlockEntity * a_BlockEntity) : + m_BlockEntity(a_BlockEntity) + { + } + + virtual Vector3i GetBlockPos(void) override + { + return Vector3i(m_BlockEntity->GetPosX(), m_BlockEntity->GetPosY(), m_BlockEntity->GetPosZ()); + } + +private: + cBlockEntity * m_BlockEntity; +}; + + + + + +/** +Window owner that is associated with an entity (chest minecart) +*/ +class cEntityWindowOwner : + public cWindowOwner +{ +public: + cEntityWindowOwner(cEntity * a_Entity) : + m_Entity(a_Entity) + { + } + + virtual Vector3i GetBlockPos(void) override + { + return m_Entity->GetPosition().Floor(); + } + +private: + cEntity * m_Entity; +}; + + + + |