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author | Tobias Wilken <TooAngel@TooAngel.de> | 2020-07-14 18:56:42 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-14 18:56:42 +0200 |
commit | 36eab1b3237dbeeaaf5b48808bf0d47eb4bd32e9 (patch) | |
tree | 04c224231a800002692a296131af4988dd465845 /src/UI | |
parent | Custom command depend is automatic (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/CraftingWindow.cpp | 6 | ||||
-rw-r--r-- | src/UI/CraftingWindow.h | 7 | ||||
-rw-r--r-- | src/UI/InventoryWindow.cpp | 6 | ||||
-rw-r--r-- | src/UI/InventoryWindow.h | 6 | ||||
-rw-r--r-- | src/UI/SlotArea.cpp | 70 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 9 |
6 files changed, 87 insertions, 17 deletions
diff --git a/src/UI/CraftingWindow.cpp b/src/UI/CraftingWindow.cpp index 34599788c..d72e13729 100644 --- a/src/UI/CraftingWindow.cpp +++ b/src/UI/CraftingWindow.cpp @@ -59,3 +59,9 @@ void cCraftingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & + +void cCraftingWindow::LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId) +{ + auto slotAreaCrafting = static_cast<cSlotAreaCrafting *>(m_SlotAreas[0]); + slotAreaCrafting->LoadRecipe(a_Player, a_RecipeId); +} diff --git a/src/UI/CraftingWindow.h b/src/UI/CraftingWindow.h index 75026dc67..b0de69704 100644 --- a/src/UI/CraftingWindow.h +++ b/src/UI/CraftingWindow.h @@ -25,8 +25,7 @@ public: cCraftingWindow(); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; -}; - - - + /** Loads the given Recipe into the crafting grid */ + void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId); +}; diff --git a/src/UI/InventoryWindow.cpp b/src/UI/InventoryWindow.cpp index 3c787ff7c..a3122d2d9 100644 --- a/src/UI/InventoryWindow.cpp +++ b/src/UI/InventoryWindow.cpp @@ -72,3 +72,9 @@ void cInventoryWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer + +void cInventoryWindow::LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId) +{ + auto slotAreaCrafting = static_cast<cSlotAreaCrafting *>(m_SlotAreas[0]); + slotAreaCrafting->LoadRecipe(a_Player, a_RecipeId); +} diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h index 108f58fa0..052439f40 100644 --- a/src/UI/InventoryWindow.h +++ b/src/UI/InventoryWindow.h @@ -26,10 +26,8 @@ public: virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; + /** Loads the given Recipe into the crafting grid */ + void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId); protected: cPlayer & m_Player; }; - - - - diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 0bbfb4b12..1552d4bfe 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -665,6 +665,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) { return; } + a_Player.AddKnownItem(Result); cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; for (;;) { @@ -780,6 +781,70 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play +void cSlotAreaCrafting::LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId) +{ + if (a_RecipeId == 0) + { + return; + } + auto Recipe = cRoot::Get()->GetCraftingRecipes()->GetRecipeById(a_RecipeId); + + int NumItems = 0; + ClearCraftingGrid(a_Player); + + for (auto itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS) + { + cItem * FoundItem = a_Player.GetInventory().FindItem(itrS->m_Item); + if (FoundItem == nullptr) + { + ClearCraftingGrid(a_Player); + break; + } + cItem Item = FoundItem->CopyOne(); + ++NumItems; + int pos = 1 + itrS->x + m_GridSize * itrS->y; + // Assuming there are ether shaped or unshaped recipes, no mixed ones + if ((itrS->x == -1) && (itrS->y == -1)) + { + pos = NumItems; + } + // Handle x wildcard + else if (itrS->x == -1) + { + for (int i = 0; i < m_GridSize; i++) + { + pos = 1 + i + m_GridSize * itrS->y; + auto itemCheck = GetSlot(pos, a_Player); + if (itemCheck->IsEmpty()) + { + break; + } + } + } + SetSlot(pos, a_Player, Item); + a_Player.GetInventory().RemoveItem(Item); + } +} + + + + + +void cSlotAreaCrafting::ClearCraftingGrid(cPlayer & a_Player) +{ + for (int pos = 1; pos <= m_GridSize * m_GridSize; pos++) + { + auto Item = GetSlot(pos, a_Player); + if (Item->m_ItemCount > 0) + { + a_Player.GetInventory().AddItem(*Item); + SetSlot(pos, a_Player, cItem()); + } + } +} + + + //////////////////////////////////////////////////////////////////////////////// // cSlotAreaAnvil: @@ -2749,8 +2814,3 @@ void cSlotAreaHorse::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo --a_ItemStack.m_ItemCount; } } - - - - - diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 86c0afd51..d363a72e6 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -273,6 +273,11 @@ public: // Distributing items into this area is completely disabled virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override; + /** Clear the crafting grid */ + void ClearCraftingGrid(cPlayer & a_Player); + + /** Loads the given Recipe into the crafting grid */ + void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId); protected: /** Maps player's EntityID -> current recipe. @@ -555,7 +560,3 @@ public: private: cHorse & m_Horse; }; - - - - |