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authorTiger Wang <ziwei.tiger@outlook.com>2020-05-04 10:10:47 +0200
committerGitHub <noreply@github.com>2020-05-04 10:10:47 +0200
commit07ca09574072b303064eafb2751f8f83c865f083 (patch)
treea863831747b046c143a3e2d09ad1f665501d9a0d /src/UI
parentButtons can now be triggered by arrows. (#4670) (diff)
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Diffstat (limited to 'src/UI')
-rw-r--r--src/UI/SlotArea.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 5c00c918e..b8e4edbd1 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -2620,10 +2620,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
Item.Empty();
} // for i - itr->second[]
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
+ a_Player.TossItems(Drops);
}