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author | Howaner <franzi.moos@googlemail.com> | 2014-07-18 01:16:49 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-18 01:16:49 +0200 |
commit | 2e9aed793a5d4cde9fc93913ca0769fb1a913346 (patch) | |
tree | 2306f94d2c0a32dd5c4747ce1de267c0a056ebf4 /src/UI | |
parent | Items should first added to the first slot, not the latest. (diff) | |
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Diffstat (limited to 'src/UI')
-rw-r--r-- | src/UI/SlotArea.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 21b6ed0c8..f331c2fc2 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1866,6 +1866,19 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C { ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); + if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) + { + if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + + // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it + SetSlot(a_SlotNum, a_Player, a_ClickedItem); + return; + } + bool bAsync = false; if (GetSlot(a_SlotNum, a_Player) == NULL) { |