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author | peterbell10 <peterbell10@live.co.uk> | 2018-09-24 22:33:39 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2018-09-24 22:33:39 +0200 |
commit | 4727ed20846bb3d1a9eabb27aaaa9c5524129556 (patch) | |
tree | d6206a51db95a15fd3dfadb9691c868fc6bd8bd1 /src/World.cpp | |
parent | Add BurnsInDaylight to Lua API and Monsters.ini (#4295) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/World.cpp b/src/World.cpp index c832f7386..2b151af8e 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -605,7 +605,7 @@ bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z) m_SpawnX = a_X; m_SpawnY = a_Y; m_SpawnZ = a_Z; - LOGD("Spawn set at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ); + FLOGD("Spawn set at {0}", Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ}); return true; } else @@ -695,7 +695,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) { SetSpawn(BiomeOffset.x + 0.5, SpawnY, BiomeOffset.z + 0.5); - LOGINFO("World \"%s\": Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_WorldName, m_SpawnX, m_SpawnY, m_SpawnZ); + FLOGINFO("World \"{0}\": Generated spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ}); return; } @@ -729,14 +729,14 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) cChunkDef::BlockToChunk(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ), ChunkX, ChunkZ); cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, a_MaxSpawnRadius); - LOGINFO("World \"%s\":Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_WorldName, m_SpawnX, m_SpawnY, m_SpawnZ); + FLOGINFO("World \"{0}\":Generated spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ}); return; } } } m_SpawnY = GetHeight(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ)); - LOGWARNING("World \"%s\": Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {%.2f, %.2f, %.2f}", m_WorldName, m_SpawnX, m_SpawnY, m_SpawnZ); + FLOGWARNING("World \"{0}\": Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ}); } |