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authorMattes D <github@xoft.cz>2013-12-08 18:07:34 +0100
committerMattes D <github@xoft.cz>2013-12-08 18:07:34 +0100
commit6f23d2ec94b30e355edc63c2de464d40ff3d0ed8 (patch)
tree3127fecd22be0f755e81c384c72a171e52987458 /src/World.cpp
parentRemoved unused ToLua files. (diff)
parentFixed binding generation and VS2013 compile (diff)
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Diffstat (limited to '')
-rw-r--r--src/World.cpp25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/World.cpp b/src/World.cpp
index b02fea6f1..f6957f4cd 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1259,6 +1259,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
if (BlockMeta < 7)
{
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return true;
}
@@ -1272,6 +1273,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
if (BlockMeta < 7)
{
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return true;
}
@@ -1285,6 +1287,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
return false;
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
}
else
{
@@ -1306,6 +1309,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
if (BlockMeta < 7)
{
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return true;
}
@@ -1319,6 +1323,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
return false;
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
}
else
{
@@ -1377,6 +1382,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
} // switch (random spawn block type)
FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
+ BroadcastSoundParticleEffect(2005, a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, 0);
} // for i - 50 times
return true;
}
@@ -1470,9 +1476,9 @@ void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBB
-void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay)
+void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType)
{
- m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay);
+ m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay, a_PreviousBlockType);
}
@@ -1585,6 +1591,12 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
+ if (!IsValidItem(itr->m_ItemType))
+ {
+ // Don't spawn pickup if item isn't even valid; should prevent client crashing too
+ continue;
+ }
+
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
@@ -1605,6 +1617,11 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
{
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
+ if (!IsValidItem(itr->m_ItemType))
+ {
+ continue;
+ }
+
cPickup * Pickup = new cPickup(
a_BlockX, a_BlockY, a_BlockZ,
*itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
@@ -1858,9 +1875,9 @@ void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand
-void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
+ m_ChunkMap->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude);
}