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author | worktycho <work.tycho@gmail.com> | 2015-06-07 21:45:47 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-06-07 21:45:47 +0200 |
commit | adfbc42c021e1bcfcb355933c0fd784306ce0e18 (patch) | |
tree | 57deef6f15be95c6f1f1e27186a9f7ea8a0e2cf6 /src/World.cpp | |
parent | Merge pull request #2210 from nounoursheureux/bucket-craft (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 57 |
1 files changed, 14 insertions, 43 deletions
diff --git a/src/World.cpp b/src/World.cpp index 3ff8e0723..f7d2165c7 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -186,7 +186,6 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), - m_ChunkSender(*this), m_TickThread(*this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -510,7 +509,7 @@ void cWorld::Start(void) m_Lighting.Start(this); m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); - m_ChunkSender.Start(); + m_ChunkSender.Start(this); m_TickThread.Start(); // Init of the spawn monster time (as they are supposed to have different spawn rate) @@ -1327,30 +1326,6 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback -bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &)> a_Callback) -{ - struct cCallBackWrapper : cChunkCallback - { - cCallBackWrapper(std::function<bool(cChunk &)> a_InnerCallback) : - m_Callback(a_InnerCallback) - { - } - - virtual bool Item(cChunk * a_Chunk) - { - return m_Callback(*a_Chunk); - } - - private: - std::function<bool(cChunk &)> m_Callback; - } callback(a_Callback); - return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, callback); -} - - - - - bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback) { return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback); @@ -2026,6 +2001,15 @@ void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle +void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); +} + + + + + void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude); @@ -2477,23 +2461,10 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) // If a client is requesting this chunk, send it to them: int ChunkX = a_SetChunkData.GetChunkX(); int ChunkZ = a_SetChunkData.GetChunkZ(); - cChunkSender & ChunkSender = m_ChunkSender; - DoWithChunk( - ChunkX, ChunkZ, - [&ChunkSender] (cChunk & a_Chunk) -> bool - { - if (a_Chunk.HasAnyClients()) - { - ChunkSender.QueueSendChunkTo( - a_Chunk.GetPosX(), - a_Chunk.GetPosZ(), - cChunkSender::PRIORITY_BROADCAST, - a_Chunk.GetAllClients() - ); - } - return true; - } - ); + if (m_ChunkMap->HasChunkAnyClients(ChunkX, ChunkZ)) + { + m_ChunkSender.ChunkReady(ChunkX, ChunkZ); + } // Save the chunk right after generating, so that we don't have to generate it again on next run if (a_SetChunkData.ShouldMarkDirty()) |