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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-29 20:22:03 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-29 20:22:03 +0100 |
commit | 7d03876a3e11aedff0201a8330bfdb2b5523fc5e (patch) | |
tree | 04f795a2ff37644aa47c0b0d86f648eec949fba3 /src/World.cpp | |
parent | Fixed redstone simulator crash found in #570 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/World.cpp b/src/World.cpp index 88bbf5f8a..bac529d4a 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -100,13 +100,13 @@ protected: { for (;;) { - LOG("%d chunks to load, %d chunks to generate", + LOGREPLACELINE("%d chunks to load, %d chunks to generate", m_World->GetStorage().GetLoadQueueLength(), m_World->GetGenerator().GetQueueLength() ); - // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish - for (int i = 0; i < 20; i++) + // Wait for 0.5 sec, but be "reasonably wakeable" when the thread is to finish + for (int i = 0; i < 5; i++) { cSleep::MilliSleep(100); if (m_ShouldTerminate) @@ -152,10 +152,10 @@ protected: { for (;;) { - LOG("%d chunks remaining to light", m_Lighting->GetQueueLength() + LOGREPLACELINE("%d chunks remaining to light", m_Lighting->GetQueueLength() ); - // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish + // Wait for 0.5 sec, but be "reasonably wakeable" when the thread is to finish for (int i = 0; i < 20; i++) { cSleep::MilliSleep(100); |