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author | Mattes D <github@xoft.cz> | 2014-09-03 21:47:00 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-09-03 21:47:00 +0200 |
commit | c140ba2367bd36bbf56dfd0fdbdb2dbb0d3daa66 (patch) | |
tree | 7999d8162d8b390b7bc94831a52f36c8f9743b1f /src/World.cpp | |
parent | Anvil: switched inflate to stream mode. (diff) | |
parent | commit (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/World.cpp b/src/World.cpp index 99e09c658..dd6017f0d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -442,7 +442,7 @@ void cWorld::InitializeSpawn(void) { for (int z = 0; z < ViewDist; z++) { - m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader + m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader } } @@ -2424,7 +2424,7 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) // Save the chunk right after generating, so that we don't have to generate it again on next run if (a_SetChunkData.ShouldMarkDirty()) { - m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ); + m_Storage.QueueSaveChunk(ChunkX, ChunkZ); } } @@ -2769,18 +2769,18 @@ void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) -void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkZ); } -bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkZ) { - return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkZ); } @@ -2796,9 +2796,9 @@ void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks) -void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkZ); } @@ -2903,8 +2903,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ); - // Trick: use Y=1 to force the chunk generation even though the chunk data is already present - m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ); + m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, true); } @@ -2913,7 +2912,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) { - m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, false); } |