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author | Mattes D <github@xoft.cz> | 2014-04-17 22:37:00 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-04-17 22:37:00 +0200 |
commit | b7e074b10b1d133b5ca33e00c84b75d4fb817354 (patch) | |
tree | adc938af1f651968871f2e43f4801d6b69c7fc41 /src/World.cpp | |
parent | Added area flooring. (diff) | |
parent | Compile fix? (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/World.cpp b/src/World.cpp index c188fd522..c23e255f8 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -574,7 +574,7 @@ void cWorld::Start(void) m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true); m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true); - int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slNone); + int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slAll); m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false); m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true); m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); @@ -1632,7 +1632,6 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) { - MTRand r1; a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { @@ -1642,9 +1641,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double continue; } - float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5)); - float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(50)); - float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5)); + float SpeedX = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); + float SpeedY = (float)(a_FlyAwaySpeed * GetTickRandomNumber(50)); + float SpeedZ = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, |