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author | Mattes D <github@xoft.cz> | 2014-12-04 22:04:16 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-04 22:04:16 +0100 |
commit | c014f5624c1eda400c08c305978bbcef3f554ff3 (patch) | |
tree | fd15deecb2e9afa17443f9b8a8c51676ad6e0145 /src/World.cpp | |
parent | Fixed indent. (diff) | |
parent | Merge pull request #1645 from jonfabe/SpectatorModeFixes (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/World.cpp b/src/World.cpp index 1602de4bb..cbdf59b8f 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -157,6 +157,8 @@ protected: if (m_NumPrepared >= m_MaxIdx) { m_EvtFinished.Set(); + // Must return here, because "this" may have gotten deleted by the previous line + return; } // Queue another chunk, if appropriate: @@ -602,7 +604,7 @@ void cWorld::Start(void) } // Adjust the enum-backed variables into their respective bounds: - m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); + m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator); m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm); @@ -747,7 +749,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) a_IniFile.GetValueSet("Generator", "HeightGen", "Flat"); a_IniFile.GetValueSet("Generator", "FlatHeight", "128"); a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether"); - a_IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator"); + a_IniFile.GetValueSet("Generator", "Finishers", "SoulsandRims, WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator"); a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30"); break; } @@ -2668,7 +2670,7 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) { - // Calls the callback for each player in the list + // Calls the callback for the specified player in the list cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { |