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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-22 11:24:28 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-22 11:24:28 +0200
commit3385ed56b86a7816892e199fdda177ebb3a33966 (patch)
treee4ebda8e1fc245e9a84c3c4b363c05bbbad3a85f /src/World.cpp
parentSuggestions (diff)
parentUpdated prefabs to current Gallery content. (diff)
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Diffstat (limited to 'src/World.cpp')
-rw-r--r--src/World.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 2af8fc59e..9dc28afea 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -579,11 +579,6 @@ void cWorld::Start(void)
int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay);
- if (GetDimension() == dimOverworld)
- {
- m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", DEFAULT_NETHER_NAME);
- m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", DEFAULT_END_NAME);
- }
else
{
m_OverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
@@ -619,7 +614,7 @@ void cWorld::Start(void)
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_Lighting.Start(this);
- m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor );
+ m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor);
m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
@@ -962,14 +957,14 @@ void cWorld::TickMobs(float a_Dt)
// move close mobs
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
+ for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
{
itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk);
}
// remove too far mobs
cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
+ for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
{
itr->second.m_Monster.Destroy(true);
}
@@ -2568,7 +2563,7 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
{
if (a_CheckLineOfSight)
{
- if(!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
+ if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length()))
{
ClosestDistance = Distance;
ClosestPlayer = *itr;