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authorAlexander Harkness <bearbin@gmail.com>2015-05-19 19:43:19 +0200
committerAlexander Harkness <bearbin@gmail.com>2015-05-19 19:43:19 +0200
commitcbb425f027a7b51c4aed5d3399b26cf325c4c8ce (patch)
tree6a35f2c9c44b7d3d5142635178bf1ec9ca5e428c /src/World.h
parentUpdated Core. (diff)
parentMerge pull request #2057 from Seadragon91/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/World.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/World.h b/src/World.h
index 1de241f60..6c0548ae6 100644
--- a/src/World.h
+++ b/src/World.h
@@ -55,6 +55,7 @@ class cMobHeadEntity;
class cCompositeChat;
class cCuboid;
class cSetChunkData;
+class cBroadcaster;
typedef std::list< cPlayer * > cPlayerList;
@@ -151,10 +152,10 @@ public:
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
- /** Is the daylight cyclus enabled? */
+ /** Is the daylight cycle enabled? */
virtual bool IsDaylightCycleEnabled(void) const { return m_IsDaylightCycleEnabled; }
- /** Sets the daylight cyclus to true/false. */
+ /** Sets the daylight cycle to true / false. */
virtual void SetDaylightCycleEnabled(bool a_IsDaylightCycleEnabled)
{
m_IsDaylightCycleEnabled = a_IsDaylightCycleEnabled;
@@ -243,7 +244,6 @@ public:
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr); // tolua_export
void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
@@ -610,6 +610,9 @@ public:
/** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */
bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
+ /** Calls the callback for the chunk at the block position specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback **/
+ bool DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback);
+
void GrowTreeImage(const sSetBlockVector & a_Blocks);
// tolua_begin
@@ -828,6 +831,8 @@ public:
This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long
as at least one requests is active the chunk will be ticked). */
void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
+
+ cBroadcaster GetBroadcaster();
private:
@@ -1062,7 +1067,7 @@ private:
/** Handles the weather in each tick */
void TickWeather(float a_Dt);
- /** Handles the mob spawning/moving/destroying each tick */
+ /** Handles the mob spawning / moving / destroying each tick */
void TickMobs(std::chrono::milliseconds a_Dt);
/** Executes all tasks queued onto the tick thread */