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author | andrew <xdotftw@gmail.com> | 2014-02-13 20:36:24 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-02-13 20:36:24 +0100 |
commit | 32b465b8e1e1a6fa9e966a1376209f292331d4ae (patch) | |
tree | ca6e9abef0390dbd377c3cbf77fd25b34bade078 /src/World.h | |
parent | Implementation of in-game maps (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/World.h b/src/World.h index fa83fe73e..02e56a247 100644 --- a/src/World.h +++ b/src/World.h @@ -24,6 +24,7 @@ #include "Entities/ProjectileEntity.h" #include "ForEachChunkProvider.h" #include "Scoreboard.h" +#include "Map.h" #include "Blocks/WorldInterface.h" #include "Blocks/BroadcastInterface.h" @@ -811,6 +812,10 @@ private: cChunkGenerator m_Generator; cScoreboard m_Scoreboard; + + typedef std::vector<cMap> cMapList; + + cMapList m_MapData; /** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */ cChunkGeneratorCallbacks m_GeneratorCallbacks; @@ -876,6 +881,12 @@ private: /** Creates a new redstone simulator.*/ cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile); + + /** Loads the map data from the disk */ + void LoadMapData(void); + + /** Saves the map data to the disk */ + void SaveMapData(void); }; // tolua_export |