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author | madmaxoft <github@xoft.cz> | 2014-07-31 23:17:49 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-31 23:17:49 +0200 |
commit | 6d02fce9a26d4272baea08dc58238321cca0183a (patch) | |
tree | 0109076ae52c67513259d7946a44b9f7b5a563fb /src/World.h | |
parent | Removed trailing whitespace. (diff) | |
parent | Merge pull request #1267 from mc-server/RoofedForest (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 52 |
1 files changed, 43 insertions, 9 deletions
diff --git a/src/World.h b/src/World.h index 9658178ae..4d0ccf2dd 100644 --- a/src/World.h +++ b/src/World.h @@ -185,7 +185,7 @@ public: virtual eDimension GetDimension(void) const { return m_Dimension; } /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ - int GetHeight(int a_BlockX, int a_BlockZ); + virtual int GetHeight(int a_BlockX, int a_BlockZ); // tolua_end @@ -281,8 +281,9 @@ public: /** Removes the player from the world. Removes the player from the addition queue, too, if appropriate. - If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore. */ - void RemovePlayer(cPlayer * a_Player); + If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore. + @param a_RemoveFromChunk determines if the entity should be removed from its chunk as well. Should be false when ticking from cChunk. */ + void RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk); /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS << @@ -304,9 +305,6 @@ public: bool HasEntity(int a_UniqueID); - /** Removes the entity, the entity ptr ownership is assumed taken by the caller */ - void RemoveEntity(cEntity * a_Entity); - /** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */ bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -622,6 +620,19 @@ public: bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; } void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; } + + bool ShouldBroadcastDeathMessages(void) const { return m_BroadcastDeathMessages; } + bool ShouldBroadcastAchievementMessages(void) const { return m_BroadcastAchievementMessages; } + + + AString GetNetherWorldName(void) const { return m_NetherWorldName; } + void SetNetherWorldName(const AString & a_Name) { m_NetherWorldName = a_Name; } + + AString GetEndWorldName(void) const { return m_EndWorldName; } + void SetEndWorldName(const AString & a_Name) { m_EndWorldName = a_Name; } + + AString GetLinkedOverworldName(void) const { return m_OverworldName; } + void SetLinkedOverworldName(const AString & a_Name) { m_OverworldName = a_Name; } // tolua_end @@ -705,7 +716,7 @@ public: /** Returns true if the current weather is stormy */ bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } - + /** Returns true if the weather is stormy at the specified location. This takes into account biomes. */ bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) { @@ -716,10 +727,11 @@ public: bool IsWeatherWet(void) const { return !IsWeatherSunny(); } /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ - bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) + virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) { return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } + // tolua_end cChunkGenerator & GetGenerator(void) { return m_Generator; } @@ -824,6 +836,12 @@ private: AString m_WorldName; + + /** The name of the world that a portal in this world should link to + Only has effect if this world is a nether or end world, as it is used by entities to see which world to teleport to when in a portal + */ + AString m_OverworldName; + AString m_IniFileName; /** Name of the storage schema used to load and save chunks */ @@ -842,6 +860,9 @@ private: double m_SpawnY; double m_SpawnZ; + bool m_BroadcastDeathMessages; + bool m_BroadcastAchievementMessages; + double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs @@ -908,6 +929,12 @@ private: See the eShrapnelLevel enumeration for details */ eShrapnelLevel m_TNTShrapnelLevel; + + /** Name of the nether world */ + AString m_NetherWorldName; + + /** Name of the end world */ + AString m_EndWorldName; cChunkGenerator m_Generator; @@ -967,7 +994,7 @@ private: cSetChunkDataPtrs m_SetChunkDataQueue; - cWorld(const AString & a_WorldName); + cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = ""); virtual ~cWorld(); void Tick(float a_Dt, int a_LastTickDurationMSec); @@ -1008,9 +1035,16 @@ private: Assumes it is called from the Tick thread. */ void AddQueuedPlayers(void); + /** Sets generator values to dimension specific defaults, if those values do not exist */ + void InitialiseGeneratorDefaults(cIniFile & a_IniFile); + + /** Sets mob spawning values if nonexistant to their dimension specific defaults */ + void InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile); + /** Sets the specified chunk data into the chunkmap. Called in the tick thread. Modifies the a_SetChunkData - moves the entities contained in it into the chunk. */ void SetChunkData(cSetChunkData & a_SetChunkData); + }; // tolua_export |