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author | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-18 20:06:11 +0100 |
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committer | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-18 20:06:11 +0100 |
commit | e627f2f98cb9a2ec7cddcaac779350abcbae414a (patch) | |
tree | 6101aa8aa5a0152c278e129a26ba7ca26172597c /src/World.h | |
parent | added zlib (diff) | |
parent | Merge pull request #440 from mc-server/repeaterfixes (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/World.h b/src/World.h index fc821a68a..2d9e8b551 100644 --- a/src/World.h +++ b/src/World.h @@ -27,7 +27,6 @@ -class cRedstone; class cFireSimulator; class cFluidSimulator; class cSandSimulator; @@ -42,6 +41,7 @@ class cChunkGenerator; // The thread responsible for generating chunks class cChestEntity; class cDispenserEntity; class cFurnaceEntity; +class cNoteEntity; class cMobCensus; typedef std::list< cPlayer * > cPlayerList; @@ -51,6 +51,7 @@ typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; +typedef cItemCallback<cNoteEntity> cNoteBlockCallback; @@ -151,6 +152,7 @@ public: void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -161,6 +163,7 @@ public: void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); + void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -444,6 +447,9 @@ public: /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found + bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Exported in ManualBindings.cpp /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp @@ -661,10 +667,6 @@ private: bool m_bEnabledPVP; bool m_IsDeepSnowEnabled; bool m_ShouldLavaSpawnFire; - - // The cRedstone class simulates redstone and needs access to m_RSList - // friend class cRedstone; - std::vector<int> m_RSList; std::vector<BlockTickQueueItem *> m_BlockTickQueue; std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue |