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author | Howaner <franzi.moos@googlemail.com> | 2014-09-09 01:55:21 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-09 01:55:21 +0200 |
commit | 6fb0a76b1eab47a806723b0a856609e19c5c14f9 (patch) | |
tree | c6d8712bdc4167e51d030277b28256c9bb0efe7c /src/WorldStorage/WorldStorage.h | |
parent | PlayerSpawn packet: Send the correct uuid. (diff) | |
parent | capitalisation error (diff) | |
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Diffstat (limited to 'src/WorldStorage/WorldStorage.h')
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 45 |
1 files changed, 8 insertions, 37 deletions
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index dd07ecb64..fc7e9f84c 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -64,13 +64,10 @@ public: cWorldStorage(void); ~cWorldStorage(); - void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true - void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void QueueLoadChunk(int a_ChunkX, int a_ChunkZ); + void QueueSaveChunk(int a_ChunkX, int a_ChunkZ); - /// Loads the chunk specified; returns true on success, false on failure - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void UnqueueLoad(int a_ChunkX, int a_ChunkZ); void UnqueueSave(const cChunkCoords & a_Chunk); bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args @@ -84,40 +81,10 @@ public: protected: - struct sChunkLoad - { - int m_ChunkX; - int m_ChunkY; - int m_ChunkZ; - bool m_Generate; // If true, the chunk will be generated if it cannot be loaded - - sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} - - bool operator ==(const sChunkLoad other) const - { - return ( - (this->m_ChunkX == other.m_ChunkX) && - (this->m_ChunkY == other.m_ChunkY) && - (this->m_ChunkZ == other.m_ChunkZ) - ); - } - } ; - - struct FuncTable - { - static void Delete(sChunkLoad) {} - static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new) - { - a_orig.m_Generate |= a_new.m_Generate; - } - }; - - typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue; - cWorld * m_World; AString m_StorageSchemaName; - sChunkLoadQueue m_LoadQueue; + cChunkCoordsQueue m_LoadQueue; cChunkCoordsQueue m_SaveQueue; /// All the storage schemas (all used for loading) @@ -125,7 +92,11 @@ protected: /// The one storage schema used for saving cWSSchema * m_SaveSchema; + + /// Loads the chunk specified; returns true on success, false on failure + bool LoadChunk(int a_ChunkX, int a_ChunkZ); + void InitSchemas(int a_StorageCompressionFactor); virtual void Execute(void) override; |