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authorPablo Beltrán <spekdrum@gmail.com>2017-08-21 10:46:41 +0200
committerMattes D <github@xoft.cz>2017-08-21 10:46:41 +0200
commitb18f6637b6c58db20353cd3e77584b646ab36b5c (patch)
tree77b1dcf42aec23ef4aa64a04c906282c5f61ba19 /src/WorldStorage
parentChanged MoveToWorld to ScheduleMoveToWorld in cPlayer::Respawn (#3922) (diff)
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Diffstat (limited to 'src/WorldStorage')
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp38
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h2
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp77
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.h4
4 files changed, 119 insertions, 2 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 480558fa3..62f981eb4 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -37,6 +37,7 @@
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
+#include "../Entities/LeashKnot.h"
#include "../Entities/Painting.h"
#include "../Mobs/IncludeAllMonsters.h"
@@ -574,6 +575,33 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
m_Writer.AddByte("CanPickUpLoot", (a_Monster->CanPickUpLoot())? 1 : 0);
m_Writer.AddString("CustomName", a_Monster->GetCustomName());
m_Writer.AddByte("CustomNameVisible", static_cast<Byte>(a_Monster->IsCustomNameAlwaysVisible()));
+
+ // Mob was leashed
+ if (a_Monster->IsLeashed() || (a_Monster->GetLeashToPos() != nullptr))
+ {
+ m_Writer.AddByte("Leashed", 1);
+
+ const Vector3d * LeashedToPos = nullptr;
+
+ if (a_Monster->GetLeashToPos() != nullptr)
+ {
+ LeashedToPos = a_Monster->GetLeashToPos();
+ }
+ else if (a_Monster->GetLeashedTo()->IsLeashKnot())
+ {
+ LeashedToPos = & a_Monster->GetLeashedTo()->GetPosition();
+ }
+
+ if (LeashedToPos != nullptr)
+ {
+ m_Writer.BeginCompound("Leash");
+ m_Writer.AddDouble("X", LeashedToPos->x);
+ m_Writer.AddDouble("Y", LeashedToPos->y);
+ m_Writer.AddDouble("Z", LeashedToPos->z);
+ m_Writer.EndCompound();
+ }
+ }
+
switch (a_Monster->GetMobType())
{
case mtBat:
@@ -850,8 +878,13 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
m_Writer.EndCompound();
}
-
-
+void cNBTChunkSerializer::AddLeashKnotEntity(cLeashKnot * a_LeashKnot)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_LeashKnot, "LeashKnot");
+ AddHangingEntity(a_LeashKnot);
+ m_Writer.EndCompound();
+}
void cNBTChunkSerializer::AddPaintingEntity(cPainting * a_Painting)
@@ -965,6 +998,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etTNT: AddTNTEntity (reinterpret_cast<cTNTEntity *> (a_Entity)); break;
case cEntity::etExpOrb: AddExpOrbEntity (reinterpret_cast<cExpOrb *> (a_Entity)); break;
case cEntity::etItemFrame: AddItemFrameEntity (reinterpret_cast<cItemFrame *> (a_Entity)); break;
+ case cEntity::etLeashKnot: AddLeashKnotEntity (reinterpret_cast<cLeashKnot *> (a_Entity)); break;
case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *> (a_Entity)); break;
case cEntity::etPlayer: return; // Players aren't saved into the world
case cEntity::etFloater: return; // Floaters aren't saved either
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index a55e519a7..3637ea655 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -47,6 +47,7 @@ class cTNTEntity;
class cExpOrb;
class cHangingEntity;
class cItemFrame;
+class cLeashKnot;
class cPainting;
@@ -123,6 +124,7 @@ protected:
void AddTNTEntity (cTNTEntity * a_TNT);
void AddExpOrbEntity (cExpOrb * a_ExpOrb);
void AddItemFrameEntity (cItemFrame * a_ItemFrame);
+ void AddLeashKnotEntity (cLeashKnot * a_LeashKnot);
void AddPaintingEntity (cPainting * a_Painting);
void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 77d1e46b8..7aa3eb0cd 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -50,10 +50,12 @@
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
+#include "../Entities/LeashKnot.h"
#include "../Entities/Painting.h"
#include "../Protocol/MojangAPI.h"
#include "Server.h"
+#include "BoundingBox.h"
@@ -1540,6 +1542,8 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{ "minecraft:xp_orb", &cWSSAnvil::LoadExpOrbFromNBT },
{ "ItemFrame", &cWSSAnvil::LoadItemFrameFromNBT },
{ "minecraft:item_frame", &cWSSAnvil::LoadItemFrameFromNBT },
+ { "LeashKnot", &cWSSAnvil::LoadLeashKnotFromNBT },
+ { "minecraft:leash_knot", &cWSSAnvil::LoadLeashKnotFromNBT },
{ "Arrow", &cWSSAnvil::LoadArrowFromNBT },
{ "minecraft:arrow", &cWSSAnvil::LoadArrowFromNBT },
{ "SplashPotion", &cWSSAnvil::LoadSplashPotionFromNBT },
@@ -1958,6 +1962,24 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
+void cWSSAnvil::LoadLeashKnotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ auto LeashKnot = cpp14::make_unique<cLeashKnot>(BLOCK_FACE_NONE, 0.0, 0.0, 0.0);
+
+ if (!LoadEntityBaseFromNBT(*LeashKnot.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ LoadHangingFromNBT(*LeashKnot.get(), a_NBT, a_TagIdx);
+
+ a_Entities.emplace_back(std::move(LeashKnot));
+}
+
+
+
+
+
void cWSSAnvil::LoadPaintingFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
// Load painting name:
@@ -3182,6 +3204,13 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetCustomNameAlwaysVisible(CustomNameVisible);
}
+ // Leashed to a knot
+ int LeashedIdx = a_NBT.FindChildByName(a_TagIdx, "Leashed");
+ if ((LeashedIdx >= 0) && a_NBT.GetByte(LeashedIdx))
+ {
+ LoadLeashToPosition(a_Monster, a_NBT, a_TagIdx);
+ }
+
return true;
}
@@ -3189,6 +3218,54 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
+void cWSSAnvil::LoadLeashToPosition(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ int LeashIdx = a_NBT.FindChildByName(a_TagIdx, "Leash");
+ if (LeashIdx < 0)
+ {
+ return;
+ }
+
+ double PosX = 0.0, PosY = 0.0, PosZ = 0.0;
+ bool KnotPosPresent = true;
+ int LeashDataLine = a_NBT.FindChildByName(LeashIdx, "X");
+ if (LeashDataLine >= 0)
+ {
+ PosX = a_NBT.GetDouble(LeashDataLine);
+ }
+ else
+ {
+ KnotPosPresent = false;
+ }
+ LeashDataLine = a_NBT.FindChildByName(LeashIdx, "Y");
+ if (LeashDataLine >= 0)
+ {
+ PosY = a_NBT.GetDouble(LeashDataLine);
+ }
+ else
+ {
+ KnotPosPresent = false;
+ }
+ LeashDataLine = a_NBT.FindChildByName(LeashIdx, "Z");
+ if (LeashDataLine >= 0)
+ {
+ PosZ = a_NBT.GetDouble(LeashDataLine);
+ }
+ else
+ {
+ KnotPosPresent = false;
+ }
+ if (KnotPosPresent)
+ {
+ // Set leash pos for the mob
+ a_Monster.SetLeashToPos(new Vector3d(PosX, PosY, PosZ));
+ }
+}
+
+
+
+
+
bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 454e6f73d..a53d8d8c4 100755
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -179,6 +179,7 @@ protected:
void LoadExpOrbFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadHangingFromNBT (cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadItemFrameFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadLeashKnotFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPaintingFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadOldMinecartFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
@@ -238,6 +239,9 @@ protected:
/** Loads monster common data from the NBT compound; returns true if successful */
bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx);
+ /** Loads the position to where is leashed the monster */
+ void LoadLeashToPosition(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx);
+
/** Loads projectile common data from the NBT compound; returns true if successful */
bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);