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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-21 17:31:05 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-21 17:31:05 +0100 |
commit | bd6574230a0acbc538ce7328fc191130d3d8eac1 (patch) | |
tree | 91f4e5957c6d16c9dc22f416b49c3862f38b2132 /src | |
parent | Fixed a file name. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 29 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
2 files changed, 32 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 8f30cd4cc..948a259ff 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -240,6 +240,11 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) HandleFood(); } + if (m_IsFishing) + { + HandleFloater(); + } + // Send Player List (Once per m_LastPlayerListTime/1000 ms) cTimer t1; if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime()) @@ -1781,6 +1786,30 @@ void cPlayer::HandleFood(void) +void cPlayer::HandleFloater() +{ + if (GetEquippedItem().m_ItemType == E_ITEM_FISHING_ROD) + { + return; + } + class cFloaterCallback : + public cEntityCallback + { + public: + virtual bool Item(cEntity * a_Entity) override + { + a_Entity->Destroy(true); + return true; + } + } Callback; + m_World->DoWithEntityByID(m_FloaterID, Callback); + SetIsFishing(false); +} + + + + + void cPlayer::ApplyFoodExhaustionFromMovement() { if (IsGameModeCreative()) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index c0ad9eeac..66f1c07a7 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -466,6 +466,9 @@ protected: /// Called in each tick to handle food-related processing void HandleFood(void); + + /// Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. + void HandleFloater(void); /// Called in each tick to handle air-related processing i.e. drowning void HandleAir(); |